I can relate with the nostalgia, but I don't agree with buffing the speed to native level. I don't feel it's as slow as you make it sound. Maybe because it's been a while that I was on my gaming rig and have been playing with an average of 45 frames per second, but still. I like what c-rpg has turned into, it's way harder to fight in Battle than it used to be and timing has become more important than ever. Before it was just who had the craziest reactions and fastest finger finesse. Well, not only but you get my point.
However, yes, I really do miss those olden times. I kinda wondered somewhere along April this year what had happened but I couldn't really put my finger on it. I remember dueling some of the better duelists in EU a year ago and it was just packed with crazy feints and chambers, sometimes even consecutive counter-chambers for laughs (overhead chamber, thrust chamber etc)while at the same time dueling in the most serious of manners.
Although I would not say present c-rpg is like chess, at all. It may be slower, yes. But that comparison is unjustified. There are many ways to literally overcome your opponents, not just by waiting for them to make mistakes. It may require more time now than it used to, but it's fully and well do-able. Feinting is one of the most fundamental ways, and always has been. You just have to think more rock-paper-scissor than relying on sheer reaction.
One more thing that I almost forgot; by slowing down the pace a tad you are allowing room for a group of people who both master the reflex part and also the creative and innovative part. People who not only can block well and know how to hilt slash, but who analyze the battlefield in battles and their opponents in duel and use their mind instead of just instinct, or a combination of the two. This fact alone gives great dignity to the even greater mechanics that we have the fortune to possess in this timeless game.
I say timeless because I know I will still play this 10 years from now. The future is bright, indeed.