Author Topic: Testing a new item balance method  (Read 13927 times)

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Offline highglandeur

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Re: Testing a new item balance method
« Reply #30 on: September 24, 2011, 02:34:21 am »
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at least there is no couching lance trucks and piercing AK spammers on EU3...i miss risen serv more than ever!

Offline Tears of Destiny

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Re: Testing a new item balance method
« Reply #31 on: September 24, 2011, 02:40:52 am »
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I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline MrShovelFace

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Re: Testing a new item balance method
« Reply #32 on: September 24, 2011, 05:13:22 am »
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Lol Fascist - its not about the government, its about the people bro. Its all about the people. A Communist Dictatorship - is not true Communism.

Otherwise... this could be a godsend or a catastrophe. Lets watch and wait.

what im was trying to say to that guy is that without any discretion from the devs this form of 'balance' turns into collective lobbying thus a democratic take on balance sucks. In which case he compared dictatorships in govt to dictatorships in balance
(THEY ARE TWO COMPLETELY FUCKING DIFFERENT THINGS U DUMBASS) which makes me rage because of how much i hate idiots.

(click to show/hide)

but for now ill choose to believe this is a social experiment on the part of chadz. hes writing a paper for his phsychology class over the effects of democracy on gamers. Im sure his paper will be published in a magazine soon
« Last Edit: September 24, 2011, 05:20:50 am by MrShovelFace »
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Offline Banok

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Re: Testing a new item balance method
« Reply #33 on: September 24, 2011, 05:20:07 am »
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sounds good.

who is panos?

how does one get on the item balance team?

Offline Varyag

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Re: Testing a new item balance method
« Reply #34 on: September 24, 2011, 05:36:51 am »
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Quote
how does one get on the item balance team?
Well, from what I heard from panos, he likes boys...in terms of homosexuality...
You can figure out the rest...  :lol:
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Offline MrShine

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Re: Testing a new item balance method
« Reply #35 on: September 24, 2011, 05:49:31 am »
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chadz said that well thought out threads that have 50%+ of votes would be put up for internal discussion, not that the community will be able to dictate buffs and nerfs.  Chill out ya nerds.

Great info, documenting changes will really help with balance in general, and I'm glad we'll be able to see them!
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Offline Digglez

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Re: Testing a new item balance method
« Reply #36 on: September 24, 2011, 09:40:19 am »
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good news Donkeycrew.  game really does play alot better than when I joined in March '11.  Much more balanced and skill/tactic based.

Keep it up

Offline Teeth

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Re: Testing a new item balance method
« Reply #37 on: September 24, 2011, 11:20:52 am »
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Finally they commence the fine tuning. Awesome!

Offline Gisbert_of_Thuringia

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Re: Testing a new item balance method
« Reply #38 on: September 25, 2011, 05:26:39 pm »
-1
Are you sure about this pollthingy about item changes?

Most changes will be stupid stuff as in the suggestionscorner.
And many people will just vote, because they hate a certain item used by a certain class...what you get then is a vote that doesn't balance the game, but that would (if changed by devs)  make the game easier for alot of whiny kids...

Please rethink that. Suggestions corner is bad enough.

Offline Jarlek

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Re: Testing a new item balance method
« Reply #39 on: September 25, 2011, 06:30:32 pm »
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Are you sure about this pollthingy about item changes?

Most changes will be stupid stuff as in the suggestionscorner.
And many people will just vote, because they hate a certain item used by a certain class...what you get then is a vote that doesn't balance the game, but that would (if changed by devs)  make the game easier for alot of whiny kids...

Please rethink that. Suggestions corner is bad enough.
They still gonna discuss it themselves. Not like everything that gets over 50% is gonna be accepted.
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Offline Christo

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Re: Testing a new item balance method
« Reply #40 on: September 25, 2011, 06:55:16 pm »
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Well, but even if a suggestion makes sense, haters or simply ignorants would just downvote a well thought-out topic.

So I guess, polls are.. polls. Nothing serious.
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Offline Vibe

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Re: Testing a new item balance method
« Reply #41 on: September 25, 2011, 07:16:33 pm »
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Letting the community decide on balance changes

Oh god.

Offline Mtemtko

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Re: Testing a new item balance method
« Reply #42 on: September 25, 2011, 11:01:05 pm »
+1
(first new pick is okiN)

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Offline Gisbert_of_Thuringia

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Re: Testing a new item balance method
« Reply #43 on: September 25, 2011, 11:01:41 pm »
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They still gonna discuss it themselves. Not like everything that gets over 50% is gonna be accepted.

I know, but still....devs changed alot of things that were discussed by the community before....so I don't believe this "We discuss everything ourselves and don't take/do what the community voted for" :/

Offline Jambi

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Re: Testing a new item balance method
« Reply #44 on: September 25, 2011, 11:22:10 pm »
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Just a quick announcement that we decided to change the way item balance works. We are considering the raw tuning of the items complete now and are now starting the finetuning. This means you can expect only very small (and documented) changes to items from now on.

We have increased our item balancing team from 3 to 5 (or are in it right now, first new pick is okiN), and changes are now only done when a majority agrees with the proposed change.

Why am I telling you this? Mostly, so you can understand how we work. Also, that you can now, more or less, rely on the item stats we have. Of course, some things might still change, but common sense should be able to tell you which ones that could be.

Also, we want to propose a new way for forum members to propose changes. If you put up a poll in the item balance suggestion with the format "[STATS] change speed from xyz from 33 to 32" and put up a vote with "yes" and "no", we will have a look at it, and if enough people vote yes(around 50%), we'll put up the suggestion in our internal board for evaluation. It is, of course, important to have real values and realistic values. We will then tell you what our internal evaluation has decided and, most importantly, why.

So, tl;dr:
Item stats changes are now smaller,
they are documented,
you can do stat changes too!

From all teams of 5... i think http://www.youtube.com/watch?v=-YriinrRGug can do a better job balancing out CRPG. :P

You have got too...
Swing it , Shake it, Move it, MAKE IT!
Who do you think you are...
Show me how good you are...

Anyways all trolling aside, good luck devs!  :wink:
Make it worth the time the community put in this game!
« Last Edit: September 25, 2011, 11:34:38 pm by Jambi »
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Quote
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