Poll

Good or bad idea?

Good
21 (44.7%)
Bad
14 (29.8%)
Bad
5 (10.6%)
Bad
3 (6.4%)
Bad
4 (8.5%)

Total Members Voted: 47

Author Topic: Lower Weapon Switching Speed  (Read 2168 times)

0 Members and 1 Guest are viewing this topic.

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Lower Weapon Switching Speed
« on: January 22, 2011, 06:08:35 pm »
0
I think this would help reduce the recent flood of hybrid throwers while still not punishing the pure throwers who've been throwing since long before the patch and are fairly well balanced. For a mainly melee character, throwing should be something that they do from a slight distance before really getting into combat. Not something that they switch back and forth from in the middle of a fight when their opponent takes one step back.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Lower Weapon Switching Speed
« Reply #1 on: January 22, 2011, 07:51:59 pm »
0
This also would affect those who switch out to a pike to go against Cavalry. If you want to slow down weapon switch speed, then slow down horses by the same percentage.  :shock:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Bcleary

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
  • Forever a bandit
    • View Profile
  • Game nicks: Dughan
Re: Lower Weapon Switching Speed
« Reply #2 on: January 22, 2011, 08:02:54 pm »
0
Rumblood is right, you are not seeing all the ramifications of this.
This would affect anyone switching weapons to try and stop cavalry
This would affect anyone switching weapons to an axe to destroy shields or a blunt to crushthrough

This would affect bowman or crossbowman switching when being charged
"For the woodlands"
We shall rise again one day

Offline Welcome_To_Hell

  • Noble
  • **
  • Renown: 10
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: nK / Northern Empire
Re: Lower Weapon Switching Speed
« Reply #3 on: January 22, 2011, 08:05:22 pm »
0
Whaaa?

Just have your teammates cover you or find a rock or a tree or any other object. Instead of spam switching all the time.

It would obviously also effect horse archers who have melee weapons, they could not just switch between the to so fast.


Offline Raskolnikov

  • Peasant
  • *
  • Renown: 4
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Lower Weapon Switching Speed
« Reply #4 on: January 22, 2011, 08:49:35 pm »
0
If you're up against a thrower hybrid, why not just press your attack? Why back-up and give them time and space to use their ranged weapons? Chances are that their melee skills are weaker than yours because of the very fact that they've chosen a hybrid class!

Offline AdNecrias

  • Peasant
  • *
  • Renown: 6
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Enuma Elish, Thar the Unready
Re: Lower Weapon Switching Speed
« Reply #5 on: January 22, 2011, 08:58:36 pm »
0
Whaaa?

Just have your teammates cover you or find a rock or a tree or any other object. Instead of spam switching all the time.

It would obviously also effect horse archers who have melee weapons, they could not just switch between the to so fast.

You've discovered my secret!

I am doomed.
visitors can't see pics , please register or login

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Lower Weapon Switching Speed
« Reply #6 on: January 23, 2011, 06:01:47 am »
0
Rumblood is right, you are not seeing all the ramifications of this.

I didn't mention them in the first post, but yes, I have thought of those ramifications.

This would affect anyone switching weapons to try and stop cavalry.

If you know there's cavalry in the area, don't wait till the last second to magically pull your pike out of your butt. Pull it out a second or so in advance.

This would affect anyone switching weapons to an axe to destroy shields or a blunt to crushthrough

Is it so  hard to just make up your mind on what weapon you're going to use a second or two before you get in the middle of a fight?

This would affect bowman or crossbowman switching when being charged

Again, don't wait till the very last second to switch weapons to melee. I'm not asking for switching to be removed(My main typically switches from HA to lancer, very useful againist lone pike/shielders), just saying it should be slowed to a slightly slower more realistic speed like what they did to archers.

If you're up against a thrower hybrid, why not just press your attack? Why back-up and give them time and space to use their ranged weapons? Chances are that their melee skills are weaker than yours because of the very fact that they've chosen a hybrid class!

Most of them are built around melee with just their extra points put into throwing, put that in such large numbers and it becomes dangerous. (The reason archers are still effective, they slowly drain people of health till one of em gets the kill) surely you've noticed more axes flying around recently. Of course another possible way to help this problem is to make wpf have a larger impact in the aim.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline DarkFox

  • Knight
  • ***
  • Renown: 42
  • Infamy: 11
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Lower Weapon Switching Speed
« Reply #7 on: January 23, 2011, 11:13:54 am »
0
Was already suggested by someone,and I think this idea is great,people will choose the moment to change the weapon wisely.Also you can make switching speed depended on weapon weight,for example it will be easier for archer to take out short sword then some heavy great sword.
Quote
If you're up against a thrower hybrid, why not just press your attack? Why back-up and give them time and space to use their ranged weapons? Chances are that their melee skills are weaker than yours because of the very fact that they've chosen a hybrid class!
Easy to say,first second he change his weapon,second,throwing lance already in your head.Throwing weapon is secondary weapon,to protect yourself from cav,to weaken shields,to kill enemy (mostly archer) that trying to escape.Not to make such "suprises".
Quote
This would affect anyone switching weapons to an axe to destroy shields or a blunt to crushthrough
Never understood people who cant kill a shielder with sword.

Offline Erika_Furudo

  • Peasant
  • *
  • Renown: 7
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Lower Weapon Switching Speed
« Reply #8 on: January 23, 2011, 12:19:31 pm »
0
Never understood people who cant kill a shielder with sword.
It's not about that you can't beat them, Its that it takes too long.

Lets say for example; That this shielder, for some reason, walks around with 3 shields.

If you are good at manual blocking so can you take him down, but it will take ages.
During that time so could his teammates and suchs appear.
Therefor you kinda want to get him down fast so you don't get overwhelmed, if you are playing for example a siege map.

Offline Aylgifia_bouli

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: pecores
  • Game nicks: ALL THE BOULIs AND BOULAs
Re: Lower Weapon Switching Speed
« Reply #9 on: January 23, 2011, 12:46:11 pm »
0

If you know there's cavalry in the area, don't wait till the last second to magically pull your pike out of your butt. Pull it out a second or so in advance.


That's exactly the problem man ,  what cav would rush a guy with a pike ? 
It's all about speed and surprise , you take out the pike at the last moment and you kill the cav
Otherwise you're just a useless pikeman running around without shield , cavs will just avoid you with a rather large safe distance
 SEE YOU ON THE FIELD (where i'll KILL YOU :twisted: for starting this useless topic)
BB
boulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouliboulibouli

Offline Welcome_To_Hell

  • Noble
  • **
  • Renown: 10
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: nK / Northern Empire
Re: Lower Weapon Switching Speed
« Reply #10 on: January 23, 2011, 03:47:15 pm »
0
Pretending to be afk than pull out a pike out of your ass at the last second scenes are more retarded than hilarious.

The whole point of having a pike out is to tell cavalry not to get too close to you meaning protecting a set of teammates around you that are perfect cavalry targets aka archers, crossbowmen, peasants and other unaware teammates.

Having pike man move on the flanks creates a hefty anti cav blob hence they cant ride through and bump everyone before they can return fire. 
« Last Edit: January 23, 2011, 03:48:31 pm by Welcome_To_Hell »

Offline Ache

  • Peasant
  • *
  • Renown: 4
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: Lower Weapon Switching Speed
« Reply #11 on: January 23, 2011, 04:03:27 pm »
0
It's not about that you can't beat them, Its that it takes too long.

Lets say for example; That this shielder, for some reason, walks around with 3 shields.

If you are good at manual blocking so can you take him down, but it will take ages.
During that time so could his teammates and suchs appear.
Therefor you kinda want to get him down fast so you don't get overwhelmed, if you are playing for example a siege map.
There are much better ways to take someone with shield down than the good old attack,block game, if you are too stupid for things like feinting or spam :D you should not take a 2h sword.
Lowering the weapon switch speed is stupid and senseless.
When a thrower with shield changes from throwing weapon to his melee weapon you always have enough time to hit him in his face while he is changing.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Lower Weapon Switching Speed
« Reply #12 on: January 24, 2011, 02:07:32 am »
0
I didn't mention them in the first post, but yes, I have thought of those ramifications.

If you know there's cavalry in the area, don't wait till the last second to magically pull your pike out of your butt. Pull it out a second or so in advance.

Is it so  hard to just make up your mind on what weapon you're going to use a second or two before you get in the middle of a fight?

Again, don't wait till the very last second to switch weapons to melee. I'm not asking for switching to be removed(My main typically switches from HA to lancer, very useful againist lone pike/shielders), just saying it should be slowed to a slightly slower more realistic speed like what they did to archers.

Most of them are built around melee with just their extra points put into throwing, put that in such large numbers and it becomes dangerous. (The reason archers are still effective, they slowly drain people of health till one of em gets the kill) surely you've noticed more axes flying around recently. Of course another possible way to help this problem is to make wpf have a larger impact in the aim.

Theory is great, actual gameplay may vary  :rolleyes:

At a charging horse, you can fire your last arrow at around 25 yards and not have enough time to get your polearm switched out. That's quite a distance.

How about if you are a 1hs coming up against a 2h spammer and decide to drop the shield for the full speed of your 1hander? But then an archer starts shooting so you roll your shield back up again?
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Adhonis

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Adonis Adonis_of_Phoenicia Achtung_Panzer
Re: Lower Weapon Switching Speed
« Reply #13 on: January 24, 2011, 07:10:05 pm »
0
Idk whats the problem about hybrid thrower/1h/2h... There is not that much time to switch and make a HS. And hell, a shield its almost a must if you are not a tinycan so you dont really have that much problems about throwers.

Im 2h/thrower and if you increase the time for switching I will be in dangerous all time. Im switching constantly to shield/throw to avoid being shot. So wats the point of increase switching time? Giving archers more time to shoot 2h?


Most of new throwers are almost pure throwers with 2h. Im on the opposite. If you dont wanna die vs a thrower get a shield. Its what i did
« Last Edit: January 24, 2011, 07:11:09 pm by Adhonis »
"E tan, e epi tan"
"Come home with your shield or upon it”-  Spartan woman to her son.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Lower Weapon Switching Speed
« Reply #14 on: January 24, 2011, 08:13:51 pm »
0
If you know there's cavalry in the area, don't wait till the last second to magically pull your pike out of your butt. Pull it out a second or so in advance.
By which time the cav guy will have killed someone without a pike.