Author Topic: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.  (Read 4078 times)

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Offline Spa_geh_tea

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #15 on: September 22, 2011, 03:59:14 am »
0
I dont beleive you have 8if with 27, ive seen the shields you carry. In any case what your describing to me says that agi is the thing to do since that retains the most speed bonus.
« Last Edit: September 22, 2011, 04:02:40 am by Spa_geh_tea »

Offline San

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #16 on: September 22, 2011, 04:12:41 am »
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If by shields you mean just the single knightly heater (which requires 4 shield), then yes. I also have no reason to lie. Well, I may not remember exactly how much damage you deal but I just remember it hurts.

I was also referring to speed bonus as in it's the only thing that gives you the extra edge. Namely, full on 1shotting when you shouldn't be doing THAT much on average.

If you go lower PS like 6 or 7, you'll be doing like much lower damage, like 20-40% instead of 50-60% damage to armored foes.

Offline Spa_geh_tea

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #17 on: September 22, 2011, 04:20:02 am »
0
well im going 24-12 next so expect a damage nerf then.

Offline Dezilagel

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #18 on: September 22, 2011, 08:03:45 am »
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Why not go 15-21 instead - turn the tables around?

Do this, and get a weapon that can stab for maximum speed bonus galore.
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Offline Uumdi

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #19 on: September 22, 2011, 08:12:14 am »
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Yeah, 30-9 is a bit excessive, but Power Strike works as intended, I promise.  I'm a 27-12 build this gen and use a long weapon, kind of wishing for 1 or 2 more athletics to get some momentum in my thrusts.  left swings and overheads are going to deal the most without much velocity, and if you thrust, you're gonna need some speed behind it.

With a 31 / 34pierce weapon and 9 Power Strike, I still need to hit a lot of people 3-4 times, just the way it goes.
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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #20 on: September 22, 2011, 09:57:54 am »
+5
The higher the armor, the bigger the influence of randomness on the final damage. I plan to reduce or maybe even remove this randomness once cmp rewrites the damage calc with WSE.

Offline Xant

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #21 on: September 22, 2011, 10:27:23 am »
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Would it be harder or easier to damage people wearing a lotta armor?
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Offline Uumdi

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #22 on: September 22, 2011, 10:33:52 am »
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Kind of harder.  The more weight you stack on, it actually lowers your WPF.  And indirectly, if you move slower, your velocity will be affected.  Its worth the compromise though, you don't lose too much killing power.  Nobody's gonna really let you bolt at them fullspeed in a straight line and land an attack.

EDIT** Part of the reason ninja builds don't wear armor is because they lose offensive potential.  You can sport brigandine with just 12 strength, and full plate at 15 only.
« Last Edit: September 22, 2011, 10:36:47 am by Uumdi »
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Offline Paul

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #23 on: September 22, 2011, 11:12:51 am »
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Dunno, armor is randomised between 45% and 100% of it perceived value now - twice (soak and reduce). At first I'd just put it into the middle or a bit below(maybe 65-75%). This would raise the minimum damage and lower the maximum.

Example:

- mundane morningstar( 38p vs 60 armor)
- 18 str, 6 PS, 100 active wpf
- quick swing(no holding bonus)
- no speed bonus
- body hit

-> 60 raw damage

min/average/max damage

45-100% armor randomness(now):
10/18/31

65-75% armor randomness(then):
13/19/22

Offline rustyspoon

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #24 on: September 22, 2011, 11:55:43 am »
0
Honestly I find strength builds kind of worthless on a 1-hander. Your shield breaks really easy, you move REALLY slow because of your shield and you barely get a speed bonus. Also, since PS gives a percentage-based bonus 1-handers don't benefit from the increase nearly as much as 2-handers or poles.

For example:

My MW Italian does 33 cut. If I had 10 ps that would give me an 80% damage increase. So ignoring randomness and armor it would do about 59 points of damage. An increase of 26.

Now lets look at my MW German Poleaxe which does 45 cut. An 80% increase would put it at 81 points. An increase of 36 points. Not too shabby.

I just feel that 1 handers are much more versatile with the good 'ole 21/15 build. And hell, if you used a 1-slot shield like a knightly heater, you could carry a sword, an axe AND a pick to handle any situation.
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Offline Xant

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #26 on: September 22, 2011, 01:06:06 pm »
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Nice, Paul.
Meaning lies as much
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as in the Haiku.

Offline Kophka

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #27 on: September 22, 2011, 02:06:10 pm »
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You get bonus damage for holding your swing? Wow I missed a lot during my hiatus!  :(

Offline Christo

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #28 on: September 22, 2011, 02:16:33 pm »
+2
You get bonus damage for holding your swing? Wow I missed a lot during my hiatus!  :(

D: It is a very old, Native mechanic.

Just hold your swing for.. what is the optimal amount? 1,6s?

And you'll hear your character ROAR. That means you get the damage bonus.
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Offline CaptainQuantum

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Re: Explain to me why 10ps does not 1 hit kill with a 1h, but 7 ps can.
« Reply #29 on: September 22, 2011, 02:39:56 pm »
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0.6 seconds is the optimal hold length, you get (1.1 - hold_time) * 0.6 + 1.2 between 0.6 s and 1.1 s. So damage bonus=1.5.