Poll

Would you like to see (12th-16th century) Turkish items in cRPG ?

Yes, these items will increase the variety in game.
191 (83.8%)
No, they are unnecessary.
37 (16.2%)

Total Members Voted: 228

Author Topic: Add Turkish / Seldjuk Items  (Read 13823 times)

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Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #75 on: August 30, 2011, 02:08:05 pm »
0
Shall I lock the poll or do we need more yes votes? :)

I think this enough for add items.
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Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #76 on: September 03, 2011, 08:47:21 am »
0
Unttnz  8-)
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Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #77 on: September 03, 2011, 11:58:02 pm »
0
Indeed we forgot. I will keep this topic up to date, so that if devs claim to forget the public attention, I shall be on the righteous side :)

Offline Tzar

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Re: Add Turkish / Seldjuk Items
« Reply #78 on: September 04, 2011, 01:34:54 am »
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Dunno why chadz is keeping all sorts of bad ass models out of the mod  :P
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #79 on: September 04, 2011, 01:57:38 am »
0
File size limit, textures limit, not wanting to please turk people.
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Offline Myltinous

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Re: Add Turkish / Seldjuk Items
« Reply #80 on: September 04, 2011, 04:00:56 pm »
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Expessially the last one  :D
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Offline Tzar

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Re: Add Turkish / Seldjuk Items
« Reply #81 on: September 04, 2011, 09:11:29 pm »
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File size limit, textures limit, not wanting to please turk people.

Heh funny...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #82 on: September 04, 2011, 09:18:34 pm »
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I forgot to mention item quantity limit, considering that every heirloomed and damaged version of an item is a different item in the file, its means that every new piece of gear equals to 5-6 items in said file.
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Offline DrKronic

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Re: Add Turkish / Seldjuk Items
« Reply #83 on: September 04, 2011, 10:10:57 pm »
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remove wooden stick some other crap items me likey
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!

Offline Tzar

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Re: Add Turkish / Seldjuk Items
« Reply #84 on: September 04, 2011, 10:50:41 pm »
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remove wooden stick some other crap items me likey

^

This there are tons of crappy none used items and clothing he can remove
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #85 on: September 04, 2011, 11:38:12 pm »
+1
Yea there are tons of crappy unused gear. Noone would realize if they are gone.

Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #86 on: September 07, 2011, 09:55:12 am »
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142
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Offline Qartal

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Re: Add Turkish / Seldjuk Items
« Reply #87 on: September 07, 2011, 10:05:57 am »
+1
Hey i'd love to see these items in-game. Especially helmets can add hell of a diversity and lets be honest... they rock :). So +1 for adding them. Great work Dede btw.

Offline Reyiz

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Re: Add Turkish / Seldjuk Items
« Reply #88 on: September 10, 2011, 02:34:24 pm »
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144!

Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #89 on: September 10, 2011, 05:54:13 pm »
0
DEAR DEVS,

Add these items along with the new strategus update. The time is about right.