Charges, even coordinated, don't tend to work well. Not because horses have bad "charge" stats, but because of the stopping mechanics. One pike is enough to stop a horse and all those that follow. Also, maybe the first charge will have an effect, but what follows will inevitably be a chaos of horses going in all directions and stopping each other, causing great causualties for both sides.
In your scenario, yes. But if the cav learn to "teamplay" like they force infantry to do, then a well executed charge with increased horse hp, and less horse stopping weapons available, would be very much viable.
Again, you argue against the terms in my suggestion. Is it so hard to imagine?
For my idea to work, everything would of course have to be tested and balanced again.HP is worthless if you can't inflict damage. I don't think it's a good idea to rely on your survivability to increases the chances of taking advantages of bigger mistakes. But I'll expand on that at the end.
What on earth makes you think horses will not be able to deal damage i my suggestion?
The idea is to NERF maneuver, and BUFF everything else accordingly, including speed. I never said how much.. This is something the devs would have to
test.
It is already not that easy against aware people that are not somehow limited in movement (near a wall, in a mopb of teammates...), up to the point it is practically impossible to bump aware agi archers. It will be even harder with less maneuver.
About bumping.. I think it's way too easy right now. That high agi characters can avoid a bump is only fair. How often don't you backstab archers anyway?
That's just a detail and probably very personal but it is harder to spot a long shaft of wood than say a weapon with a lot of metal like a poleaxe when the background is grass or trees. When I'm dehorsed by pikes and long speara it usually happens because they were held in such a way it was just a point from my perspective. Spotting the polearm thrust animation instead of the weapon tends to be more effective.
So you are saying spotting a pike is difficult. Hmm.
Worst idea ever. Map makers think calradia is somewhere between the moon and mars, with hills, cliffs and mountains absolutely everywhere. Horses (any) are already slower than people when climbing 5 degree slopes so definetly no. Not until maps are realistically flat, or at least more flat than now.
There are lots and lots of flat maps, and cav does OK on ALL maps we have in rotation. Even city maps. Of course, they do better on more open or flat maps. Besides, cav players can just dismount and do fine in city maps. See the other cav thread for details.
It would nerf ranged cav versus cav, but also be a great buff to the ranged cav versus infantry and foot ranged abilities, if bumps become more deadly. Range cav is the only class capable of locking people down by aiming and bump them at the same time.
I agree ranged cav would get an advantage from this, but they would also not be able to dodge as well as now, so it would be the same I reckon. Ranged cav bump lock down would become impossible with maneuver nerf.
I think cav should be more skillbased than now and I suppose the majority agrees. Nerfing maneuver and buffing everything else is exactly the way to acheive the opposite. Maneuver defines your freedom of action. The more freedom, the more skillbased the gameplay is, as the best players will use that freedom to the fullest, whereas the worst will only use a fraction of it. Let's say you nerf maneuver so much horses become unable to turn. In such a game, there is no difference between a good and a bad cavalry player. Of course this is not what you want, but a maneuver nerf would go in that direction nonetheless. The right thing to do is buffing maneuver, and balancing it by adding a malus to horsemen linked to their armor weight, in both speed and maneuver.
I agree horsemen should get penalties from equipment weight like infantry do, thats only fair. But buff maneuver? Have you been on EU1 lately? I want to change horsemanship from "skill based" as you call it, to include some brainwork and thinking.
In stead of driving around the map in circles, going for every other target of opportunity. It borders on pure trolling.
I want to make cav players THINK before they charge, and make them have a greater risk/reward factor.
Riding a horse is not like controlling your own body. There is a delay in the reaction chain (the horse brain) and the weight of a much heavier creature.Frankly I'm just plain sick of the randomness cav adds to battle. With my ideas they would have to organize themselves, and could do so in a powerful manner. Battle would be less random for everyone, and everyone would benefit more from teamwork.
Don't imagine that this idea would work playing as you do right now..
CHANGE