I had been working for 11 hours, was gonna play a few rounds of crpg before making some food and watching the wire. I spawned 30 seconds after everyone else on my team and got 11 cav on my ass. Even with a great weapon for fighting cav it was truly impossible, with that many guys just focusing you. That was my only round of crpg that day.
I must have been playing the same time, because i can feel your pain, i was in similar situations few times .
But.., ahh, yes there is allways a "but".
The changes on archers have allowed the use of cheap horses (i see a lot of rounceys now a days).
And because of this, people that where frustrated as cavalry before are now trying it out. (Good for them, i allways wanted more cav on cRPG, and you really are missing something if you have never tried cav)
With frustration, i am referring to horses dying easily to few arrows. Its not fun to play, when you need to pay high repairs and see your entire build (aka ride/agi demands, bad choices in inf weapons, etc.) go waste, when you are forced to play inf more than half your time anyway.
Give em time, once they see that cav is not the easy mode some people seem to think, few of em will change "class" after they retire.
And people will adapt, last night when i saw my team getting ripped by cav and our teams cav was too few/weak to counter them, i stopped as cav myself and took pike to protect them, if only few more would have done the same.
However i like this better than the "old" archer way, at least cav has to come near to try and kill me, giving me a change to drag few of em with me to the gates of hell.
It has been said before, team balance should take into account the number of ranged and cav on both teams.
But.., ahh, yes there is allways a "but".
I guess this is rather difficult to do or it would have been done allready?
Sincerely, Assarhaddon.
My apologies for the long post. But i can deduct that from my total post per year, right?