Author Topic: New type of anti- cav items  (Read 5215 times)

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Offline awesomeasaurus

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Re: New type of anti- cav items
« Reply #45 on: September 06, 2011, 01:23:39 am »
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Yes, that's what causes the performance issues. I guess static spikes would work as well...

Yeah, I believe it would be a good item if it was deployable just as the siege shield. Siege shields are good for blocking cav currently but are not extremely wide so these would fill that niche while losing arrow cover. I don't think it is appropriate or necessary to have the spikes do damage. Just keep horses from charging. While it will not stop them from jumping over, likely, it will disrupt their charge and make it harder to stab/swing at an archer.

STATIC ITEM YAHHHH!

Please don't make them do damage or stop horses from jumping over. Just play em like a mobile wall and they will function great.

Offline Jarlek

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Re: New type of anti- cav items
« Reply #46 on: September 06, 2011, 01:24:00 am »
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Horsemen should still be able to jump them...

No way should there be an invisible wall around them
That really depends. Personally I would like one long but low and one short but tall, if that kinda makes any sense.
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Offline Bryggan

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Re: New type of anti- cav items
« Reply #47 on: September 06, 2011, 04:05:20 am »
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lolwut ?
C'mon, once his horses ran out of cheap fodder the invasion stopped.  Check the maps.  He dominated in the steppes, but once he hit the mountains his invasion foundered.  Sorta expected from an army in which each soldier had 4 horses on average. 

Edit- sorry, talking to history buffs, not fanbois.
« Last Edit: September 06, 2011, 04:12:29 am by Bryggan »

Offline Robert

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Re: New type of anti- cav items
« Reply #48 on: September 06, 2011, 09:15:11 am »
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i like this idea
it could just be same stats as the construction site barrier but change the look to spikes
« Last Edit: September 06, 2011, 09:18:44 am by Robert »

Offline Ujin

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Re: New type of anti- cav items
« Reply #49 on: September 06, 2011, 02:39:28 pm »
+1
C'mon, once his horses ran out of cheap fodder the invasion stopped.  Check the maps.  He dominated in the steppes, but once he hit the mountains his invasion foundered.  Sorta expected from an army in which each soldier had 4 horses on average. 

Edit- sorry, talking to history buffs, not fanbois.
Lolwut again ? Mongols were on a roll destroying european armies and about to invade central Europe, the thing that saved it was the sudden death of the mongolain Khan (Ogedei), which forced mongolians in charge of the conquest (Batu Khan, Subotai) to pull back to their homelands. By that time mongolians have defeated almost all western european armies they've encountered, including the best knights from hungary,poland, france and germany. Mongolians were amongst the first to introduce gunpowder weapons to the western warfare and they were some of the first to use siege weaponry in open field battles (which was innovative at that time).

As for mountains - find some info on mongolian armies crossing Caucasus mountains and the results of Georgians fighting the mongols.

Don't get me wrong , i'm not a biased hardcore mongolian fan, but you've got to get your facts straight, maybe read some books.


P.S. sorry for the offtopic people.
« Last Edit: September 06, 2011, 02:46:36 pm by Ujin »

Offline Chagan_Arslan

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Re: New type of anti- cav items
« Reply #50 on: September 06, 2011, 03:37:12 pm »
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C'mon, once his horses ran out of cheap fodder the invasion stopped.  Check the maps.  He dominated in the steppes, but once he hit the mountains his invasion foundered.  Sorta expected from an army in which each soldier had 4 horses on average. 

Edit- sorry, talking to history buffs, not fanbois.

obvious troll but still

http://www.youtube.com/watch?v=XH3sSX8sGT0


Offline Dexxtaa

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Re: New type of anti- cav items
« Reply #51 on: September 06, 2011, 03:48:42 pm »
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I'm going to deploy these facing the wrong way for shits.
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Offline Kenji

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Re: New type of anti- cav items
« Reply #52 on: September 06, 2011, 03:54:45 pm »
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P.S. sorry for the offtopic people.
Off topic posts are rarely educational, but you've made an exception :).

[Off Topic Trolling]For realism's sake, let's unnerf HAs by making Horse Archery Skill back to one point per 3agi and Horn/Tar Tar bows back to pierce dmg![/end]

Offline Tavuk_Bey

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Re: New type of anti- cav items
« Reply #53 on: September 06, 2011, 04:59:22 pm »
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i gibe +1 for dat
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Offline Kophka

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Re: New type of anti- cav items
« Reply #54 on: September 06, 2011, 06:23:32 pm »
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Like most people have stated, I'd be cool with this as long as they replace ladders. Archer could either a) use ladders to find high spots like they do now, or
b) use stakes to slow cavalry down. But not both, that's just too much advantage, let's not make cav worthless altogether.

Offline Mr_Oujamaflip

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Re: New type of anti- cav items
« Reply #55 on: September 06, 2011, 08:15:30 pm »
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Well, if ladders were removed I think maps with buildings should get better in-map ladders, a lot of the ones in maps at the moment are crap.

I do like the idea though, maybe another way if preventing spam of these, as well as ladders, would be adding upkeep to them?

Offline Glyph

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Re: New type of anti- cav items
« Reply #56 on: September 06, 2011, 08:56:43 pm »
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nahh, ladders aren't spammed either, so it wouldn't be a big problem, and archers won't take them, and most inf will have 2 slots left anyway.
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Offline Phazey

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Re: New type of anti- cav items
« Reply #57 on: September 07, 2011, 12:21:38 pm »
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I guess static spikes would work as well...

Nevermind that the static pikes won't do any damage, if that causes performance issues.

Just being stopped is often fatal as cavalry. So yea, implement static, deployable pikes to augment the siege shields and ladders!

I think it would be really cool, especially on the more open maps like random plains.

Offline Teeth

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Re: New type of anti- cav items
« Reply #58 on: September 11, 2011, 09:58:49 pm »
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So whats the status on the deployable stakes?

My view of these things:
- Horses need to be stopped when they run into these
- I would prefer them as a straight line, not half a circle, of about 3.5 meters length
- 2 slots
- Ladders removed from battle, stakes not in siege
- Infantry should be able to move through them, although they get slowed down, like water, or those fences lying on the ground in field by the river
- They should be destroyable in about 6 hits by your regular infantryman, I don't mind horsemen trying to lance them, extremely risky move with the current lance angle.
- Slightly shorter than the stakes in the OP.

Offline Mustikki

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Re: New type of anti- cav items
« Reply #59 on: October 14, 2011, 01:10:31 pm »
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Well, everyone likes this, but no one has told to make these.

The #2 pic would be like it, but pics #1 & #3 are too defensible.

And Teeth listed some very good points here. :)