Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29720 times)

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Offline Bobthehero

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Re: New Gamemode: Stronghold
« Reply #240 on: August 27, 2011, 05:19:16 am »
0
And I know I am a good fingerer goddamnit ):<
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Offline joey_bologna

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Re: New Gamemode: Stronghold
« Reply #241 on: August 27, 2011, 07:15:25 am »
-6
How about focusing on fixing the servers first? I don't know how many of us are having serious lag problems on the servers, but it gets to the point where it becomes unplayable. Why not get that shit fixed first? This is the only game I really play, but am getting tired of the non stop lag spikes, and am playing less and less. It also has nothing to do with my specs. I get 18mbps on average, and I don't lag on other games. I also see other posts, and it effects people with different hardware isps etc. Also I didn't have much of a problem with lag spikes until after the steam update screwed everything up and then dled the patch for crpg after that.

Offline Gheritarish le Loki

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Re: New Gamemode: Stronghold
« Reply #242 on: August 27, 2011, 03:13:18 pm »
+1
Also I didn't have much of a problem with lag spikes until after the steam update screwed everything up and then dled the patch for crpg after that.

Then you should ask Talesworld or Steam, but not chadz.

Offline Corrado_Decimo

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Re: New Gamemode: Stronghold
« Reply #243 on: August 27, 2011, 07:10:43 pm »
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Omg, must.. have.. full low-tier +3 set!

oh damn i thought i'd stop retiring!

i trade my mighty great maul for a mighty cudgel!

Offline Banok

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Re: New Gamemode: Stronghold
« Reply #244 on: August 30, 2011, 02:10:11 pm »
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sounds fun! reminds me of power struggle in crysis, where you have to hold power plants in a huge battlefield style map in order to get access to better weapons including nukes to blow up enemy base and win. like that but medievil ;)

power struggle = one of the funniest multiplayer modes ever imo.

lets just hope you can code this decent because I imagine it will be EXTREMELY hard.

Offline Polobow

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Re: New Gamemode: Stronghold
« Reply #245 on: August 30, 2011, 03:44:15 pm »
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I should consider looming my leather gloves.

Offline Aelfwine

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Re: New Gamemode: Stronghold
« Reply #246 on: August 31, 2011, 12:51:25 am »
0
is this true? i have the weird feeling this is a huge troll topic :mrgreen:
i'm playing stronghold kingdoms right now.. playing m&b and stronghold at the same time, no more hopes of getting back to some sort of life :cry:

Offline Varric

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Re: New Gamemode: Stronghold
« Reply #247 on: August 31, 2011, 01:31:58 am »
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http://imgur.com/a/fuqvK#IrvDW

Various antics of today's test.

Offline Tennenoth

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Re: New Gamemode: Stronghold
« Reply #248 on: August 31, 2011, 01:35:34 am »
0
http://imgur.com/a/fuqvK#IrvDW

Various antics of today's test.

That spawn rape thing should be sorted out. Was great fun though, the build mechanism and the way everything works is quite easy to work out with a bit of guidance, I think a little page on how things work would be all that was needed to get people with my intelligence level running around on it successfully!

Some great stuff in the Stronghold, with a group of 60 vs 60, if the fps issues are sorted will be tremendous fun. I can't wait for the full release let alone playing the beta again!

Edit: Some great screens there Varric.
« Last Edit: August 31, 2011, 01:41:41 am by Tennenoth »
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Offline DrKronic

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Re: New Gamemode: Stronghold
« Reply #249 on: August 31, 2011, 02:28:23 am »
0


that sounds crazy I like it, all for different game modes whatever may become of that
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Offline Mushy

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Re: New Gamemode: Stronghold
« Reply #250 on: August 31, 2011, 02:47:57 am »
+1
Finally, people getting E-boners over something NOT strat related.

Good job!

Offline Warcat

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Re: New Gamemode: Stronghold
« Reply #251 on: August 31, 2011, 03:26:12 am »
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Was fun, however as seen from the pics, their were some flaws in the exp gain system.
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Offline chadz

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #252 on: August 31, 2011, 10:25:31 pm »
+3
We are currently considering doing a not-closed-but-not-open-beta-either this weekend. Truth to be told, we simply can't test all of the game techniques with 10 players - the game is supposed to be played with 100 people :)

Not yet sure how we'll determine who will get access, as we only need 50 to 100 players, stay tuned.

Offline Banok

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #253 on: August 31, 2011, 10:27:32 pm »
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Well you'll have to cancel it. Im going away this weekend!

Offline Kafein

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Re: New Gamemode: Stronghold - Semi-public beta this weekend
« Reply #254 on: August 31, 2011, 10:32:19 pm »
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Mememe !

I played savage back then  :D