Author Topic: High STR/IF/Armor combo  (Read 2142 times)

0 Members and 3 Guests are viewing this topic.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
High STR/IF/Armor combo
« on: August 21, 2011, 06:12:08 am »
+6
Ever since the damage soak values were tweaked to reduce randomness, high strength and ironflesh values on players with at least medium-high armor could essentially juggernaut their way through the battlefield.

My 8 IF, 27 strength character with medium-high level armor can take at least 4-5 hits on average before dying. If a swing doesn't hit my head with speed bonus, I will only get ~ 20% damage or so. This is with ~50 head/body armor.

I believe the change in armor soak values were a good thing, but some other aspects also needed to be tweaked in response.


The solution I propose involves halving the amount of extra HP you get from raising strength, if at all possible. Ever since the armor tweak, the value of a single hitpoint has increased, due to less damage and less glancing favoring tank-based play to survive those hits since they won't bounce.

Those extra hitpoints (with IF) let you survive like 1 extra swing in the past, yet now those same hitpoints would let you survive 2-3 more hits.

Therefore, I came to the conclusion that the amount of HP added just by raising strength is too much, since it's a lot of added value (compared to before) for free.


What do people think about that?

-You still get some HP from strength, but not as much.
-This wouldn't really affect any gameplay mechanics or abilities/equipment. It would just make the difference in HP more reasonable.
-HP would be a little less extreme between Agi and Strength users.

However...

-This might make ironflesh more valuable, but you have to sacrifice points to raise ironflesh.
-This will also make everyone easier to kill.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: High STR/IF/Armor combo
« Reply #1 on: August 21, 2011, 08:25:08 am »
0
or put in a third attribute: constitution and move IF skill to CON


Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: High STR/IF/Armor combo
« Reply #2 on: August 21, 2011, 09:37:49 am »
+3
or you buff agi build so that they aren't so crap

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: High STR/IF/Armor combo
« Reply #3 on: August 21, 2011, 11:47:33 am »
+6
lol , i remember people wanting to buff IF not so long ago. You shouldn't touch IF, but rather nerf the armor heirlooms imo.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: High STR/IF/Armor combo
« Reply #4 on: August 21, 2011, 12:05:52 pm »
0
Agility should get a buff, I'm going to think about some options for buffing it and make a thread about that.

or put in a third attribute: constitution and move IF skill to CON
That would be rather hard to balance out, would majorly change this whole game, and I think the devs aren't looking for such radical changes right now.
« Last Edit: August 21, 2011, 12:07:21 pm by SgtTeeh »

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: High STR/IF/Armor combo
« Reply #5 on: August 21, 2011, 05:02:27 pm »
0
lol , i remember people wanting to buff IF not so long ago. You shouldn't touch IF, but rather nerf the armor heirlooms imo.

Agreed.

Also make AGI worthy again. For god's sake.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: High STR/IF/Armor combo
« Reply #6 on: August 22, 2011, 04:16:16 am »
0
Agility should get a buff, I'm going to think about some options for buffing it and make a thread about that.
That would be rather hard to balance out, would majorly change this whole game, and I think the devs aren't looking for such radical changes right now.
I must say, I don't think adding CON would be hard to balance out. It would also make classes more diverse int he way you could build! I like the idea, thinking on it.
People could have their glass cannons (mostly strength, some agi), Their tanks (mostly con, some strength/agi), Dancers (mostly agi, some strength), etc, etc, etc. all the combinations.

It would add some awesome spice to the game. Of course the initial balancing could be problematic, I think it would be very easy to balance out. Lowering weapon requirements of strength would also help in that scenario, to make more build types possible.

as for implementing this? >1% chance
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Kalam

  • Duke
  • *******
  • Renown: 697
  • Infamy: 163
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • Never do an enemy a small injury.
    • View Profile
  • Faction: Linebreakers
  • Game nicks: Cavalieres_Midnighter, Dunsparrow
  • IRC nick: Kalam
Re: High STR/IF/Armor combo
« Reply #7 on: August 22, 2011, 04:19:34 am »
+1
Agreed.

Also make AGI worthy again. For god's sake.

Noooo. Everything should be kept as is. I like being a unique snowflake. (relatively)

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: High STR/IF/Armor combo
« Reply #8 on: August 22, 2011, 08:40:58 am »
0
That would be rather hard to balance out, would majorly change this whole game, and I think the devs aren't looking for such radical changes right now.

A design where 1 attribute, STR, increases both damage given and damage taken is BAD.  Game would be radically change to become MORE AWESOME if CON was added

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: High STR/IF/Armor combo
« Reply #9 on: August 22, 2011, 07:01:36 pm »
+1
Perhaps CON would be cool yes ;) But it would need a lot of changes.
If CON would ever be added it should be difficulty for Armor and requirement for IF.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: High STR/IF/Armor combo
« Reply #10 on: August 22, 2011, 07:02:46 pm »
0
I actually like this Constitution thingy.

Yeah, maybe it would bring new problems, but at least it would make STR less overpowered, it already gives too much.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: High STR/IF/Armor combo
« Reply #11 on: August 22, 2011, 07:06:55 pm »
0
One thing is that probably 30 lvl arent enough then anymore.
But just a guess.

Offline Lezard

  • Knight
  • ***
  • Renown: 66
  • Infamy: 9
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
Re: High STR/IF/Armor combo
« Reply #12 on: August 22, 2011, 07:27:03 pm »
-1
lol , i remember people wanting to buff IF not so long ago. You shouldn't touch IF, but rather nerf the armor heirlooms imo.

This.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: High STR/IF/Armor combo
« Reply #13 on: August 22, 2011, 07:45:35 pm »
0
Actually, the agi average seem to be roughly 21 now, as people begin to understand they don't bounce anymore, and archer/xbow classes have higher agi standards than melee. At least this is the case on EU servers. And most high profile 2h/polearms are 18/21.


So I really don't understand why are people still ranting this "str is OP" nonsense. It wasn't before and it got nerfed.


However, adding a CON attributes seems like a good idea to me. Increasing diversity and all that. But just taking features from STR isn't going to produce a balanced game at all.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 799
  • Infamy: 840
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: High STR/IF/Armor combo
« Reply #14 on: August 22, 2011, 08:25:24 pm »
0
STR is much more useful than AGI atm but on EU servers you'll get ripped to shreds if you go full STR.

Full STR is only for NA servers. On EU make balanced build.