Author Topic: Horse Speed + Acceleration  (Read 16094 times)

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Offline VVarlord

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Re: Horse Speed
« Reply #75 on: September 16, 2011, 05:19:51 pm »
+1
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Fair enough im sure pecores will become popular again until its patched in :P

Offline Lorenzo_of_Iberia

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Re: Horse Speed
« Reply #76 on: September 16, 2011, 05:23:58 pm »
+2
If you want to have cav play only on open plains, put at least 3/4 of the maps in rotation as open plains :S rather than 1/8
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Offline Overdriven

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Re: Horse Speed
« Reply #77 on: September 16, 2011, 05:26:28 pm »
+2
Fair enough im sure pecores will become popular again until its patched in :P

Going on pecores feels like your horse has jet fuel after EU1, which feels as though your horse is about to pass out drunk.

It's so easy for archers to just shoot you off the horse now. Hardly any are actually aiming for my horse. But I can't take heavier armour because of the nerf to my archery  :evil:
« Last Edit: September 16, 2011, 05:35:50 pm by Overdriven »

Offline VVarlord

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Re: Horse Speed
« Reply #78 on: September 16, 2011, 05:36:32 pm »
+1
Just stick on pecores till patch comes, just be ready to change your build.

Offline Oberyn

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Re: Horse Speed
« Reply #79 on: September 16, 2011, 05:38:32 pm »
+1
ugh I'm an idiot, I've been playing on Pecores all this time, for some reason I thought it was EU 4 XD. So yeah, disregard anything I said before, since it was written under false impressions. I thought there hadn't been that much of a change because there wasn't any XD. The acceleration is pretty terribad, yeah. But I stand by cav getting used to it eventually, even if it doesn't revert or get buffed.
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Offline ROHYPNOL

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Re: Horse Speed
« Reply #80 on: September 16, 2011, 05:40:32 pm »
+2
just remove cavalry out of the game so all them archers can cry less while they stand on the ledges and get free shots at everyone with their mw longbows and arrows with 9pd to two shot people.. whaa! remove cav cause i cant play it! lol
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Offline marco1391

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Re: Horse Speed
« Reply #81 on: September 16, 2011, 05:41:46 pm »
+1
seems like the horse bump multiplicator has been changed from 1 to 1.5 am I right?(I'm not sure it was 1.0)

Offline Kafein

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Re: Horse Speed
« Reply #82 on: September 16, 2011, 05:45:45 pm »
+2
Just tested it, it's ridiculous. Even the idea itself is fail. Doing that will just buff the high maneuver horses even more. And we obviously don't need that. I lanced someone, he blocked and had the time to counterattack  :rolleyes:

Instead of trying to "fix" cavalry in some weird ways, try to "fix" what weapons are anti cav. With the current footmen agi and weapons / cav lance angle and maneuver, nearly half the melee players are indeed anticav, either with a pike or spear (normal) or a 2h sword (seriously wtf...).

The only way to nerf cav properly would be buffing people brains, and I don't see that happening.

Also, a very slight buff to couched lances is needed. I think it's supposed to oneshot anyone, and it doesn't.
« Last Edit: September 16, 2011, 05:48:20 pm by Kafein »

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Re: Horse Speed
« Reply #83 on: September 16, 2011, 05:47:44 pm »
0
Instead of trying to "fix" cavalry in some weird ways, try to "fix" what weapons are anti cav. With the current footmen agi and weapons / cav lance angle and maneuver, nearly half the melee players are indeed anticav, either with a pike or spear (normal) or a 2h sword (seriously wtf...).

Damn, why did I never think of this?
We will nerf cavalry by removing pikes and long spears! Great idea!

Offline Kafein

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Re: Horse Speed
« Reply #84 on: September 16, 2011, 05:48:57 pm »
0
Damn, why did I never think of this?
We will nerf cavalry by removing pikes and long spears! Great idea!

No, horses should die seeing the pike, but 2h swords shouldn't be that effective against cav.

I don't know if other cav do like me, but I avoid 2h sword just as much as pikes and long spears.
« Last Edit: September 16, 2011, 05:50:10 pm by Kafein »

Offline polkafranzi

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Re: Horse Speed
« Reply #85 on: September 16, 2011, 05:49:53 pm »
0
Damn, why did I never think of this?
We will nerf cavalry by removing pikes and long spears! Great idea!

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Offline Overdriven

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Re: Horse Speed
« Reply #86 on: September 16, 2011, 05:50:12 pm »
+1
Ok so right now I'm playing a desert map on EU4. It's open, plenty of space for cav. No problem. I don't mind the nerf in this situation as you have plenty of space to move around, yet it still makes it easier for inf.

The problem is, the nerf doesn't work on maps which are hilly/built up. And that's 90% of maps. So cavalry is now useless on 90% of maps because as soon as there is a slight change in slope angle, the horse slows back down to 0 and takes years to get back up to speed again, meaning it's easy for archers and inf. I've had it where I've hit a slope, slowed right down, and by the time I get my speed up again a couple of inf have run over to me and taken down most of my horses health.

I can understand this nerf in the context of more open maps. But crpg has very few of those maps.
« Last Edit: September 16, 2011, 05:52:50 pm by Overdriven »

Offline Oberyn

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Re: Horse Speed
« Reply #87 on: September 16, 2011, 05:52:06 pm »
0
Yeah the more I play the more I realize how extreme this nerf is. Cav is still effective in large, flat open plains, worse than useless in anything hilly or with lots of obstacles. And this is just as lancer perspective, must be totally unplayable as a 1h cav.
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Offline Nessaj

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Re: Horse Speed
« Reply #88 on: September 16, 2011, 05:54:41 pm »
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Good change, horses are way too maneuverable, with less speed perhaps it'll balance more out. I'm sure - as written in developer replies - they will be compensated in a more balanced way no matter what.
Hopefully we'll see way less James Bond(s) of Horse Riding now or at least only those who are worthy enough to be :wink:.
Perhaps now we'll even see Cav playing together and not just dispersing randomly around the map and stabbing everyone who turned their back for a second.

Can WSE fix the Directional Sound issue anyway? or do something to make horses properly heard instead of stationary sounds. That'd be a World of change.
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Offline dynamike

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Re: Horse Speed
« Reply #89 on: September 16, 2011, 05:55:48 pm »
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Playing a hybrid, at least 3 play styles possible, so not too much affected by this change (a general recommendation for cRPG beta). BUT:

What's fun in inf/cav battles:

Infantry having a chance to counter cav not only by using pikes. A cav that can come up close and does not solely have to rely on speed to fight the infantry, but also on maneuverability and short weapon speed.

What's NOT fun in inf/cav battles:

Getting couched. There is no counter measure to couches except jumping out of the way. Cav having to rely solely on speed and if that speed is not reached, riding away. Never really coming close to inf except for that one couch/stab. This will prolong the rounds and make sure cav are the last class to go down in a round.

One of the classes I play is 1hd cav by the way. IMO the one cav class that requires a lot of skill and gives aware inf of all classes the chance to counter/duel me.
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