Poll

Would you like to see (12th-16th century) Turkish items in cRPG ?

Yes, these items will increase the variety in game.
191 (83.8%)
No, they are unnecessary.
37 (16.2%)

Total Members Voted: 228

Author Topic: Add Turkish / Seldjuk Items  (Read 13778 times)

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Offline Argoth

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Re: Add Turkish / Seldjuk Items
« Reply #90 on: September 10, 2011, 07:04:56 pm »
0
I guess, add them, I want to kill some muslims......   :twisted:

Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #91 on: September 10, 2011, 07:33:51 pm »
0
File size limit, textures limit, not wanting to please turk people.
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Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #92 on: September 11, 2011, 03:00:22 pm »
0
Bobthehero, what do u know about models ?

They are fixed and already LoD'ed. We wait last 6 month for "Copy" + "Paste"

Dede always use last technology and he's graphicer.
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Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #93 on: September 11, 2011, 07:12:43 pm »
0
I know stuff about modding Warband because I had Warband and Mount and Blade for about 3 years, and I am very active on the Taleworlds forums, you can gather a lot of info about how the game works.

Now there is this mod, Prophesies of Pendor, where they specificy how people should NOT add new item to the mod, since its very close to the item limit and adding any more may results in crashes, I took a look at the cRPG item file, there is a fucking ton of items, considering that for 1 item you need to create 6-7 version for the heirlooms and broken version, you can see how quickly that can fill up an item list.
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Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #94 on: September 11, 2011, 07:32:53 pm »
0
That's ok, we can delete some items on mod. For example Short Tunic, Red Shirt, Red Tunic, Green Tunic, Blue Tunic, White Tunic have same spesifications and useless. We have too many girl items and these are really bad. I think we can delete some girl items (5 item delete and make 1 strong item) and make new a strong armor for only girls.

I think head armors easy for delete, crpg have too many useless head armor.
« Last Edit: September 11, 2011, 07:34:39 pm by OttomanSniper »
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Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #95 on: September 11, 2011, 07:35:11 pm »
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There are a lot of low quality items in the game, what is more there are same models with different colors. I truly believe that no one will be against replacing those with new items in the game.

Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #96 on: September 11, 2011, 08:07:51 pm »
0
Now I am not 100% sure about this one, but you can remove all the native item on the list, their model and texture will be there, and there's a limit on that too.
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Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #97 on: September 11, 2011, 08:20:33 pm »
0
Today most people has strong cpus and graphic cards. I think this items dont generate any problem.

Do u see this videos ? Items are compatible for game.

http://youtu.be/ZL_ovUBlg4A?hd=1
http://youtu.be/t5yJY8xdKok?hd=1
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Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #98 on: September 11, 2011, 08:39:50 pm »
0
The computers arent the limit, its the game itself.
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Offline Dede

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Re: Add Turkish / Seldjuk Items
« Reply #99 on: September 12, 2011, 02:05:09 am »
+1
31 guys who dont like kebap? :?

First, I want to mention that I spend a lot of my free time for the helmet models . I made them only for cRPG. It would really be a disappointment if the devs are not going to add them.
And as we can see from the poll results of this thread, there are really many guys wanting them.
The models are very well optimized. I saved a lot of texture memory by managing to fit 4 helmet textures into one file(this was hell of a lot of work). So if this is not a good optimisation, I dont know what is.

The computers arent the limit, its the game itself.
@Bobthehero
Actually I don't know of such a limit, where did you get that?

Offline Bobthehero

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Re: Add Turkish / Seldjuk Items
« Reply #100 on: September 12, 2011, 02:24:21 am »
0
Comments, warning and FAQ's from various other mod for Warband.
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Offline Gurnisson

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Re: Add Turkish / Seldjuk Items
« Reply #101 on: September 12, 2011, 05:55:32 am »
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That's ok, we can delete some items on mod. For example Short Tunic, Red Shirt, Red Tunic, Green Tunic, Blue Tunic, White Tunic have same spesifications and useless.

I love those tunics :(
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline OttomanSniper

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Re: Add Turkish / Seldjuk Items
« Reply #102 on: September 12, 2011, 09:45:31 am »
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I love those tunics :(

Me too but overmaileds. "Green Tunic Overmail" is good but "Green Tunic" cant protect body.
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Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #103 on: September 12, 2011, 02:59:02 pm »
+1
I am thinking of locking the poll at 200 voters, I assume that most active forum users have already voted and this thread managed to attracted the attention of some of the developers. I really do wish to see the items in the next patch.

Offline Excessive

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Re: Add Turkish / Seldjuk Items
« Reply #104 on: September 14, 2011, 02:56:12 pm »
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+1 ( and already 157!)