Author Topic: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.  (Read 4073 times)

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Offline Dexxtaa

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #30 on: September 22, 2011, 03:36:48 pm »
0
Spaghetti uses a hammer, I believe pierce deals more to tin cans than hammers do at high levels of armor.

It takes him about 2-3 hits to finish me off in my teal doom butt armor. Which is pretty devastating, tbh.

So if you're complaining about putting me down in 2 or 3 hits, you sir, are a butt.
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Offline Quallen

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #31 on: September 22, 2011, 06:04:22 pm »
+1
Since all the damage bonus mechanics are covered pretty well I'll just leave this here.

A strength retard (shielder) is upset he isn't one shooting all the things? What a bundle of sticks
« Last Edit: September 22, 2011, 06:07:41 pm by Quallen »

Offline Spa_geh_tea

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #32 on: September 23, 2011, 01:54:32 am »
+1
Clearly not a whine thread, if it was it be posted in the suggestion box and not help. Currently struggling to understand why 38cut 1h at 10ps does not 1hit kill.

Offline rustyspoon

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #33 on: September 23, 2011, 02:03:42 am »
+1
The higher the armor, the bigger the influence of randomness on the final damage. I plan to reduce or maybe even remove this randomness once cmp rewrites the damage calc with WSE.

Please, please, please make different damage types effective against different types of armors. Right now if you really want to game the system, you're better off only using a pierce weapon.

What if you do something like this:

CUT: really effective against cloth, somewhat effective against chain, not very effective against plate.
PIERCE: somewhat effective against cloth, not very effective against chain, really effective against plate.
BLUNT: not very effective against cloth, really effective against chain, somewhat effective against plate.

Might help out a bit with weapon diversity. Just an idea, throwing it out there.
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Offline Spa_geh_tea

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #34 on: September 23, 2011, 02:16:16 am »
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Tried using a military pick, no improvement if anything less.

Offline Allers

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #35 on: September 23, 2011, 03:44:45 am »
-1
Nobody survives 2 hits from my greatmaul with 38 str and 12 PS
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Offline Tears of Destiny

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #36 on: September 23, 2011, 03:46:58 am »
0
Nobody survives 2 hits from my greatmaul with 38 str and 12 PS

I actually remember doing so, I was in plate and was using my 93HP 36 STR 11IF character. It took you five swings (two I blocked). This was a few months back though, perhaps you had less.
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Offline Xant

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #37 on: September 23, 2011, 04:05:03 am »
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I want a 36 STR 13 IF fully loomed black armor & heavy gauntlets character :(
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Offline Allers

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #38 on: September 23, 2011, 04:05:49 am »
-1
2 full swings without blocking up :0

WUT WAS YOUR NAEM
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Offline Tears of Destiny

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #39 on: September 23, 2011, 04:07:05 am »
0
2 full swings without blocking up :0

WUT WAS YOUR NAEM

After you killed me for the umpteenth time? Pancake3000
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Uumdi

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #40 on: September 23, 2011, 06:02:09 am »
0
Please, please, please make different damage types effective against different types of armors. Right now if you really want to game the system, you're better off only using a pierce weapon.

To be honest, that's how I thought it worked when I first starting reading into the game, putting pieces of what people were telling me to help, just using intuition and imagination.  I think the way it was supposed to be balanced was the sheer damage on cut weapons.  As it stands though, you only get that on the axes, like the (mundane) persian battle axe is 45c or something silly - the drawback being short, slow, and unbalanced.  Swords give you the speed, length, and balance they're supposed to.  Piercing weapons usually just have less damage, and blunt weapons even less.

I would say its balanced for these reasons, but the damage cutoff is really drastic.  It wasn't until I saw the graph (which is probably highly outdated) on the cRPG calculator page that I really understood how severe the cut damage dropoff was, even on low-middle weight armor:

My buddy uses a MW Highland Claymore, and an 8 PS build, and it takes him half a dozen decent hits on heavy armor.  The average armor rating is a lot higher than ever probably.  You have a cool idea, we'll see what the devs think.  To play devil's advocate though, swords are awesome weapons.  You're paying for great length, speed, and balance, and a sword will still do enough damage to get the job done.  High-pierce weapons are either tactical and limited, like a support polearm, or incredibly short, in the case of a morningstar or steel pick.  I guess the logic is, if it'll murder a dude in full plate, it'll murder a dude in cloth even easier.  Its hard to argue with that logic, haha
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