Poll

Give Heirloomed Bolts an improvement over normal Bolts?

Yes
18 (81.8%)
No
4 (18.2%)

Total Members Voted: 22

Author Topic: Buff Heirloomed Bolts  (Read 695 times)

0 Members and 2 Guests are viewing this topic.

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Buff Heirloomed Bolts
« on: September 29, 2011, 07:36:19 am »
+1
Just the regular ones, not steel.  If you look, you'll see that regular bolts have the following stats:

weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1

As opposed to masterwork bolts, which are:

weapon length: 63
weight: 2.5
weapon length: 63
max ammo: 16
thrust damage: 0 pierce
slots: 1

I think this is probably unintentional, and would suggest improving the damage to +1, +3, +5 at each applicable heirloom level.  Or just updating the website if this is already the case.
« Last Edit: September 29, 2011, 09:24:02 am by Braeden »

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Buff Heirloomed Bolts
« Reply #1 on: September 29, 2011, 09:22:50 am »
0
Totally OP, nerf bolts I say.
Monkeys!

Offline indigocylinder

  • Knight
  • ***
  • Renown: 38
  • Infamy: 13
  • cRPG Player
    • View Profile
Re: Buff Heirloomed Bolts
« Reply #2 on: September 29, 2011, 09:25:28 am »
0
Bolt and arrow looms should only add ammo.

Why give ranged weapons 6 levels of extra-damage?

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: Buff Heirloomed Bolts
« Reply #3 on: September 29, 2011, 09:33:23 am »
+1
The change can be whatever the hell it wants.  I just used damage as an example, since that is what steel bolts get.
It should just be a change, rather than the exact same item.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Buff Heirloomed Bolts
« Reply #4 on: September 29, 2011, 10:12:15 am »
0
at first i thought Braeden made a troll post for steel bolts to be adding even more damage upon heirlooming.

And then I read it and started laughing. Of course bolts need some type of benefit from heirlooming, hahaha.
« Last Edit: September 29, 2011, 10:13:37 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Buff Heirloomed Bolts
« Reply #5 on: September 29, 2011, 10:44:45 am »
+1
Sorry, accidentally voted no D:

Yes, buff heirloomed bolts.

Offline Corwin

  • Earl
  • ******
  • Renown: 499
  • Infamy: 162
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Corwin_the_Lazy
Re: Buff Heirloomed Bolts
« Reply #6 on: September 29, 2011, 10:52:36 am »
0
Even if you improve MW bolts to 5 pierce damage, I don't think that will motivate anyone to loom regular bolts.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

visitors can't see pics , please register or login

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Buff Heirloomed Bolts
« Reply #7 on: September 29, 2011, 10:55:39 am »
+3
Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Buff Heirloomed Bolts
« Reply #8 on: September 29, 2011, 12:02:17 pm »
+1
Let steel bolts have only damage, 'normal' bolts should gain only ammo. So that they fill different roles; bolts for low end crossbows where you'll be shooting a lot, steel for arbalest or heavy where you'll be making each shot count.

Good idea.

Also, I've mentioned this bug to fasader at least thrice, but iirc, he said it was just a display bug in the end. Wouldn't trust him though :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.