Author Topic: Suggestion : healing tents by default in the central squares of the castles  (Read 901 times)

0 Members and 1 Guest are viewing this topic.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
For defenders , obviously.


/discuss

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #1 on: September 06, 2011, 04:15:21 pm »
+1
I would agree with this for Neutral fiefs only, naturally. Either have them set up, or provide defense with the materials to make them.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline _RXN_

  • Count
  • *****
  • Renown: 254
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Chadzina
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #2 on: September 06, 2011, 04:32:39 pm »
0
Defenders are under protection of the castle, it's a BIG advantage and you want to give them another one, it's not a good idea, Ujin.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #3 on: September 06, 2011, 04:47:14 pm »
0
DO IT!

Castles in Strategus should be substantially harder to take. They are castles.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #4 on: September 06, 2011, 04:48:08 pm »
0
Defenders are under protection of the castle, it's a BIG advantage and you want to give them another one, it's not a good idea, Ujin.

Not that big of an advantage. Simply build a catapult and a few shots later and you have a clear entrance.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #5 on: September 06, 2011, 04:55:20 pm »
0
Exactly. Now that the catapults work castles are too easy to take, sometimes the attackers even get a positive k/d which is plain ridiculous. A default healing tent for all castle defences would add at least some balance, + it would also add at least some dynamics for melee defenders who otherwise have to either stay behind the walls for half an hour or jump out and die like idiots. "Get shot - run to the tent" is at least slightly better than "jump out- waste a ticket, wait a bit, repeat" or "elevator music....... 10-15 minutes and they're gonna charge".

It;s also somewhat realistic because any besieged castle /town used to have population which helped the men fighting on the walls, including treating the wounds .
« Last Edit: September 06, 2011, 04:57:07 pm by Ujin »

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #6 on: September 06, 2011, 05:00:13 pm »
0
Yeah...I personally believe walls come down to easily to catapults now. It doesn't actually take many shots and they are very easy to aim. With the HP boost they also take a long time to kill with ranged fire + add a few shielders/siege shields and you can keep them protected. I'd like to see walls taking a bit longer to go down so the enemy has to spend more time trying to take walls in different ways.

But I do like this tent idea.

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #7 on: September 06, 2011, 07:50:31 pm »
0
I would agree with this for Neutral fiefs only, naturally. Either have them set up, or provide defense with the materials to make them.

I agree with this. Otherwise it is the duty of the owner to protect his land.

Offline PhantomZero

  • Earl
  • ******
  • Renown: 384
  • Infamy: 53
  • cRPG Player
  • I'm going to need you playing at 6AM on Saturday..
    • View Profile
  • Faction: BIRD CLAN
  • Game nicks: POSTMASTER_PHANTOM0_OF_BIRD
  • IRC nick: PhantomZero
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #8 on: September 06, 2011, 09:09:44 pm »
0
Build one yourself, dummy.
visitors can't see pics , please register or login

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: Suggestion : healing tents by default in the central squares of the castles
« Reply #9 on: September 06, 2011, 10:08:55 pm »
0
Build one yourself, dummy.
Don't be ridiculous, this suggestion was meant for neutral fiefs .