Author Topic: Making alts more viable again  (Read 5770 times)

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Offline IG_Saint

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Re: Making alts more viable again
« Reply #15 on: September 24, 2011, 08:08:20 pm »
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We don't feel that leveling up a char without playing it is good.

In that case how about a bonus to xp and/or gold based on alt play time? Play an hour on an alt, get 5% more xp/gold on your main for an hour.

Offline VVarlord

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Re: Making alts more viable again
« Reply #16 on: September 24, 2011, 08:09:21 pm »
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Current idea:

  • Alt can be consumed by main, meaning:


When i seen this i was hoping all exp and gold would go to main!!

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Offline VVarlord

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Re: Making alts more viable again
« Reply #17 on: September 24, 2011, 08:11:11 pm »
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THERE CAN BE ONLY ONE MAIN!!

Offline Joxer

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Re: Making alts more viable again
« Reply #18 on: September 24, 2011, 09:05:23 pm »
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Problem with alts looms etc. going to main is that many have specced for completely different style. I for example have an archer alt and those looms would be of 0 use to my main.
Why is everybody telling me to think? I think, I just don't show it.

Offline SquishMitten

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Re: Making alts more viable again
« Reply #19 on: September 24, 2011, 09:17:02 pm »
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Problem with alts looms etc. going to main is that many have specced for completely different style. I for example have an archer alt and those looms would be of 0 use to my main.

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Offline VVarlord

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Re: Making alts more viable again
« Reply #20 on: September 24, 2011, 09:21:27 pm »
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Problem with alts looms etc. going to main is that many have specced for completely different style. I for example have an archer alt and those looms would be of 0 use to my main.

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Offline kinngrimm

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Re: Making alts more viable again
« Reply #21 on: September 24, 2011, 11:33:31 pm »
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Again i wont stop concentrating on my main, i want my lvl 11 shield skill with lvl 36 so weapons just don't break my shield every now and then, if i have to i will go for 38 to get even 12 shield skill only so i don't have to bother with manual blocking. So there you have my motivation, making things easier for me ... work with it.
The system with all the options you got atm ... , i don't bother with skip the fun, lost time in so many ways. Respec ... are you fucking kidding me, paying/loosing xp .. no deal. Retiring ... not if i don't have to, now as i have the looms i wanted, why would i go through all this pain being a peasent again as all around me are 31+ lvl players.


xp pool or reducing all to one character and switchable/loadable builds is in my opinion the flexible and most enjoyable way as you then can have it all.
Fuck the single char theme. look at Korgoth, he adds to his alts their job discription, how he wants to play them. The alts of your clan mates or of popular players you will know over time as well, to think that the "individual character idear" as an illusion of itself would be so important for this game is a illusion on it's own.
I see that it would take some getting used to and a big change and a lot of work, but the advantages you get out of it ... priceless. Just try to imagine how easy it gets for the player to fit in different roles, always been recognized and when it is done the database will loose some weight ... and yes i am passionate about this idear as i know already to what effects this would lead, seen them been there done that and enjoyed it very much.
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Offline Dehitay

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Re: Making alts more viable again
« Reply #22 on: September 24, 2011, 11:51:16 pm »
+2
Wouldn't a far simpler solution be to just give alts the ability to donate items to the main? If you give all items and gold to the main after killing the alt, you're not really encouraging the playing of alts as much as you're encouraging killing them. However, if you can send heirloomed weapons to your main, it doesn't seem like so much of a waste anymore to play the alt. We can even be all RP about it call it Making Payment to the Lord. Cause your main lords over all your alts.

Oh yeah, and alts definitely need to give gold on Strategus for time played. To be honest, I thought this was already the case. I'm surprised it isn't.

Offline MrShovelFace

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Re: Making alts more viable again
« Reply #23 on: September 25, 2011, 12:01:29 am »
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50% of exp earned on an alt is transfered to main?
this could help people who like to play strat on a class that sucks to play battle on
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Offline HarunYahya

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Re: Making alts more viable again
« Reply #24 on: September 25, 2011, 12:30:51 am »
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Just let alt characters access to market.
Low level is no fun since without finished builds you can't do anything.
Shortage of money is no fun because of the upkeep system and prices of items.
Gen 1 is another pain in the ass .
No heirlooms = Sigh...

I mean why would i play with an alt while i could play with my level 30+ main who has a finished and working build with heirloomed items.

Let alts access to market.

Why should i spend months to make my alt as strong as my main.
cRPG is not a MMORPG face it already...
It gets boring there is no crafting system,no raids,no bosses,no quests only PvP and it becomes boring by time which forces people to play with other classes than their main.But low rate of gaining gold,exp and heirlooms with an alt doesn't worth the outcome....

Offline kinngrimm

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Re: Making alts more viable again
« Reply #25 on: September 25, 2011, 01:11:55 am »
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It gets boring there is no crafting system,no raids,no bosses,no quests only PvP and it becomes boring by time which forces people to play with other classes than their main.But low rate of gaining gold,exp and heirlooms with an alt doesn't worth the outcome....
indeed and those things out of MMORPG i wouldn't want in crpg, but flexibility so that i can at any time play a class i like without the need to grind for a special class for ages ... again and again and again ...
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Offline Bjord

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Re: Making alts more viable again
« Reply #26 on: September 25, 2011, 01:18:47 am »
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What you're all asking would require some pretty dramatic changes, not to mention controversial.
 
I mean I feel some sadness in my heart that the system works the way it does, but let's face it; any other way could potentially ruin the mod.
 
If the devs decide to add this and above ideas, please make extensive testing. Really.
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Offline Espu

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Re: Making alts more viable again
« Reply #27 on: September 25, 2011, 01:22:53 am »
-1
One-way transfering looms from alt to main with no extra cost is the most likely solution atm.

Offline Bjord

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Re: Making alts more viable again
« Reply #28 on: September 25, 2011, 01:26:11 am »
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One-way transfering looms from alt to main with no extra cost is the most likely solution atm.

 
And in turn killing the alt or simply removing the loom? Or maybe even retire the alt.
« Last Edit: September 25, 2011, 01:27:15 am by Bjord »
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Offline Dehitay

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Re: Making alts more viable again
« Reply #29 on: September 25, 2011, 01:35:32 am »
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And in turn killing the alt or simply removing the loom? Or maybe even retire the alt.

Why kill the alt? The goal here is to actually have people playing on alts. And retiring is what the alt needs to do in the first place just to get a loom. Even if the alt gets back to level 30 by the time it decides to give the loom to the main, what is the point in forcing a retire after transferring looms?