Alright. We all know that polearms have an interesting collision-detection for their overhead swings. And by that, I mean they don't hit teammates and only enemies.
Of course that is with anything using the polearm's overswing animation, so this includes the flamberge which is classified as a 2h.
Now, I did not see the hotfix. I have only heard some rumors, But all I heard was something vague about pole arms using an overhand thrust for a while and it being reverted. If this solution to the problem was already done and was unfavorable, let me know.
So, what is the possible solution to the pole arm issue (mainly the long spear)? Use the 2h animation for overhand swings on swinging weapons like pole axes, and give spears overhand thrust by replacing the pole overhand animation.
Something that simple would fix the broken aspect of ghosting through teammates, and add more diversity to the game -- while balancing long spears.
I haven't tested the way the 2h anim looks on poles yet, I can go test that in native though. SO maybe it looks awful and doesn't work.
Anyways, can a dev post regarding this? Was this the hotfix that was undone? Is this a possible solution prior to WSE implementation, or are we going to have to sit on our thumbs until then? As it is now, people are complaining that certain ~weapons~ are overpowered, when it is just a buggy collision detection on a specific animation. I don't want to see balance get fucked up in the name of not understanding the issue.