hmm as mutch as there sometimes annoy me.
every class needs an counter in my opinion.
but if you consider if there werent any archers how hard would i , any other good 2hander rapee??
we would be unstoppable, on the otherr hand just delete archers i want total domination!
What I really get annoyed by is that what "counters" archers are shielders, but they can't really charge them since the shields slow you down so much. Dropping it would just mean the archer can shoot you, so all you can really do is run after them, while they occasionally fire an arrow somewhere, until you run into another group.
Then again, it's the same with pikes. They don't "counter" cav, they just make cav unable to attack you.
So what should be good against archers? Cav for one, but honestly I want crossbows and throwers to become better at taking them down. But this could also make them OP against the rest.
What I REALLY want though, is to make it better for archers to STAY in melee fight. What's happened to archers is that they have had to be more and more specialised (read: more skillpoints and wpf in archery) to stay effective, making it retarded for them to fight in melee. I say it should be so that a "pure" archer build would have A LOT of disadvantages, while buffing the archer with some melee (around 50-100wpf and 1-3 PS). How could this be done? By making bows heavier (you CAN run away from a fight but you'll have to drop the bow), increasing accuracy of bows (lolwut?) AND THEN make wpf NOT increase the accuracy. You would still need wpf to get past the "x wpf per PD", and it would still increase firing speed (maybe buff the gain by wpf?) BUT it would make accuracy totally dependent on the bow, make it more valuable for archer to take SOME melee wpf AND make kiting archers have to give up their bows when they run.
Sorry for the ranting, kinda tired, was any of it good?