Author Topic: Hard level cap -- serious suggestion  (Read 7340 times)

0 Members and 4 Guests are viewing this topic.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Hard level cap -- serious suggestion
« Reply #15 on: January 04, 2011, 07:12:13 pm »
0
31 is more than interesting, it's (Cris told so in another thread) the vital level to have an effective ha, even with all the "change skills to attributes" points.

I wouldn't mind an hard cap between lv31 and 35.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline DrKronic

  • Knight
  • ***
  • Renown: 67
  • Infamy: 39
  • cRPG Player
  • Arch Villain of cRPG
    • View Profile
  • Faction: I do what I want
Re: Hard level cap -- serious suggestion
« Reply #16 on: January 04, 2011, 07:31:42 pm »
0
I totally agree with a hardcap at say 31-35 , the biggest imbalance in the game atm isn't weapons, but the fact that a moderately.well played level 37 is basically unstoppable if they didn't somehow gimp.there character, I know this cuz I had a gen 2 level 37 and it was like a whirlwind of death
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: Hard level cap -- serious suggestion
« Reply #17 on: January 04, 2011, 07:36:59 pm »
0
How about a soft cap at 30 and a hard cap at 35?
That sounds good.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Hard level cap -- serious suggestion
« Reply #18 on: January 04, 2011, 08:45:40 pm »
0
I totally agree with a hardcap at say 31-35 , the biggest imbalance in the game atm isn't weapons, but the fact that a moderately.well played level 37 is basically unstoppable if they didn't somehow gimp.there character, I know this cuz I had a gen 2 level 37 and it was like a whirlwind of death

37s are perfectly beatable. Difficult, but beatable. When you're looking at people approaching level 45 you start to break the system. The attack, damage-animation, recover for a block rhythm gets replaced with "attack attack attack attack" and people won't be able to get into blocking animation.
So with PT >10 stones become simple too effective
:lol:

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Hard level cap -- serious suggestion
« Reply #19 on: January 04, 2011, 09:08:03 pm »
+1
My level 38 character is becoming level 28. I have 18,431,755 experience, and that's becoming 3,459,474, or roughly 18.7% of my current experience total. I don't think there's anything to worry about at all.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: Hard level cap -- serious suggestion
« Reply #20 on: January 04, 2011, 09:11:33 pm »
0
I agree, don't need to worry, but a soft cap at 30 and a hard cap between 31-35 (i prefer 31) will stop uber build and will reduce gap  between low and high level, i think this must improve the fun for everybody (i guess that was the meaning of patch and upkeep).

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Hard level cap -- serious suggestion
« Reply #21 on: January 04, 2011, 09:30:36 pm »
0
I say hard cap 35, soft cap 30. At 35 you can have the best horse and still be ludicriously strong as an infantry. These should be rare. At the same time, killing someone who is level 35 when you are in your 20s is completely reasonable.

Also, players won't be able to hit the "WTFBBQ!" attack speed spammitar rate at 35.

I agree with this.  35 lets you build a "complete" high level character without breaking the game like you can at 40.  Soft cap at 30, hard cap at 35 and hopefully the average will hover around 31 as far as an "uberlevel".
And I should be nice or polite to anyone.... why exactly?

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Hard level cap -- serious suggestion
« Reply #22 on: January 04, 2011, 09:52:59 pm »
0
A hardcap at 35 or 40, doesn't matter to me.  I just think we really need one.
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: Hard level cap -- serious suggestion
« Reply #23 on: January 04, 2011, 11:50:05 pm »
0
Good point. level 31 enables 18/18 stats with no point conversions, so you could go higher by sacrificing skillpoints... and 18/18 is really solid. 31 hardcap sounds like a good idea to me.

So everyone can be the same 18/18 build?   I would prefer a 30 soft cap with a 35 hard cap.

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Hard level cap -- serious suggestion
« Reply #24 on: January 04, 2011, 11:54:32 pm »
0
I'm lvl 29 with 20 strength 18 agility.

You don't need lvl 31 to get 18/18.

Offline Farrok

  • Noble
  • **
  • Renown: 20
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Farrok
Re: Hard level cap -- serious suggestion
« Reply #25 on: January 05, 2011, 01:01:44 am »
0
I'm lvl 29 with 20 strength 18 agility.

You don't need lvl 31 to get 18/18.
Quote
Good point. level 31 enables 18/18 stats with no point conversions
Thats the point ;) sure with the converts you reach this stats faster but not anyone wants to convert points...


softcap 30 is good, with one level more you have a good char
a hard cap of 35-40 would be good, too. but maybe not needed? dont know how long it will take to reach 31, 32, 33, ...
« Last Edit: January 05, 2011, 01:04:09 am by Farrok »
visitors can't see pics , please register or login

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Hard level cap -- serious suggestion
« Reply #26 on: January 05, 2011, 01:10:30 am »
0
Well it's not like ironflesh is sooo good to spend points on anyway :)

Offline Bruels

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Bruels, Sollen
Re: Hard level cap -- serious suggestion
« Reply #27 on: January 05, 2011, 03:01:23 am »
0
Well it's not like ironflesh is sooo good to spend points on anyway :)

Makin' me feel like a nub.  :(

Note to self: Less ironflesh.  :wink:

Offline Loki

  • Count
  • *****
  • Renown: 228
  • Infamy: 57
  • cRPG Player
  • I don't know karate, but I know crazy.
    • View Profile
    • The Fallen Brigade
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Loki
Re: Hard level cap -- serious suggestion
« Reply #28 on: January 05, 2011, 09:52:19 am »
0
There needs to be a hardcap, I think lvl 35 would be good.  Otherwise what's the point of fucking with everyone's exp?  You're just delaying Kesh, not removing him.  He'll get to lvl 48 again eventually and you'll be faced with the same problem as before.  Also I think exp bonus for retiring should be removed entirely.
visitors can't see pics , please register or login

Offline Shigeru

  • Peasant
  • *
  • Renown: 4
  • Infamy: 2
  • cRPG Player
  • Saminjatan
    • View Profile
  • Faction: None
  • Game nicks: Ronin_Shigeru
Re: Hard level cap -- serious suggestion
« Reply #29 on: January 05, 2011, 10:41:04 am »
0
I gotta put my lot in with Loki's opinion here, 35 is a good level to have a nicely spec'd character designed how you want, don't need much more than that.