Author Topic: Horse Speed + Acceleration  (Read 16481 times)

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Offline Tyrell

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Re: Horse Speed
« Reply #120 on: September 16, 2011, 06:52:54 pm »
+1
Nothing needed to be changed. Horses are pretty damn fast in real life, and cavalry tear up non-pike infantry. Terrible change.
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Offline Tears of Destiny

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Re: Horse Speed
« Reply #121 on: September 16, 2011, 06:52:59 pm »
+1
CRPG just gets worse and worse, im done with it.

Good bye, hope you find a game that suits you.

Also, this topic should be called horse acceleration not horse speed, two different things.
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Offline Leshma

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Re: Horse Speed
« Reply #122 on: September 16, 2011, 06:54:09 pm »
+1
only one thig is clear then: we need a RECAP post by devs on what is intended, where they want to go and what are the options they are taknig into account...
i ve never seen such a big one day topic lol.

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« Last Edit: September 16, 2011, 06:55:29 pm by Leshma »

Offline Sergee

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Re: Horse Speed
« Reply #123 on: September 16, 2011, 06:54:15 pm »
+2
Badplayer still dominates with this cav "Nerf" I love all these cav rage quiting crpg because their easy mode got a nerf.
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Offline Digglez

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Re: Horse Speed
« Reply #124 on: September 16, 2011, 06:54:54 pm »
+3
as a cav player for many generations and with an heirloomed horse the low end acceleration needs to be increase dramatically.  Taking awhile to get to top speed is alright, but at low speeds it should be MUCH more responsive.  in 2-3 steps a horse can get about half speed. right now its just walking, not even trotting or rouncing

Offline Fartface

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Re: Horse Speed
« Reply #125 on: September 16, 2011, 06:57:54 pm »
+1
hmm didnt notice realy any differance but still.
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Offline Oberyn

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Re: Horse Speed
« Reply #126 on: September 16, 2011, 07:05:52 pm »
+1
as a cav player for many generations and with an heirloomed horse the low end acceleration needs to be increase dramatically.  Taking awhile to get to top speed is alright, but at low speeds it should be MUCH more responsive.  in 2-3 steps a horse can get about half speed. right now its just walking, not even trotting or rouncing

This, I actually like the basic idea of a more nuanced form of acceleration than just press W for top speed, but the way it is now is ridiculous.

hmm didnt notice realy any differance but still.

Have you been playing on Pecores? I made the same mistake, the cav update isn't yet on Pecores server.
« Last Edit: September 16, 2011, 07:07:06 pm by Oberyn »
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Offline Leshma

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Re: Horse Speed
« Reply #127 on: September 16, 2011, 07:06:47 pm »
+2
hmm didnt notice realy any differance but still.

Well you do have jars for eyeglasses so...

Offline Overdriven

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Re: Horse Speed
« Reply #128 on: September 16, 2011, 07:08:10 pm »
+1
Good bye, hope you find a game that suits you.

Also, this topic should be called horse acceleration not horse speed, two different things.

Horse speed was also nerfed. And seeing as I ride a courser, that's what I noticed first.

Plus I thought the point of WSE was that they'd be able to separate manoeuvre, acceleration and speed?

I don't mind a slightly less top speed, but right now acceleration is down in the dumps. As soon as you get stopped you are dead because, as someone else pointed out, 2h can get 3-4 swings on your horse before you get out of range again. And with the amount of hilly village maps that are on EU servers, that happens an awful lot.

That's also why I've been 1 shotted by Longbowmen and Crossbows so much suddenly. Because there are so many hills around you can hardly move if you get stuck on one. And no matter how much you weave, the fact you are almost at a standstill means you can't avoid it.
« Last Edit: September 16, 2011, 07:13:58 pm by Overdriven »

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Re: Horse Speed
« Reply #129 on: September 16, 2011, 07:09:03 pm »
+1
Well you do have jars for eyeglasses so...
nah 2day only been playing for like5 min so yess:D
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Offline Mtemtko

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Re: Horse Speed
« Reply #130 on: September 16, 2011, 07:10:01 pm »
+1
 :shock: 83body armor+ 27str+7IF and i get one hit by couch by a dude going 15kmh on a rouncey.... surprised big time
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Offline Digglez

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Re: Horse Speed
« Reply #131 on: September 16, 2011, 07:11:59 pm »
+2
also these accel changes mean some naked peasant can prevent a horse from moving from a standstill, which is just plain wrong.  any horse can easily knock someone out of the way to get going, just pushing off with their back legs

Offline Lorenzo_of_Iberia

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Re: Horse Speed + Acceleration
« Reply #132 on: September 16, 2011, 07:14:35 pm »
0
over just put a poll on and see what the outcome is :P
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Offline Leshma

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Re: Horse Speed + Acceleration
« Reply #133 on: September 16, 2011, 07:16:05 pm »
0
Whatever outcomes is, you guys will walk :twisted:

But to be honest, I already miss you on the battlefield...

Offline Overdriven

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Re: Horse Speed + Acceleration
« Reply #134 on: September 16, 2011, 07:16:15 pm »
0
over just put a poll on and see what the outcome is :P

Isn't really something you can poll :P

There are to many possibilities and changes that could be made.

Part of the problem is that devs have gone for the 'nerf horses' in a major way direction. When it's been said that will never work by plenty of people in the past. There are several different classes of horsemen just as there are footmen. If you nerf horses to much you could serious screw over one class, whilst others may hardly notice it and it won't matter to much to them.

Nerfing horses should be gentle, not extreme. And then if different classes of cav need to be nerfed then it should be approached differently.
« Last Edit: September 16, 2011, 07:18:19 pm by Overdriven »