Author Topic: About adding new items in cRPG (mostly a message to the Item Team)  (Read 8137 times)

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Offline B3RS3RK

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #60 on: September 23, 2011, 02:44:09 pm »
+1
I dont think we need 5 Kettle helmets, but maybe 1 or 2 new would be nice.

Also, if there are too much Textures DROP THE FUCKING DRESSES ALMOST NOBODY USES THEM AND THEY SUCK!
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Offline Armbrust_Schtze

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #61 on: September 23, 2011, 02:52:51 pm »
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yeah we should also think about deleting unused, or ugly items.
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Offline Bjord

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #62 on: September 23, 2011, 03:00:08 pm »
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Signed.
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Offline Armbrust_Schtze

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #63 on: September 23, 2011, 03:23:35 pm »
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Just to remind you on this:


chadz or Devs not the Balls to ask friendly?

who is responsible for such affairs?

and why dont we create a topic for items which can be suggested. all armor suggestions get (over long or short term) lost in the suggestion corner.
« Last Edit: September 23, 2011, 03:29:07 pm by Armbrust_Schtze »
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Offline Digu213

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #64 on: September 23, 2011, 04:39:06 pm »
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The remade helmet at the lower picture. where did you get that? cuz its amazing !

Offline Armbrust_Schtze

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #65 on: September 23, 2011, 04:50:15 pm »
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its from age of change mod.

i asked for permission to use the black armor for cRPG - they sayd they would give it to chadz if he asks.

well cRPG team doesnt care serious and improving suggestions. they more care their formal behaivor and forum rules or their IRC troll chat.
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Offline Bjord

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #66 on: September 23, 2011, 05:02:24 pm »
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Stop hijacking people's threads, Manne. Stay on topic.
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Offline Armbrust_Schtze

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #67 on: September 23, 2011, 05:12:09 pm »
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im discussing noob. stop going personal bjorf
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Offline Penitent

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #68 on: September 23, 2011, 05:31:53 pm »
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TBH, i think adding new weapons and armor to the game is more important than balance/armor soak/nerf:buff changes.  The game is pretty much balanced...meaning its not like everyone is using 1 build or 1 equipment layout because its OP. 

Tweaks can still be done..but getting new weapons and armors is the key to fun!

Offline Chen1201

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #69 on: September 23, 2011, 10:06:45 pm »
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TBH, i think adding new weapons and armor to the game is more important than balance/armor soak/nerf:buff changes.  The game is pretty much balanced...meaning its not like everyone is using 1 build or 1 equipment layout because its OP. 

Tweaks can still be done..but getting new weapons and armors is the key to fun!
i totally agree we need something fresh in this mod the past few months all we have been expecting is nerf after nerf and nothing new except strategus

Offline Arrowblood

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #70 on: September 23, 2011, 10:25:37 pm »
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pls add the HA bows and arrows from Fire and Sword they look very cool.

Offline Digu213

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #71 on: September 24, 2011, 01:59:25 pm »
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Have they implented the bysantine helmet yet ? i saw it in the brf file and it was for bysantion helmet ? is it true or something else ?

Offline justme

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #72 on: September 24, 2011, 02:01:23 pm »
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which one are unused?

make a low resolution pack of equipment for them

Offline Swahili_Zulu_Mon

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #73 on: September 27, 2011, 12:54:40 pm »
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i agree with Ujin.
...
new items should:

- fit in the time period (about 1000 - 1500 ad)


Rofl. Vikings were from the 800s. There are 17th c. items already in this game. Any pretense to be a historical period game was killed when the devs started going outside the medieval period. The people who run this mod could care less about history and historical accuracy. To them it's a joke.

They just add shit they think looks cool. Why haven't they added Roman or Byzantine armor yet? A couple of them probably hate / don't know shit about it, and rather than learn about it just refuses to add it. It's laziness pure and simple. There are tons of great historically accurate mods for Warband, but I'm sad to say this isn't one of them.
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Offline BlameMeForTheNoise

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Re: About adding new items in cRPG (mostly a message to the Item Team)
« Reply #74 on: September 27, 2011, 04:17:44 pm »
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- Do like the Ninjas, retexture old armours to fit our preferences, and spread our ninja-patch-hacks among ourselves. You may think we look silly in steppe armor, but for us we look uber-cool.

Is it possible you message me this patch? I would really love it to implement it for my own version. :)


As to the rest: I wasn't having an issue with the devs because i could roughly understand everything they did or did not do and think they are doing an awesome job in most things. But i simply cannot understand this. There are people in the playerbase who are interested in doing stuff and helping out.
The way i see it there are two ways to handle this:



Either you welcome that and actually (at least try to) work together (even when its in your own time, no need to haste. Its still free work youre doing...). Which would mean in this case: When people model/texture stuff and most of the devs agree: implement it. Its purely for benefit isnt it not?

Or when you do not welcome that: Just say so. So people wont spend time on stuff which is not wanted by the devs anyway. In this way a lot of frustration, i think from both sides, could be avoided. I think a simple (sticky-)post for that would suffice.



At the moment people just put a lot of effort into it but (i guess) get no right feedback or get simply ignored, which can be really perplexing and stop them from doing that, which would be a shame in my opinion. The work of all the people makes this mod so great.

Cheers,
Sonja



tl,dr: When you(devs) want to get help for items: Try to work together and do your part, if you(devs) dont want help with items, say so and a lot of frustration is avoided.
« Last Edit: September 27, 2011, 04:24:00 pm by BlameMeForTheNoise »