Author Topic: Defend the virgin victors!  (Read 5480 times)

0 Members and 3 Guests are viewing this topic.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #15 on: August 26, 2011, 07:19:28 pm »
0
It's not about getting stuck, it's about them going through that minuscule passage in the fence. DTV is meant to be played in the middle of the village, else every team with 3 shielders will win it easily.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Defend the virgin victors!
« Reply #16 on: August 26, 2011, 07:31:57 pm »
0
It's not about getting stuck, it's about them going through that minuscule passage in the fence. DTV is meant to be played in the middle of the village, else every team with 3 shielders will win it easily.

In all fairness, there are a lot of maps that have bridges that you can form a shield wall (done it many times) and the bots get funneled through them (about 3-4 people wide). Unfortunately once Vitez come along you're screwed cause they hack through even you're best shields instantly. So it probably wasn't just the shielders that won it. It's also pretty much impossible to win DTV without glitching the bots/shield walling. Plenty of the maps have places where you can glitch them.

The map does not need fixxing the bots dont get stuck I suggest playing the map before you edit it

( Fedner )

The house where those archers are on the roof, the bots get stuck there. You can see the archers shooting some of them at the base of the house in one of the screens. I know it because I've used it many times with my HA on foot on that roof.
« Last Edit: August 26, 2011, 07:38:12 pm by Overdriven »

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #17 on: August 26, 2011, 07:38:17 pm »
0
In all fairness, there are a lot of maps that have bridges that you can form a shield wall (done it many times) and the bots get funneled through them (about 3-4 people wide). Unfortunately once Vitez come along you're screwed cause they hack through even you're best shields instantly.

Not really, no. When DTV was tower camp it was fairly easy to pass the Vitez wave with a couple of shielders, and they had much better stats than now.

Offline blackrose_Baron_Geoff

  • Knight
  • ***
  • Renown: 54
  • Infamy: 57
  • cRPG Player
    • View Profile
Re: Defend the virgin victors!
« Reply #18 on: August 26, 2011, 07:38:42 pm »
0
Have you played the game ?

the game is barely ever beaten 3 shield users does not give you a easy win

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #19 on: August 26, 2011, 07:39:10 pm »
0

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Defend the virgin victors!
« Reply #20 on: August 26, 2011, 07:39:31 pm »
+1
Not really, no. When DTV was tower camp it was fairly easy to pass the Vitez wave with a couple of shielders, and they were much more powerful than they are now.

Haha seriosuly? We tried it several times with huscarls on a bridge. They hacked through those before the 2h/poles behind even killed half of them. Anything less than that gets torn apart instantly.

The only times I've seen people come close to winning is by glitching them all on a rock/roof/fence and slashing them through it. Otherwise there's simply no hope. Especially as very few well equipped people want to play it with the upkeep sapping finances.
« Last Edit: August 26, 2011, 07:40:59 pm by Overdriven »

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #21 on: August 26, 2011, 07:42:58 pm »
-1
Haha seriosuly? We tried it several times with huscarls on a bridge. They hacked through those before the 2h/poles behind even killed half of them. Anything less than that gets torn apart instantly.

The only times I've seen people come close to winning is by glitching them all on a rock/roof/fence and slashing them through it. Otherwise there's simply no hope. Especially as very few well equipped people want to play it with the upkeep sapping finances.

I'm trying to bring all the villages on the same level so the mode can be balanced accordingly. It's impossible to balance it if some villages are open fields and some are camp spots...

Offline blackrose_Baron_Geoff

  • Knight
  • ***
  • Renown: 54
  • Infamy: 57
  • cRPG Player
    • View Profile
Re: Defend the virgin victors!
« Reply #22 on: August 26, 2011, 07:44:42 pm »
+1


ya for a guy that made the game I am shocked that you don't know how hard it is
getting 200 gold a round with a 3k upkeep fighting mobs that rip through most people in
2 shots

Offline Nick_Trano

  • Peasant
  • *
  • Renown: 4
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Defend the virgin victors!
« Reply #23 on: August 26, 2011, 07:45:32 pm »
+1
Well... The ability to set up a shield wall and use tactics with your team makes DTV pretty fun. It would be pretty annoying to play if it was just running around in a field getting couched/mobbed.

Offline blackrose_Baron_Geoff

  • Knight
  • ***
  • Renown: 54
  • Infamy: 57
  • cRPG Player
    • View Profile
Re: Defend the virgin victors!
« Reply #24 on: August 26, 2011, 07:46:35 pm »
+1
Well... The ability to set up a shield wall and use tactics with your team makes DTV pretty fun. It would be pretty annoying to play if it was just running around in a field getting couched/mobbed.


AGREED !

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #25 on: August 26, 2011, 07:50:38 pm »
0
Sorry, Defend the Tower is not coming back.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Defend the virgin victors!
« Reply #26 on: August 26, 2011, 07:53:57 pm »
0
Sorry, Defend the Tower is not coming back.

Then make some of the later bots easier? There doesn't seem to be any difference in strength of bots ect between the different levels either. Merely the equipment they use. Which is a bit silly. Peasants should be weak like native campaign peasants, whilst the later ones should be a lot stronger. Or lower the upkeep costs for DTV so people with good equipment/higher levels actually want to play. I've stopped playing now that my 2h is level 26 and money sink upkeep kicked in with DTV.
« Last Edit: August 26, 2011, 07:56:41 pm by Overdriven »

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Defend the virgin victors!
« Reply #27 on: August 26, 2011, 07:57:37 pm »
-1
Yes, gain formula and some troop stats are going to change.
However it's not true that they have the same stats, there is a fairly big difference between the early and even the mid waves.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Defend the virgin victors!
« Reply #28 on: August 26, 2011, 07:59:26 pm »
0
Yes, gain formula and some troop stats are going to change.
However it's not true that they have the same stats, there is a fairly big difference between the early and even the mid waves.

Really? It's not very noticeable. Peasants and bandits can 2 hit you with a maul (that's whilst I'm in Druzhina Lamellar) just as quickly as the sea raiders can 2 hit you with a great axe, or vitez with the bardiche. The 1h obviously take longer to kill you, but then you just get spammed by a  super fast weaboo or face hugged by a shielder whilst they spam. Not to mention the excessive amount of knockdown weapons in DTV. Even nomads have extensive knock down capabilities with those maces and they can spam you better than weaboos.

Good to hear there will be some changes though.
« Last Edit: August 26, 2011, 08:02:13 pm by Overdriven »

Offline Alex_C

  • Knight
  • ***
  • Renown: 30
  • Infamy: 10
  • cRPG Player
    • View Profile
  • Faction: Guard of Istiniar
  • Game nicks: IG_Earl_Alexander
  • IRC nick: ISPCA_Alexanger