Author Topic: Gamemode Stronghold - beta this evening?(CET)  (Read 29717 times)

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Offline chadz

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Re: New Gamemode: Stronghold
« Reply #150 on: August 24, 2011, 01:54:13 pm »
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When can we expect to try out this new gamemode?

I'd usually say when it's done... but I think we all know it will be before...

Offline Corwin

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Re: New Gamemode: Stronghold
« Reply #151 on: August 24, 2011, 02:02:25 pm »
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I'd usually say when it's done... but I think we all know it will be before...
I heard rumor that you GTX cRPG.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Yaron

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Re: New Gamemode: Stronghold
« Reply #152 on: August 24, 2011, 02:03:05 pm »
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M&B: Minecraft ?

btw: destryoing dummy is only + 1 ? but one games last 60-90 minutes?

So you have to play this game mode at least 5 hours to gain x5 ? o.o
Quote
[21:11] <chadz>   i intend to give the 0 army guys a man for free though
[21:12] <chadz>   there will be fun "WTF? I LOST TO ONE GUY BECAUSE NO ONE OF MY TEAM SHOWED UP" threads
[21:12] <chadz>   which will result in me laughing
[21:12] <chadz>   and a happy chadz is a coding chadz

Offline SchokoSchaf

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Re: New Gamemode: Stronghold
« Reply #153 on: August 24, 2011, 02:13:04 pm »
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M&B: Minecraft ?

btw: destryoing dummy is only + 1 ? but one games last 60-90 minutes?

So you have to play this game mode at least 5 hours to gain x5 ? o.o

Guess, the dummy is respawning all the time and if you manage to kill it multiple times in one game you'll get your x5.
määääääääääh!

Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #154 on: August 24, 2011, 02:13:40 pm »
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I have a question. If you take a look at Natural Selection of example, there's only one commander who builds stuff. How many, who and how will it be determined who is allowed to build stuff?

Offline Paul

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Re: New Gamemode: Stronghold
« Reply #155 on: August 24, 2011, 02:17:14 pm »
+1
I think chadz' initial idea was to allow everyone to build but no individual will be able to afford it on his own. Then the existing battalion system can be used. The battalion commander would get the gold from his battalion members and would actually be able to build.
« Last Edit: August 24, 2011, 02:18:27 pm by Paul »

Offline Opium.dk

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Re: New Gamemode: Stronghold
« Reply #156 on: August 24, 2011, 02:20:14 pm »
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I thought this was a troll.
(click to show/hide)

Offline Vibe

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Re: New Gamemode: Stronghold
« Reply #157 on: August 24, 2011, 02:25:00 pm »
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I think chadz' initial idea was to allow everyone to build but no individual will be able to afford it on his own. Then the existing battalion system can be used. The battalion commander would get the gold from his battalion members and would actually be able to build.

Nice, very nice. Thanks for the answer.

Offline Prpavi

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Re: New Gamemode: Stronghold
« Reply #158 on: August 24, 2011, 02:31:18 pm »
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uh nice idea for the gamemode but i dread relying on ppl who are not on my TS cuz it usually never works. its a freaking miracle if you are able to arganise ppl in regular battles just to change the headless run from spawn in one and only one direction. making them run headless in a different way is a miracle to say the least, making a shield wall wow u must be messiah.



And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Tomas

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Re: New Gamemode: Stronghold
« Reply #159 on: August 24, 2011, 02:32:35 pm »
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Guess, the dummy is respawning all the time and if you manage to kill it multiple times in one game you'll get your x5.

So basically it would be a new round everytime the dummy dies but all the previously built walls, etc are kept between rounds?

Offline Overdriven

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Re: New Gamemode: Stronghold
« Reply #160 on: August 24, 2011, 02:35:09 pm »
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That is my major concern. Organising pubbies for this. Would be great fun when banner balanced with your clan mates. But relying on pubbies to do things properly would be painful.

Offline Camaris

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Re: New Gamemode: Stronghold
« Reply #161 on: August 24, 2011, 02:36:57 pm »
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NOOOO!!!  :cry:

The mode looks like a great idea for clan scrims. I'm not sure if it will work for random people. It looks like there will be too much trouble with people doing things in wrong ways accidentally and on purpose.

It will work for those randompeople who are able to work together with clans on the servers.
Even now i know some people wearing regulary our banner and behaving like clanmembers without being in clan or in our ts.
You dont have to be a genius to do simple basics of teamwork. Unfortunatly you shouldnt be dumb either.

Offline dynamike

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Re: New Gamemode: Stronghold
« Reply #162 on: August 24, 2011, 04:42:42 pm »
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Awesome concept, sounds fun!

It would be great to appoint a commander on each side that can see the troop status/location and issue orders. This would allow for at least SOMEWHAT organized pubbie matches.

As for the issue of multiplier: I am pretty sure that the multiplier will change dynamically throughout a game. When the "HQ" of a side is capped, it should adjust accordingly right away.
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Lichen

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Re: New Gamemode: Stronghold
« Reply #163 on: August 24, 2011, 05:18:53 pm »
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This mode reminds me of capture the island mode in operation flashpoint which was amazingly awesome and the main reason I played. Only thing is if some other thing of real importance/significance than a dummy would be used as what you need to protect that'd be cool. Maybe a NPC king, princess etc.

uh nice idea for the gamemode but i dread relying on ppl who are not on my TS cuz it usually never works. its a freaking miracle if you are able to arganise ppl in regular battles just to change the headless run from spawn in one and only one direction. making them run headless in a different way is a miracle to say the least, making a shield wall wow u must be messiah.
Just use teamchat.

Offline Teeth

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Re: New Gamemode: Stronghold
« Reply #164 on: August 24, 2011, 05:29:19 pm »
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I'm really impressed with the coding abilities of chadz and the rest of the dev team. You truly have the skills to make something extraordinary. And you  guys are not bend on earning money so you guys actually try new things and come up with creative ideas.

First Strategus makes me think of Lords of the Realms and now he makes a Stronghold inspired game mode. chadz, I love your taste in games!

I wish you the best of luck on this project and I really hope it works out.