Rumblood is right, you are not seeing all the ramifications of this.
I didn't mention them in the first post, but yes, I have thought of those ramifications.
This would affect anyone switching weapons to try and stop cavalry.
If you know there's cavalry in the area, don't wait till the last second to magically pull your pike out of your butt. Pull it out a second or so in advance.
This would affect anyone switching weapons to an axe to destroy shields or a blunt to crushthrough
Is it so hard to just make up your mind on what weapon you're going to use a second or two before you get in the middle of a fight?
This would affect bowman or crossbowman switching when being charged
Again, don't wait till the very last second to switch weapons to melee. I'm not asking for switching to be removed(My main typically switches from HA to lancer, very useful againist lone pike/shielders), just saying it should be slowed to a slightly slower more realistic speed like what they did to archers.
If you're up against a thrower hybrid, why not just press your attack? Why back-up and give them time and space to use their ranged weapons? Chances are that their melee skills are weaker than yours because of the very fact that they've chosen a hybrid class!
Most of them are built around melee with just their extra points put into throwing, put that in such large numbers and it becomes dangerous. (The reason archers are still effective, they slowly drain people of health till one of em gets the kill) surely you've noticed more axes flying around recently. Of course another possible way to help this problem is to make wpf have a larger impact in the aim.