Why is everyone going on and on about buffing cut weapons? If you look at the stats they are already fine. Sure the OP gave option on that poll to vote for a cut weapon buff, but if you notice no one is even voting for that. Two only real two options on the table are, change the way cut effects armour, or do nothing.
A cut weapon buff isn't what is needed. What is needed is some tweaks in how much cut damage armour soaks.
If the soak were a little less severe I might be in favour of doing nothing, however I feel like cut has just been too far separated from the rest of the weapons. That calculator is way out of date, and real stats might help this discussion continue. The point is, there is no reason to use anything with "cut" anymore. If you think there is, then you're wrong or stubborn or just like to argue. In many cases the cut weapons aren't even much cheaper then the pierce or blunt making it a no brainer. There is next to no reason to use them because they are incredibly ineffective against plate or heavy armour wearers. Why use a weapon that can only kill some people when you can just grab one that can kill everyone? Do you want to have to hit someone twenty times with a cut weapon when you know you could just grab something with pierce or blunt and finish the job in a fraction of the hits?
No. Obviously not.
I don't use cut melee weapons as often as I use cut throwing weapons so I'll have to just give an example from my experience. From my experience, I was told by Paul up there, that if I'm using cut throwing weapons I should "pretend they are bouncing off" if I skillfully stick half my ammo into one person with plate. Well ok, that's fairly retarded. If they are bouncing off then can you go ahead and make it so I can pick them back off? Because as it stands all those axes that "bounce off" are actually firmly embedded in someone who failed to die, and they proceed to run off with them like jewellery. Regardless, if I'm to understand that cut is useless against armour, then here is my thought process.
I like heavy throwing axes. They have a nice animation and are easy to find on the ground to pick back up again. They are much more visible in the air so I find tracking and judging targets is smoother as well. While the air speed is slower, they seem to draw back and throw more quickly and that makes them more suited to a skirmisher build with less powerthrow and more athletics. They are also not as incredibly expensive as the pierce weapons by about 2-5k depending. Those costs stack up when you carry multiple of them and I find I lose money even in the lightest cheap armour if I carry my loomed throwing spears. Cut throwing weapons however just can't kill plate.
So that puts me in a position. On the NA servers, the only people who don't wear heavy armour are archers and new players. Also me, since there are a lot of parallels with archery for some reason. It's like people think that every loom point on their armour adds an inch to their dicks, and they think their dicks should drag. Now I can choose between going completely broke but helping my team by using weapons that slow me down but can kill my targets, or I can use the best weapon I can afford to use consistently, but not be able to contribute to my team because my weapons "bounce off" everyone.
Go ahead and try to make that choice. I haven't been able to. I couldn't say how many times I have been on a team using cut weapons trying to recoup financial losses from using pierce weapons, and it comes down to me being the last alive agaist some guy in plate.
What am I supposed to say? "Sorry, we have already lost because my weapons bounce off him. He isn't even good at dodging, he just wont die. He has defeated me by having more money rather then skill."
All I can really offer is that insight to how the armour soak changes effected my gameplay as a thrower. Pretty significantly honestly.
tl:dr: There is no reason to use cut weapons anymore. The cut weapons don't need a buff, armour needs further balancing.