Seriously, I can't say anything else than L2P about that.
About ladders to assault a roof : how are you supposed to attack a taken roof with a new ladder if your ladder is destructed in 2 seconds by the my old friends on the roof ? Bring 10 ladders and hope for the best ? Get real.
The trick is to deploy the ladder in such a way that it doesn't stick out at the top. (l2p right back at ya
)
That way, it's very hard to destroy for the defenders. They either have to jump down and try from the ground or jump onto the ladder, which is almost impossible if you defend it with a couple of players and rush up as soon as possible. Generally, you can start running up the ladder before enemies can hit it from the roof.
Deploy ladder at maximum range so it just reaches the roof's edge and start running up as soon as you can. That way, enemies have a very hard time destroying that ladder. But i never said it was easy.
Excessive roofcamping can be annoying, but it's also pretty easy to counter. Either avoid the roof altogether by counter-camping elsewhere on the map or make an assault on it with a ladder or two. If you feel that ladders are still too weak, go lobby for stronger ladders so it's easier to assault a roof that is being camped. I'm all for it!
Removing ladders altogether would mean very limited cover for archers. I'd rather find a way to tweak the ladder system in such a way that it's easier to assault a roof that's being camped. That or some measure to prevent roofcampers from making it inaccessible by destroying their own ladder.
The way i see it, roofcamping is somewhat overused and therefore a bit annoying at times, but i think ladders offer nice varation. Instead of removing them, i suggest we ask our dear donkey to tweak them so it's easier to assault a roof that's being camped.
If ladders would be a bit stronger, it would be easier to attack a roof with it. Also, reducing friendly damage to ladders would making it less attractive to destroy those, thus creating less 'unreachable roof'-situations. But to be honest, i feel that ladders are already tweaked pretty good. The latest changes have been great (easier to deploy, no more 'sinking' through buildings and gets 'stuck' a lot less).
And about people camping unreachable roofs at the end of the round: last night i banned, yes, banned (omg
) a guy for being the last guy on the unreachable roof and refusing to come down. Okay, it was only a one hour ban, but you get my point: just as endlessly running away as cavalry at the end of the round is not allowed, so it's also not allowed to camp unreachable places as the last player(s) alive.
If you notice excessive unreachable roof camping, just call in an admin. Just like excessive running away at the end of the round or hiding, these are behaviours that have been in crpg from the start. You don't get rid of those by removing game features. Don't blame the game, blame the players.