Author Topic: Ranged  (Read 3526 times)

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Offline Tzar

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Re: Ranged
« Reply #30 on: September 09, 2011, 10:51:22 am »
0
Only beef i have with archery is the longbow 2 shotting me when i have 67 body armor and 7 IF.

That and roof camping on battle maps.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: Ranged
« Reply #31 on: September 09, 2011, 11:01:17 am »
0
archery is not OP, archery is just good vs guys without shield ,cav is good vs all kinda inf and inf is average op to everything XD

That's strange I would say infantry are the prey of archers and cav. Cav and archers tend to avoid each other unless the cav can ninja the archer. Cav is good versus inf that don't have a pike or a long 2h and without too much agi and athletics (rofljump 5 meters on the side).

Offline Overdriven

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Re: Ranged
« Reply #32 on: September 09, 2011, 12:50:30 pm »
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Cav and archers tend to avoid each other unless the cav can ninja the archer.

Hardly. The only time they are avoided is if they are roof camping. Otherwise they tend to be easy kills for cav regardless of whether you can ninja them of not.

Offline Inequity

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Re: Ranged
« Reply #33 on: September 09, 2011, 06:50:30 pm »
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All higher tier bows should be pierce damage.

Offline Tears of Destiny

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Re: Ranged
« Reply #34 on: September 09, 2011, 06:54:31 pm »
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All higher tier bows should be pierce damage.
Nooooo! Keep my Rus Bow Cut! If it was pierce, then they would have to lower the damage to balance it out, and then it would no longer outperform the Longbow against horses!

Keep away from my Rus Bow! Shoo!
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Offline Adalwulf

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Re: Ranged
« Reply #35 on: September 10, 2011, 02:51:26 am »
+1
I agree with tears here...touch my rus bow and i'll hunt you down with a real bow.

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Re: Ranged
« Reply #36 on: September 10, 2011, 12:38:00 pm »
-1
hmm as mutch as there sometimes annoy me.
every class needs an counter in my opinion.
but if you consider if there werent any archers how hard would i , any other good 2hander rapee??
we would be unstoppable, on the otherr hand just delete archers i want total domination!
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Offline Jarlek

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Re: Ranged
« Reply #37 on: September 10, 2011, 02:01:08 pm »
+1
hmm as mutch as there sometimes annoy me.
every class needs an counter in my opinion.
but if you consider if there werent any archers how hard would i , any other good 2hander rapee??
we would be unstoppable, on the otherr hand just delete archers i want total domination!
What I really get annoyed by is that what "counters" archers are shielders, but they can't really charge them since the shields slow you down so much. Dropping it would just mean the archer can shoot you, so all you can really do is run after them, while they occasionally fire an arrow somewhere, until you run into another group.

Then again, it's the same with pikes. They don't "counter" cav, they just make cav unable to attack you.

So what should be good against archers? Cav for one, but honestly I want crossbows and throwers to become better at taking them down. But this could also make them OP against the rest.

What I REALLY want though, is to make it better for archers to STAY in melee fight. What's happened to archers is that they have had to be more and more specialised (read: more skillpoints and wpf in archery) to stay effective, making it retarded for them to fight in melee. I say it should be so that a "pure" archer build would have A LOT of disadvantages, while buffing the archer with some melee (around 50-100wpf and 1-3 PS). How could this be done? By making bows heavier (you CAN run away from a fight but you'll have to drop the bow), increasing accuracy of bows (lolwut?) AND THEN make wpf NOT increase the accuracy. You would still need wpf to get past the "x wpf per PD", and it would still increase firing speed (maybe buff the gain by wpf?) BUT it would make accuracy  totally dependent on the bow, make it more valuable for archer to take SOME melee wpf AND make kiting archers have to give up their bows when they run.

Sorry for the ranting, kinda tired, was any of it good?
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Offline Tzar

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Re: Ranged
« Reply #38 on: September 10, 2011, 02:09:00 pm »
-3
If they wanna fix untoucble archers just make it so that they cant draw the bow while running.

That alone is why u see so many of em cause they just kite every1 to death...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Cheap_Shot

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Re: Ranged
« Reply #39 on: September 10, 2011, 02:16:42 pm »
+1
Besides other ranged being an obvious counter, the most effective counter to archery is a fast dude in plate. Kinda funny. While a shielder will be in less risk, their shield will probably break eventually and they can never hope to catch an archer. A roided up tincan sprinting toward an archer while zig zagging gets an easy kill 8 out of 10 times I'd say. Dodging ranged is so easy after the reduced missle speed that zig zagging is usually enough since you can see the arrow coming. And if you do get hit? Well you're wearing plate, and most bows are cut. Not happening. Good luck archer.
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Offline Jarlek

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Re: Ranged
« Reply #40 on: September 10, 2011, 02:28:01 pm »
+1
Besides other ranged being an obvious counter, the most effective counter to archery is a fast dude in plate. Kinda funny. While a shielder will be in less risk, their shield will probably break eventually and they can never hope to catch an archer. A roided up tincan sprinting toward an archer while zig zagging gets an easy kill 8 out of 10 times I'd say. Dodging ranged is so easy after the reduced missle speed that zig zagging is usually enough since you can see the arrow coming. And if you do get hit? Well you're wearing plate, and most bows are cut. Not happening. Good luck archer.
Agreed. I would also like to nerf running speed a bit. If you want to run you should HAVE to have a lot of athl AND been running for some time (slower acceleration). Buff throwing too :D
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Offline Lichen

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Re: Ranged
« Reply #41 on: September 10, 2011, 05:47:56 pm »
+1
What I REALLY want though, is to make it better for archers to STAY in melee fight. What's happened to archers is that they have had to be more and more specialised (read: more skillpoints and wpf in archery) to stay effective, making it retarded for them to fight in melee. I say it should be so that a "pure" archer build would have A LOT of disadvantages, while buffing the archer with some melee (around 50-100wpf and 1-3 PS).
If an archer has 6pd which is all they need to use any bow in the game there's room left to put into 1h if they want (and pump WM). Ironically though the archers that DO stay and fight (and do well) get bitched at for THAT. So basically what I'm saying is archers are damned no matter what they do.

Offline Bobthehero

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Re: Ranged
« Reply #42 on: September 10, 2011, 07:31:59 pm »
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I don't get bitched it at when I stand with my alt  :?
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Offline Tears of Destiny

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Re: Ranged
« Reply #43 on: September 10, 2011, 07:48:41 pm »
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I don't get bitched it at when I stand with my alt  :?

I do, by my clan and also by a chunk of my team in dead chat.
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Offline Lichen

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Re: Ranged
« Reply #44 on: September 10, 2011, 08:31:30 pm »
+1
I don't get bitched it at when I stand with my alt  :?
'wtf, bs how could that archer do that, no way.. mace is op..f..k hybrids...nerf wpf' etc etc etc. you've never heard the bitching like that? I have. Basically a significant portion of this community is a bunch of fickle idiots who don't have a CLUE what it is they REALLY want (other than to endlessly bitch about anything and everything that kills them thus relieving themselves of the blame).
« Last Edit: September 10, 2011, 08:39:49 pm by Lichen »