I was saying that for me it is much more fun to be in close encounter battles with cav when I play my inf class (1hd/2hd) and with inf when I play my 1hd cav class.
As cav I - besides going for the easy, unaware kills - enjoy a fair duel with a melee inf and the other way around. Having to dodge couches and mindnumbingly downblock lance thrusts is not my idea of fun on the other hand.
Therefore: please don't give cav more reason to stay out of the reach of all melee, except when there is a mile of even ground available.
Btw: I play somewhat equally as well on horse as melee. So no biased request here.
I agree whole-heartedly with you mike. That's probably why my K:D is so bloody awful, I throw my javs, draw my mace/axe (70 reach! O.o) and try mix it up with inf. When I do good, I can slash a few people, ride out, try again. Of course, most of my slashes miss, because inf are WAAAY more nimble than my horse, and rightly so. But I'd like to at least be able to get away if I earn some breathing room (and my poor horse doesn't get 2 shot by a 2 hander).
That said, I think the latest changes by cmp weren't too bad (or were the changes reverted?). I played a few rounds on EU_1, and it was playable. Of course that was on an open map, dunno how bad it is if you get caught on a piece of landscape, and have to try to make a quick escape.