Author Topic: 1H crushthrough  (Read 5523 times)

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Offline Diomedes

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Re: 1H crushthrough
« Reply #15 on: February 01, 2011, 10:32:11 pm »
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I really don't understand the venom in so many anti-crushthrough people.  The two most popular crushthrough weapons are the bar mace and great maul - two effective yet definitely opposable weapons.  Either build, taken to the extreme, lends itself to certain weaknesses, such as a full strength build being outmaneuvered or a tin can being lanced/xbow-ed.  One-on-one both both weapons can be beaten by a swift player who can land strong hits, and in the midst of combat by a creeping player that can hit faster than they can block or dodge.  Crushthrough is a considerably dangerous mechanic but one inextricably linked to class-based weaknesses.

Crushthrough itself isn't OP but 1h+crushthrough likely would be.


Even if they had crushtrough, they would be too light to ever crush trough blocks.

Also this.

Offline Xant

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Re: 1H crushthrough
« Reply #16 on: February 01, 2011, 10:32:43 pm »
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Besides range and lack of high damage of course.

Crushtrough makes it possible to kill those uber blockers if they fuck up, makes games go a lot faster.
However I think crush trough should somehow be reserved for high str characters.

1h lacks high damage? Lawl.
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Offline Delro

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Re: 1H crushthrough
« Reply #17 on: February 01, 2011, 10:42:36 pm »
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Delro: even a chamber won't save you from crushthrough. If it did, I'd be completely fine with the mechanic.

I did not know that, I thought they were chamber-able. Thanks for clearing that up!

I agree that it should go through shields. I don't know about going through shields AND knocking down, though, or doing as much damage as it does. I think maybe if the damage was reduced by 25% and the knockdown changed to a stagger, it'd be a little more bearable for people. Most casual players don't recognize the visual difference between a hammer and a sword until they're on the ground getting mashed wondering why their block didn't work.
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Offline gazda

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Re: 1H crushthrough
« Reply #18 on: February 01, 2011, 10:54:47 pm »
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but no way a 2h can block 9kg hammer, blocking with 2h is simple lever system
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Offline Xant

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Re: 1H crushthrough
« Reply #19 on: February 01, 2011, 11:02:50 pm »
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But no way can a 9kg hammer block an attack from something as long, well balanced and light as a normal 2h sword.
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Offline UrLukur

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Re: 1H crushthrough
« Reply #20 on: February 01, 2011, 11:49:10 pm »
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but no way a 2h can block 9kg hammer, blocking with 2h is simple lever system

sword can deflect it. Beside, there was no 9kg hammers used in actual war.
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Offline bruce

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Re: 1H crushthrough
« Reply #21 on: February 01, 2011, 11:51:57 pm »
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The only weapons which really annoy me are the fast crushing weapons, like heirloomed barmaces / iron maces. Hammers are slow.


« Last Edit: February 01, 2011, 11:53:15 pm by bruce »
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Offline Delro

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Re: 1H crushthrough
« Reply #22 on: February 01, 2011, 11:53:25 pm »
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If the animation for this engine was a little tighter, and I didn't think controls were hard-coded (I think they are) it'd be awesome to add a side-step action by double-tapping "A" or "S" - that way you can "counter" crush through blows (and all overhand swings/thrusts for that matter) but you'd have to be quick on your feet.
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Offline The_Newer_Wind

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Re: 1H crushthrough
« Reply #23 on: February 02, 2011, 06:03:04 am »
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Even if they had crushtrough, they would be too light to ever crush trough blocks.


I agree with your statement, as stated by me on the post above yours.  :mrgreen:

Offline Wookimonsta

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Re: 1H crushthrough
« Reply #24 on: February 02, 2011, 12:37:26 pm »
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seems to me 1h weapons are powerful enough as is, iirc the steel pick can do up to 39 pierce damage when heirloomed.
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Offline Xant

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Re: 1H crushthrough
« Reply #25 on: February 02, 2011, 12:43:14 pm »
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seems to me 1h weapons are powerful enough as is, iirc the steel pick can do up to 39 pierce damage when heirloomed.

One could even argue that the steel pick does way too much damage...
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Offline Joelturuz

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Re: 1H crushthrough
« Reply #26 on: February 02, 2011, 01:38:52 pm »
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Once when I was a peasant, my block was crushed by a morningstar+shield tincan. It also killed me.
So get 10 PS and grab a morningstar :)

Offline Patricia

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Re: 1H crushthrough
« Reply #27 on: February 02, 2011, 04:19:32 pm »
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Once when I was a peasant, my block was crushed by a morningstar+shield tincan. It also killed me.
So get 10 PS and grab a morningstar :)

Too bad they removed morning star's crush through and replaced it with bonus to shield

Offline Noble Crassius

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Re: 1H crushthrough
« Reply #28 on: February 02, 2011, 04:28:52 pm »
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If the animation for this engine was a little tighter, and I didn't think controls were hard-coded (I think they are) it'd be awesome to add a side-step action by double-tapping "A" or "S" - that way you can "counter" crush through blows (and all overhand swings/thrusts for that matter) but you'd have to be quick on your feet.
Side steppign is near useless agaisnt players that know how to counter it. Youknow the people who overhead then just roll left/right and youstill get smashed anyhow. So many times Ive gotten hit by this "loloverhead" while their weapons animation was on the ground but apprantly not at an end.
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Offline Spawny

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Re: 1H crushthrough
« Reply #29 on: February 02, 2011, 04:43:22 pm »
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One could even argue that the steel pick does way too much damage...

It's too long too. 64 cm. Waaaay too long.

The regular steel pick is fine imo, but the 3rd gen heirloomed deals 39 pierce damage, which is a bit excessive. With a 12 strength requirement, you can build a 12/24 agility build and still hurt people A LOT. The 24 agility gives access to 8 athletics and 8 WM, making a 102 speed - 39 pierce damage weapon a bit powerfull.
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