Author Topic: Combat enhancement animations mod (taleworlds)  (Read 3273 times)

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Offline El_Infante

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Combat enhancement animations mod (taleworlds)
« on: September 06, 2011, 07:10:19 pm »
+1
« Last Edit: September 06, 2011, 07:25:15 pm by El_Infante »

Offline Wiltzu

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Re: Combat enhancement animations mod (taleworlds)
« Reply #1 on: September 06, 2011, 07:19:05 pm »
-2
-1 from me, i just don't like them =( sry man
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Offline Kafein

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Re: Combat enhancement animations mod (taleworlds)
« Reply #2 on: September 06, 2011, 07:25:42 pm »
0
I hate every single one of these animations :(

They are unclear and jap-anime looking  :mad:

Offline El_Infante

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Re: Combat enhancement animations mod (taleworlds)
« Reply #3 on: September 06, 2011, 07:26:37 pm »
0
-1 from me, i just don't like them =( sry man

Don't like polearm animations? ;-) Crappy native polearm animations ftw. Btw, that is only a example of how anims can be improved. Some of them are silly, but other look pretty well IMO.
« Last Edit: September 06, 2011, 07:33:05 pm by El_Infante »

Offline Digglez

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Re: Combat enhancement animations mod (taleworlds)
« Reply #4 on: September 06, 2011, 07:28:50 pm »
+1
god whats with the awful resolution on those videos.  LOL at the 2h one.  good videos though

These animations are magnitudes more realistic.  I'd love to see'em in cRPG
« Last Edit: September 06, 2011, 07:31:21 pm by Digglez »

Offline El_Infante

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Re: Combat enhancement animations mod (taleworlds)
« Reply #5 on: September 06, 2011, 07:35:16 pm »
0
god whats with the awful resolution on those videos.  LOL at the 2h one.  good videos though

These animations are magnitudes more realistic.  I'd love to see'em in cRPG

The 2h animations look like renaissance fighting style. I see them more dynamic and a bit hard to see the direction from the attack is coming.

Offline Digglez

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Re: Combat enhancement animations mod (taleworlds)
« Reply #6 on: September 06, 2011, 07:36:42 pm »
0
I see them more dynamic and a bit hard to see the direction from the attack is coming.

yes, but the side their arms are on gives them away :)

Offline Patoson

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Re: Combat enhancement animations mod (taleworlds)
« Reply #7 on: September 06, 2011, 09:08:22 pm »
0
Well, the current archer animation comes from that pack of animations you are referring to, so I guess they do know about them. If they only added the archer's, is because the rest suck. Well, they also changed the hafted blade's animation while mounted on a horse, which, in my opinion, looks kind of paraplegic.
« Last Edit: September 06, 2011, 09:10:37 pm by Mikelon »

Offline El_Infante

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Re: Combat enhancement animations mod (taleworlds)
« Reply #8 on: September 06, 2011, 09:22:54 pm »
0
Yes. The animation of  the hafted blade while mounted is kinda retarded   :lol:

Offline Serth

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Re: Combat enhancement animations mod (taleworlds)
« Reply #9 on: September 06, 2011, 09:51:13 pm »
0
 If this ever got implemented i would laugh and play something else

Offline Ujin

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Re: Combat enhancement animations mod (taleworlds)
« Reply #10 on: September 06, 2011, 10:10:52 pm »
0
the 2h animations look ok. It's not like the vanilla animations don't look stupid.

Offline Diomedes

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Re: Combat enhancement animations mod (taleworlds)
« Reply #11 on: September 06, 2011, 10:16:04 pm »
0
I'd like these to be implemented for some weapons - but not all.  The 1h stab looks kinda funky, but would make some sense with a long 1h stabbing sword (eslavona?).  I particularily liked the 1h block against enemy thrusts since it looks more like a deflection than the weird negation of an attack which we have now.  The polearm animations would be sort of odd with a heavy poleaxe but would look great with the hafted blades and red tassel spear. 

Offline ToxicKilla

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Re: Combat enhancement animations mod (taleworlds)
« Reply #12 on: September 06, 2011, 10:26:58 pm »
0
They look really hard to block, they all have a held back position which looks the same for all directions. The current animations need improving, but I really do not like these. :S

Offline Casimir

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Re: Combat enhancement animations mod (taleworlds)
« Reply #13 on: September 06, 2011, 10:37:58 pm »
0
If you've seen someone use a hafted blade on horseback recently you'll know why i say -1 to these, the animations are just too odd.
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Offline Diomedes

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Re: Combat enhancement animations mod (taleworlds)
« Reply #14 on: September 06, 2011, 10:44:19 pm »
0
If you've seen someone use a hafted blade on horseback recently you'll know why i say -1 to these, the animations are just too odd.

Could they be adjusted for use on horses?