Author Topic: Version 0.240  (Read 59346 times)

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Offline Frankysan

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Re: Version 0.240
« Reply #60 on: September 19, 2011, 01:09:23 am »
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is the cavbump thing real?

Offline Tears of Destiny

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Re: Version 0.240
« Reply #61 on: September 19, 2011, 01:09:26 am »
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Ammo effects bow damage?
I am happy that I bought Bodkins on the market when they became super cheap  :mrgreen:
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Offline Kocik_4th

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Re: Version 0.240
« Reply #62 on: September 19, 2011, 01:10:26 am »
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Heirloom reset is on the way. Vote it.
Küfür mü? Ne küfürü? aaa?

Offline Tennenoth

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Re: Version 0.240
« Reply #63 on: September 19, 2011, 01:10:44 am »
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That basically puts bows to how they were before they were ever changed to cut damage. 

Xbow's speed rating is so high as well that its going to be a ranged fest for a while.

Too bad my university starts again today so I won't be online much ahha.

In effect my longbow has been buffed in missile speed and accuracy, if ever so slightly. Damage is the same from what I can gather, 33 damage Masterwork longbow, 3 arrows, 36 piercing damage, pre patch was 29 and 7 therefore 36 piercing damage.
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Offline dynamike

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Re: Version 0.240
« Reply #64 on: September 19, 2011, 01:11:38 am »
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Guys, I appreciate the adjustments... but cav bump-stun was really unnecessary and makes 1 hand cav almost unplayable, but does not affect lancer cav as much.

It does not even make sense and looks ridiculous as well. What was the intent behind that?
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Z_E_N

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Re: Version 0.240
« Reply #65 on: September 19, 2011, 01:11:59 am »
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Too bad my university starts again today so I won't be online much ahha.

In effect my longbow has been buffed in missile speed and accuracy, if ever so slightly. Damage is the same from what I can gather, 33 damage Masterwork longbow, 3 arrows, 36 piercing damage, pre patch was 29 and 7 therefore 36 piercing damage.

True, but now people that don't want to use a longbow can still do good damage again :)

Offline Punisher

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Re: Version 0.240
« Reply #66 on: September 19, 2011, 01:12:05 am »
+1
Archery damage type is now determined by arrows.

Offline Earthdforce

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Re: Version 0.240
« Reply #67 on: September 19, 2011, 01:13:47 am »
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edit:
throwing got the extra_penetration flag
...teehee
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Offline Bars

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Re: Version 0.240
« Reply #68 on: September 19, 2011, 01:15:52 am »
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Hey Admins!!! Give me my LONG VOULGE BACK, you ruined it!!

sry for my bad english!!!!  :evil:
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Someday i get it back, and remind all of you of what you have rightly feared

Offline Tennenoth

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Re: Version 0.240
« Reply #69 on: September 19, 2011, 01:18:00 am »
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Ok, so a quick summary of "hidden" changes:

Archery
Damage is changed by the arrows that you use.
Slight increase to missile speed
Slight increase to accuracy
Decrease in damage done by arrows
Increase in damage done by bows



Cavalry
Horses are harder to ride.
Rider is bumped when bumping.



Throwing
Throwing gets the "extra_penetration flag" (works the same as archery and crossbows)

(click to show/hide)



Crossbows
Speed increase (I assume reload speed)

(click to show/hide)


Will update when more stuff comes through that I see.
« Last Edit: September 19, 2011, 01:35:10 am by Tennenoth »
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Offline Kophka

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Re: Version 0.240
« Reply #70 on: September 19, 2011, 01:18:16 am »
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Still no horseman's mace.  :(

Offline POOPHAMMER

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Re: Version 0.240
« Reply #71 on: September 19, 2011, 01:19:40 am »
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If anything here is true about cav there had better be an heirloom reset....
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Offline DrKronic

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Re: Version 0.240
« Reply #72 on: September 19, 2011, 01:21:40 am »
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cool, lets see how it works out, thanks for updating a great mod, keep up the good work
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Offline Frankysan

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Re: Version 0.240
« Reply #73 on: September 19, 2011, 01:22:05 am »
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pff i hope i'll have enuff loompoints :s

Offline Miley

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Re: Version 0.240
« Reply #74 on: September 19, 2011, 01:22:12 am »
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Hey, how about not putting it on this lame download site? Waiting for like everrrr...