Author Topic: Hard level cap -- serious suggestion  (Read 7356 times)

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Offline Bulzur

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Re: Hard level cap -- serious suggestion
« Reply #15 on: January 04, 2011, 07:12:13 pm »
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31 is more than interesting, it's (Cris told so in another thread) the vital level to have an effective ha, even with all the "change skills to attributes" points.

I wouldn't mind an hard cap between lv31 and 35.
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Offline DrKronic

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Re: Hard level cap -- serious suggestion
« Reply #16 on: January 04, 2011, 07:31:42 pm »
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I totally agree with a hardcap at say 31-35 , the biggest imbalance in the game atm isn't weapons, but the fact that a moderately.well played level 37 is basically unstoppable if they didn't somehow gimp.there character, I know this cuz I had a gen 2 level 37 and it was like a whirlwind of death
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Offline Braeden

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Re: Hard level cap -- serious suggestion
« Reply #17 on: January 04, 2011, 07:36:59 pm »
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How about a soft cap at 30 and a hard cap at 35?
That sounds good.

Offline Seawied

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Re: Hard level cap -- serious suggestion
« Reply #18 on: January 04, 2011, 08:45:40 pm »
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I totally agree with a hardcap at say 31-35 , the biggest imbalance in the game atm isn't weapons, but the fact that a moderately.well played level 37 is basically unstoppable if they didn't somehow gimp.there character, I know this cuz I had a gen 2 level 37 and it was like a whirlwind of death

37s are perfectly beatable. Difficult, but beatable. When you're looking at people approaching level 45 you start to break the system. The attack, damage-animation, recover for a block rhythm gets replaced with "attack attack attack attack" and people won't be able to get into blocking animation.
So with PT >10 stones become simple too effective
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Offline Rhaelys

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Re: Hard level cap -- serious suggestion
« Reply #19 on: January 04, 2011, 09:08:03 pm »
+1
My level 38 character is becoming level 28. I have 18,431,755 experience, and that's becoming 3,459,474, or roughly 18.7% of my current experience total. I don't think there's anything to worry about at all.
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Re: Hard level cap -- serious suggestion
« Reply #20 on: January 04, 2011, 09:11:33 pm »
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I agree, don't need to worry, but a soft cap at 30 and a hard cap between 31-35 (i prefer 31) will stop uber build and will reduce gap  between low and high level, i think this must improve the fun for everybody (i guess that was the meaning of patch and upkeep).

Offline Gorath

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Re: Hard level cap -- serious suggestion
« Reply #21 on: January 04, 2011, 09:30:36 pm »
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I say hard cap 35, soft cap 30. At 35 you can have the best horse and still be ludicriously strong as an infantry. These should be rare. At the same time, killing someone who is level 35 when you are in your 20s is completely reasonable.

Also, players won't be able to hit the "WTFBBQ!" attack speed spammitar rate at 35.

I agree with this.  35 lets you build a "complete" high level character without breaking the game like you can at 40.  Soft cap at 30, hard cap at 35 and hopefully the average will hover around 31 as far as an "uberlevel".
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Offline CtrlAltDe1337

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Re: Hard level cap -- serious suggestion
« Reply #22 on: January 04, 2011, 09:52:59 pm »
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A hardcap at 35 or 40, doesn't matter to me.  I just think we really need one.
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Offline Boss_Awesome

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Re: Hard level cap -- serious suggestion
« Reply #23 on: January 04, 2011, 11:50:05 pm »
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Good point. level 31 enables 18/18 stats with no point conversions, so you could go higher by sacrificing skillpoints... and 18/18 is really solid. 31 hardcap sounds like a good idea to me.

So everyone can be the same 18/18 build?   I would prefer a 30 soft cap with a 35 hard cap.

Offline Vexus

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Re: Hard level cap -- serious suggestion
« Reply #24 on: January 04, 2011, 11:54:32 pm »
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I'm lvl 29 with 20 strength 18 agility.

You don't need lvl 31 to get 18/18.

Offline Farrok

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Re: Hard level cap -- serious suggestion
« Reply #25 on: January 05, 2011, 01:01:44 am »
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I'm lvl 29 with 20 strength 18 agility.

You don't need lvl 31 to get 18/18.
Quote
Good point. level 31 enables 18/18 stats with no point conversions
Thats the point ;) sure with the converts you reach this stats faster but not anyone wants to convert points...


softcap 30 is good, with one level more you have a good char
a hard cap of 35-40 would be good, too. but maybe not needed? dont know how long it will take to reach 31, 32, 33, ...
« Last Edit: January 05, 2011, 01:04:09 am by Farrok »
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Offline Vexus

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Re: Hard level cap -- serious suggestion
« Reply #26 on: January 05, 2011, 01:10:30 am »
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Well it's not like ironflesh is sooo good to spend points on anyway :)

Offline Bruels

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Re: Hard level cap -- serious suggestion
« Reply #27 on: January 05, 2011, 03:01:23 am »
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Well it's not like ironflesh is sooo good to spend points on anyway :)

Makin' me feel like a nub.  :(

Note to self: Less ironflesh.  :wink:

Offline Loki

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Re: Hard level cap -- serious suggestion
« Reply #28 on: January 05, 2011, 09:52:19 am »
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There needs to be a hardcap, I think lvl 35 would be good.  Otherwise what's the point of fucking with everyone's exp?  You're just delaying Kesh, not removing him.  He'll get to lvl 48 again eventually and you'll be faced with the same problem as before.  Also I think exp bonus for retiring should be removed entirely.
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Offline Shigeru

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Re: Hard level cap -- serious suggestion
« Reply #29 on: January 05, 2011, 10:41:04 am »
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I gotta put my lot in with Loki's opinion here, 35 is a good level to have a nicely spec'd character designed how you want, don't need much more than that.