interface is prolly fine... but lets see...
last strat the key to logistics was fiefs. you could have someone at max range of a fief, transfer to the fief, then from the fief to another player at max range of fief, thus you could get supplies around quickly to reinforce or launch intercepts.
this strat it sounds like you would have to go stand on the fief then transfer to it... so you may as well go march all the way across and stand on the other player and transfer to them... or just keep going to where they are ultimately needed... this will slow things down a lot... and worse... its a nightmare trying to have enough people active who can run troops all over... it was hard enough having someone online when all they had to do was transfer something to a fief... or to get stuff from a fief and then attack someone. it just sounds like its going to be a lot harder to move troops around now...
it just sounds like things are getting more tedious and less fun... which seems counter-productive to making the game more enjoyable
p.s. .25 for grasslands and .15 for mountains is kinda silly anyways... why would anyone care about picking optimal paths if the difference is 60 hours or 56 hours... either way they are just going to come back in 3 days to enter the town... why not something like.... .5 for good terrain... .3 for forests and such and .15 for mountains and such...