Author Topic: Speed... working as intended?  (Read 2493 times)

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Offline Tristan

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Re: Speed... working as intended?
« Reply #15 on: October 10, 2011, 03:44:33 pm »
0
Yup I am stuck. Even though I press move to... It shows me a different place some moments later only to warp me back to spawn after any sort of action taken in the strat page.
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Offline Phazey

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Re: Speed... working as intended?
« Reply #16 on: October 10, 2011, 03:59:01 pm »
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I kept trying to walk over a river. Took me a while to figure out it was better to walk around it.  :rolleyes:

Offline PhantomZero

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Re: Speed... working as intended?
« Reply #17 on: October 10, 2011, 04:46:54 pm »
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I kept trying to walk over a river. Took me a while to figure out it was better to walk around it.  :rolleyes:

Or use a bridge.
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Offline Overdriven

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Re: Speed... working as intended?
« Reply #18 on: October 10, 2011, 04:47:14 pm »
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I kept trying to walk over a river. Took me a while to figure out it was better to walk around it.  :rolleyes:

Does it not automatically redirect you round it/over a bridge?  :|

Offline Lt_Anders

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Re: Speed... working as intended?
« Reply #19 on: October 10, 2011, 05:23:55 pm »
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Does it not automatically redirect you round it/over a bridge?  :|

No. It just cancels your movement leavingyou going wtf?

Sigh rivers seem a tad wierd to me. We need waypointing, or pathfinding damn it.
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Offline Tomas

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Re: Speed... working as intended?
« Reply #20 on: October 10, 2011, 05:37:38 pm »
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I'm stuck in a river.  It cancels my movement no matter which direction i try and move.

Any suggestions
« Last Edit: October 10, 2011, 06:36:14 pm by Tomas »

Offline Tristan

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Re: Speed... working as intended?
« Reply #21 on: October 10, 2011, 07:47:59 pm »
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Curse them rivers!!!! My movement is borked as well because of them.
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Offline Matey

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Re: Speed... working as intended?
« Reply #22 on: October 11, 2011, 02:19:05 am »
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so will strat now work like this? http://www.youtube.com/watch?v=qLlUgilKqms

Offline PhantomZero

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Re: Speed... working as intended?
« Reply #23 on: October 11, 2011, 05:10:22 am »
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You guys seriously expected pathfinding or automatic re-direction? It draws a line exactly to where you are going from where you are and gives no fucks about what is in the way.

Now waypoint is a sensible feature that could be added.
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Offline Mannhammer

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Re: Speed... working as intended?
« Reply #24 on: October 11, 2011, 05:35:02 am »
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I spawned in the river fork between Slezkh Castle and Bazeck. I've been struck there for over 24 hours. I've tried to move out of the river many times. Each time I get a way point and an ETA, but when I refresh the page an hour later I'm still in the same spot.

How do you get out of a river when you start there?
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Offline Flawless

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Re: Speed... working as intended?
« Reply #25 on: October 11, 2011, 05:34:46 pm »
+1
I would suggest a slightly higher speed at bridges. maybe .1?

Edit: also, here is an idea for the final version, have roads built in or as an upgrade for your village/castle/town so that it allows for faster travel times and makes them a desirable area to control and keep safe.
« Last Edit: October 11, 2011, 06:00:24 pm by Flawless »

Offline Overdriven

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Re: Speed... working as intended?
« Reply #26 on: October 11, 2011, 05:39:36 pm »
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You guys seriously expected pathfinding or automatic re-direction?

If a river disables all movement...then yes. If that is the case then an easier solution would simply be to reduce the movement speed on rivers quite a lot. Still makes them a bitch to cross, but at least you can do it. Not everyone wants to go on strat several times a day just to make sure they can get over a bridge.

Offline Keshian

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Re: Speed... working as intended?
« Reply #27 on: October 11, 2011, 06:50:22 pm »
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I would suggest a slightly higher speed at bridges. maybe .1?

Edit: also, here is an idea for the final version, have roads built in or as an upgrade for your village/castle/town so that it allows for faster travel times and makes them a desirable area to control and keep safe.

That would be awesome.  Build roads from your fief to a neighboring fief with a movement speed of 1 on the road.
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Offline BaleOhay

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Re: Speed... working as intended?
« Reply #28 on: October 11, 2011, 07:47:22 pm »
+1
i know you said that the speed .25 stayed the same... but did the pixels on the map increase? I seem way slower then in strat 2.0
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Offline Matey

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Re: Speed... working as intended?
« Reply #29 on: October 11, 2011, 07:56:41 pm »
+1
part of the reason its so painful now is having to stand on a fief to get inside... used to be youd spend an hour getting close then going in and doing your stuff.. now you have to spend an extra 90 minutes getting directly on top of the fief.