Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 27739 times)

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Offline Meow

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Re: New Gamemode: Stronghold
« Reply #210 on: August 26, 2011, 01:15:34 am »
0
yeah no lies from my side except it's about bans or kick or something like that.

Offline Jarlek

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Re: New Gamemode
« Reply #211 on: August 26, 2011, 02:11:50 am »
-1
we germans will win this one. finally we can have the wall again. Thanks chadz <3
You sure? I got some chinese friends who would like to argue that. Time to get them hooked on cRPG!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Meow

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Re: New Gamemode: Stronghold
« Reply #212 on: August 26, 2011, 02:26:03 am »
-1
YOUR WALLS!

They do exist...  :shock:
just don't expect too much.
they might look crappy at a later state of production  :mrgreen:

Offline MrShovelFace

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Re: New Gamemode: Stronghold
« Reply #213 on: August 26, 2011, 05:24:53 am »
-1
The gamemode is called Stronghold. Natural Selection
It's played on a large, random plains maps
Your objective is to kill the enemy dummy (+1 multi) spawn
Your objective is to protect your own dummy (multi = down to 1) spawn
One round should take between 60 and 90 5 to 60 minutes.
There are 8 Resource spots scattered over the map(=Mines) nods.
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs Turret factory, turrets,, etc.
With those resources, you can upgrade your Mines so they give resources faster nods so they are protected.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)Armory, Weapons labs, High tec. lab, etc
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps factory allow production of Siege equipment away from your base,
Chapel Comm allows spawning away from your base.
There was allso personal upgrades that you can buy with points, points are given by killing enemys one point per kill, the higher tier upgrades can cost tens of points.
Upgrades like better armor, jet packs,horses, weapons, speed athletics, etc

Yeah i loved that HL mod.
Looking forward to this one as well.


yes Civilian is correct edited

i loled
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Offline Digglez

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Re: New Gamemode: Stronghold
« Reply #214 on: August 26, 2011, 05:29:06 am »
0
NS is one of the most underated and underplayed mods ever

Offline Kelugarn

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Re: New Gamemode: Stronghold
« Reply #215 on: August 26, 2011, 06:54:30 am »
-1
Also like Empires mod for HL2, if anyone played that
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Offline Skurcey

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Re: New Gamemode: Stronghold
« Reply #216 on: August 26, 2011, 01:41:43 pm »
-1
=BoB= Only the petals of fire will give me peace ***
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Offline Radament

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Re: New Gamemode: Stronghold
« Reply #217 on: August 26, 2011, 02:26:52 pm »
-1
i touched myself reading this.
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Offline Tydeus

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Re: New Gamemode: Stronghold
« Reply #218 on: August 26, 2011, 05:21:54 pm »
-2
Quote
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
Wonder how long it'll take people to stop playing this mode altogether when they get fed up with balance because they're stuck with a 1x for an hour straight. This game mode is doomed to fail simply because of that.

As for the equipment stuff, how does any of this fit into a mod with persistent characters and items. You're essentially removing their items for this game mode it seems. Why would people play this when it takes them 80 hours to get heirlooms they couldn't use in this game mode?
chadz> i wouldnt mind seeing some penis on my character

Offline Gheritarish le Loki

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Re: New Gamemode: Stronghold
« Reply #219 on: August 26, 2011, 05:33:08 pm »
-1
Why would people play this when it takes them 80 hours to get heirlooms they couldn't use in this game mode?

For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.

Offline Jarlek

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Re: New Gamemode: Stronghold
« Reply #220 on: August 26, 2011, 07:07:13 pm »
-1
For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.
I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Tydeus

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Re: New Gamemode: Stronghold
« Reply #221 on: August 26, 2011, 07:35:04 pm »
-1
I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.
Sadly you're both too dense to understand what was meant.

Simply put, it's a matter of how many people would be willing to populate these servers knowing that. I didn't state it because of personal reasons. You idiots may understand and enjoy your simple idea of "fun" but you're too closed minded to realize that the other half of this community really likes having and playing with their looms. It's not a matter of what an individual wants, it's a matter of what crpg is(what the community expects and wants) and what this game mode does.

I was simply pointing out the contradiction that this game mode, or rather, that tiny little mechanic, creates.
chadz> i wouldnt mind seeing some penis on my character

Offline Blondin

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Re: New Gamemode: Stronghold
« Reply #222 on: August 26, 2011, 08:09:19 pm »
0
Sadly you're both too dense to understand what was meant.

Simply put, it's a matter of how many people would be willing to populate these servers knowing that. I didn't state it because of personal reasons. You idiots may understand and enjoy your simple idea of "fun" but you're too closed minded to realize that the other half of this community really likes having and playing with their looms. It's not a matter of what an individual wants, it's a matter of what crpg is(what the community expects and wants) and what this game mode does.

I was simply pointing out the contradiction that this game mode, or rather, that tiny little mechanic, creates.

There is a difference between playing with loom for fun and playing for loom, i have looms and i like to play with, but i often change weapon (depends on type pierce, cut, blunt), and i don't see any problem to play without for a new mod. There is plenty of things to do in this mod, many thing for making you forgot about your looms, and i'm not sure that looms will have any use or interest in this mod, this is more a matter of managing and strategy.

Offline Tears of Destiny

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Re: New Gamemode: Stronghold
« Reply #223 on: August 26, 2011, 08:15:26 pm »
0
Looms or no looms,  the game mode will be awkward in not allowing you to use your "identity" of items, and as a person who has a main of an archer, out of all the bows only 3 are not garbage... and something tells me that those bows will not be easily attainable like all top-level stuff in this game mode.

While the game mode can be fun for a bit, the 60-90 minute per round gig will be murder for ost players, and this will likely turn into a DTV (few players), especially since if you are not using your stuff then I don't see how upkeep will factor into it, and thus the xp/cash reward will be abysmally small.

I can understand fun, but I can see where Tydeus is coming from. You built your character to use certain things, and being handed a cookie cutter platter instead of your usual custom toolbox is going to be putting off a few folks.
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Offline chadz

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Re: New Gamemode: Stronghold
« Reply #224 on: August 26, 2011, 08:19:18 pm »
+1
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.