Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29836 times)

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Offline Teeth

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #255 on: August 31, 2011, 10:37:01 pm »
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Go chadz! Go rest of the dev team! Go beta testers! Go Stronghold!

Offline Deathwhisper

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #256 on: August 31, 2011, 11:07:17 pm »
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This looks great!

However, is it me or did the siege tower go through the wall in one of Varric's screenshots?

Offline okiN

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #257 on: August 31, 2011, 11:12:10 pm »
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Probably at least some parts of it. Warband doesn't exactly have realistic collisions.
Don't.

Offline H4rdn3ssKill3r

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #258 on: August 31, 2011, 11:22:37 pm »
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ME TOO PICK ME TOO.

but seriously, this sounds like freaking fun, its like playing stronghold (derp derp derp) but being the soldiers, also huge walls of archers raining down arrows on the attackers, god I can see it now.
f8uasdlöadk blablablababa lbalba
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Offline Oggrinsky

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #259 on: August 31, 2011, 11:42:14 pm »
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Looks like I chose a great time to get internet hooked up at my new place. This looks amazing by the way, thanks for all the hard work devs!

Offline Jarlek

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #260 on: August 31, 2011, 11:52:27 pm »
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If they could add Bots too then we would have a fucking Stronghold/Savage/DOTA mix! NERDGASM! But that would probably kill the servers xD
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Thovex

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #261 on: August 31, 2011, 11:53:17 pm »
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Sounds awesome chadz.
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Offline gazda

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #262 on: August 31, 2011, 11:57:48 pm »
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We are currently considering doing a not-closed-but-not-open-beta-either this weekend. Truth to be told, we simply can't test all of the game techniques with 10 players - the game is supposed to be played with 100 people :)

Not yet sure how we'll determine who will get access, as we only need 50 to 100 players, stay tuned.

you just gave me a boner  :)
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Offline Cosmos_Shielder

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #263 on: September 01, 2011, 12:29:20 am »
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I would be really pleased to help with beta testing this new game mode . It seems to be really interessant to play and i would be really proud of helping to improve it.

Offline [ptx]

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #264 on: September 01, 2011, 01:22:14 am »
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You know you want me there. The question is, do I want to be there?

Hmmm, well, i guess i kind of do. But i got other things to do this weekend, so, tough luck for you. :P

Offline Warcat

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #265 on: September 01, 2011, 03:53:48 am »
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If they could add Bots too then we would have a fucking Stronghold/Savage/DOTA mix! NERDGASM! But that would probably kill the servers xD

Of all the mods and game modes I've ever seen, this may be the least compatible for bots. If you didn't herd them around every five feet the would be constantly smashing into walls. There may be some way to have each prop come with its own AI mesh and alter all the ones around it to connect, but I doubt it.
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Offline Qilidj_Arslan

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #266 on: September 01, 2011, 04:28:37 am »
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Is the NA population illegible for that Beta?

Offline Vibe

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #267 on: September 01, 2011, 07:36:41 am »
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Pick me, for I am a veteran Natural Selection and Savage player!

Offline Jarlek

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #268 on: September 01, 2011, 11:54:14 am »
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Of all the mods and game modes I've ever seen, this may be the least compatible for bots. If you didn't herd them around every five feet the would be constantly smashing into walls. There may be some way to have each prop come with its own AI mesh and alter all the ones around it to connect, but I doubt it.
I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #269 on: September 01, 2011, 11:57:32 am »
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I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?


It's not that unreasonable. But many people don't have enough RAM for it.