What the fuck is with everyones twisted definitions of RPG? RPG = Role Playing Game. You play a Character. The goal is to be fun. Having progress for your character is good as it can be a means to more fun, but it is not the goal.
You guys have been playing too many modern MMORPGs that run on subscription systems, where their (they being the company developing the game) goal is to make you play for a long time. Thus the best way to do that is to have slow constant progression. cRPG is a fun mod of a game with no subscription and no plan to be.
You come to cRPG for several reasons over native: A customizable character so you can play to it's strengths and weaknesses, Customizable gear load outs for the same reason, and for some players they like to see progress and small benefits for time invested over others.
But time investment is and was never intended to be a primary goal or have perks that you can overwhelmingly flaunt over other players.
In all honesty, I don't see why player 'A' who invested all his time into one character should have an overwhelming EXP & loom advantage over Player 'B' who invested the same amount of time equally amongst several characters. If player B decided to consolidate all his characters' EXP and loom points into one, they would be back to almost equal footing. Keep in mind Player 'B' is forever punished with not being able to transfer all items and gold, AND did not get to experience the EXP gain of having one character with high generation like player 'A'.
Why are you guys against it? Please state a logical argument as to why to further punish player 'B' compared to player 'A'.
Saying cRPG is for character advancement exclusively is like people in real life saying that money is a goal. Money is not and should never be a goal. Money is a means. If you walked away from this post at least figuring one thing out, let that be it.
funny that you in all actually agreeed with the ninja guy, but he still tries to prove his point
ontopic: you had fun while i had to suffer on my one dedicated char, you could turtle on archer good maps, you could ride a horse on plains map, and all the xp should be available to your twohander which you suddenly find so hard to level up? I do not see any logical reasoning in this.
And, afterall, we do play cRPG (character role play), not aRPG (account role play). Asking why i should not be able to retain time i spent on one char to buff other one is just retarded. If you wanted to have advantage and levels and everything on ur main, do it on you rmain, not like anyone forced you to play alts.
Seems that you have your point of view, i have mine, for you logic is that it should be allowed, for me logic states the opposite. We have reached a deadpoint. Useless to discuss this any further pretty much as i said all i had to this SEVERAL times already.
You can do quite well with any char, any spec, any lvl...
eidt: the bolded part, serious? You do not see why dedicated character someone played all the time should not have advantage over any char of a guy who was playing more of them over the same time? Jack of all trades, master of none, ever heard of? If you want everyone to be on same level, go native. Simple as that. And dont bring the: more weapons, versatility and shit argument, as obviously only thing you care for is about being on same level with everyone else.