Please look at the chart before voting.
There is already a poll addressing the requirements for the steel pick, but don' think changing the str requirement will really balance this weapon.
This is THE most powerful 1h weapon. It flat out does the most damage. At the same time, it is one of the fastest. The military pick is like it. Yes, they are short, but that doesn't quite balance them against the other weapons.
Picks can be compared to 1h blunt weapons. They are both short and armor-piercing. The blunts have knock-down, and to balance against this the picks have more damage and are faster. Lets see how they progress. There are more blunts than picks, so I've filled in some blanks where the implied values would be if there were more "tiers" of picks. Take a look.
Pierce Blunt
speed/damage speed/damage
military sickle 100/ 26 99/25 flanged mace
(implied) (99/28) 98/27 winged mace
(implied) (98/29) 97/28 iberian mace
military pick 98/30 96/29 military hammer
steel pick 99/32 97/31 war hammer
As you can see, the weapons more or less lose speed as they gain damage until you get to the last teir, where speed is +1 and damage is +2...EXCEPT for the last 2 picks. Those stop losing speed, but still gain damage. The steel pick gains both speed and damage.
In order to balance this, it is obvious we should reduce the speeds of the military pick and steel pick by 1. Military should be 97, steel should be 98. The alternative would be to increase the speed of the military/war hammers to 97/98. Vote yes if you see my reasoning. Let me know if my chart is hard to read or doesn't make sense.
The solution is to either increase the speed of the upper tier blunts, or decrease the speed of the picks. Either way will balance this issue.
In game, I have wielded the steel pick and my k:d ratio went crazy. It's just too fast and too deadly to remain as is in relation to the others.