Poll

Steel pick should raise it requirement to 14

yes
45 (36.9%)
no
22 (18%)
13 is enough
8 (6.6%)
15 or more
47 (38.5%)

Total Members Voted: 122

Author Topic: [STATS] Steel Pick requirement raise to 14  (Read 4700 times)

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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #30 on: October 09, 2011, 01:16:01 pm »
0

What we have know is that the most damaging 1h in the game is the least demanding one. Yes i prefer a 15-24 picker than a 12-27 cause both 1hit me so at least the first is slower.

Anyway I won't argue any more. It's like talking to a wall. You even say that you never tried but still think that you know about it ...

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #31 on: October 09, 2011, 02:42:21 pm »
0
I've played against people with it and I've used a +3 steelpick with 24-15 build.. If you seriously get one hit by a 4 PS steel pick char, then the problem is somewhere else :D
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Offline Vibe

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #32 on: October 09, 2011, 08:05:32 pm »
0
For me it seems like most of the 1handers use either a Scimitar or Steel Pick nowadays. Imho, just changing the requirement won't fix the pick. It needs to have damage and speed lowered.

Those who still use straight 1h swords have my respect. And the other are gay easymode shits (with no fashion sense).
« Last Edit: October 09, 2011, 08:07:02 pm by Vibe »

Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #33 on: October 09, 2011, 08:34:08 pm »
0
For me it seems like most of the 1handers use either a Scimitar or Steel Pick nowadays. Imho, just changing the requirement won't fix the pick. It needs to have damage and speed lowered.

Those who still use straight 1h swords have my respect. And the other are gay easymode shits (with no fashion sense).

Not only the pick stats modified, but the whole piercing damage reduction formula.

Lately I've been playing with a non-loomed military sickle and i deliver more damage than i do with my masterwork nordic champions sword (26piercing vs. 35 cut).

Offline Digglez

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #34 on: October 09, 2011, 10:45:19 pm »
0
15 STR, 5 PS vs 60 Armor

Military Sickle 26p
Average: 15
High: 24
Low: 7

MW NCS 35c
Average: 13
High: 24
Low: 1


Not by much, and anyone with less than 60 armor, which is still probably the majority of players you will be doing more damage to.  Plus you get +30 more reach

Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #35 on: October 10, 2011, 08:57:23 pm »
0
15 STR, 5 PS vs 60 Armor

Military Sickle 26p
Average: 15
High: 24
Low: 7

MW NCS 35c
Average: 13
High: 24
Low: 1


Not by much, and anyone with less than 60 armor, which is still probably the majority of players you will be doing more damage to.  Plus you get +30 more reach

Believe me, the general feeling is i deliver more damage with the non loomed sickle than with the mw nordic champions, 3 hits at most to defeat a fully armored guy, quite often 2, which is almost never the case with the sword. And that's clearly viewed in the low damage ot the sword .... And my ps is 6 at the moment. And we're talking about a nonloomed sickle, imagina it with a full looomed steel pick, which i don't like to use because of its visible superiority (feels to me like playing with cheats). Yes it's shorter, but it does nearly  double the damage of the sword. As i said i could live with it delivering 30% more than cutting, but not 80%

mw steel pick

    Minimum: 15
    Average: 24.5
    Maximum: 34

mw nordic champions

    Minimum: 5
    Average: 15
    Maximum: 25
« Last Edit: October 10, 2011, 09:05:17 pm by RiPLeY_II »

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #36 on: October 10, 2011, 09:03:53 pm »
0
Believe me, the general feeling is i deliver more damage with the non loomed sickle than with the mw nordic champions, 3 hits at most to defeat a fully armored guy, quite often 2, which is almost never the case with the sword. And that's clearly viewed in the low damage ot the sword .... And my ps is 6 at the moment

lol, you just hit me 3 times with a sickle and I didn't die. I was wearing a tribal warrior's outfit, 27 armor :/ 5 IF, 18 str...
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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #37 on: October 10, 2011, 09:05:45 pm »
0
lol, you just hit me 3 times with a sickle and I didn't die. I was wearing a tribal warrior's outfit, 27 armor :/ 5 IF, 18 str...

No, i saw you, i hit you twice. One was a side glance.

Anyway, we can try it 20 times and take conclusions :D

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #38 on: October 10, 2011, 09:09:11 pm »
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No, i saw you, i hit you twice. One was a side glance.

Anyway, we can try it 20 times and take conclusions :D

Was no glance there, saying it takes you 2-3 hits to defeat a fully armored guy with it is BS.
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Offline Bulzur

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #39 on: October 12, 2011, 08:40:37 pm »
0
Up.

I play a 1h/shield this gen, 15/21. And steel pick is really... horrible.
I went to the duel server, and even with only 130wpf in 1h, i can feint, and still hit my opponent even if he tried to chamber my feint. Wich is... lol.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #40 on: October 12, 2011, 09:38:48 pm »
0
Up.

I play a 1h/shield this gen, 15/21. And steel pick is really... horrible.
I went to the duel server, and even with only 130wpf in 1h, i can feint, and still hit my opponent even if he tried to chamber my feint. Wich is... lol.

That is in no way exclusive to steelpick, and 130 wpf is quite a lot.
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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #41 on: October 12, 2011, 09:48:44 pm »
0
That is in no way exclusive to steelpick, and 130 wpf is quite a lot.

Well that explains a lot. Saying 130 wpf is a lot for a 1h shows you have nfi of what you're talking. You can actually reach that with 3 wm....................
« Last Edit: October 12, 2011, 09:52:08 pm by RiPLeY_II »

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #42 on: October 12, 2011, 09:52:55 pm »
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What is a "a lot" then? :D Do you even know the difference between 130 and 150-160 wpf?

Hint: it's almost non-existant speedwise.
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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #43 on: October 12, 2011, 09:56:05 pm »
0
What is a "a lot" then? :D Do you even know the difference between 130 and 150-160 wpf?

Hint: it's almost non-existant speedwise.

Every bit counts, you know. Saying 130 wpf is a lot by crpg standars is a bit lame, you would be with me on that.

Anyway I REALLY suggest that you play 1h for a little while with and without pick, then come again.


Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #44 on: October 12, 2011, 10:01:11 pm »
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Every bit counts, you know. Saying 130 wpf is a lot by crpg standars is a bit lame, you would be with me on that.

Anyway I REALLY suggest that you play 1h for a little while with and without pick, then come again.

Every bit counts yes, doh. But how much? Not much. I didn't say 130 is a lot, I said it's quite a lot. Which it is, it's easily enough WPF. People have been playing with 0 WM (110 wpf) and have said they've not noticed any difference to 160 wpf. And good players, at that. I personally get WM points just for the extra-damage, not speed.

The point was, however, that Bulz's wpf has nothing to do with him being able to feint and still hit even though someone chambered him. If he had 0 wpf that'd be something to report.

You have no idea what I have and have not played. Your inability to adapt to fighting steel pick just shows either lack of skill or willingness to do something other than whine.
Meaning lies as much
in the mind of the reader
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