To make sure that crossbowers aren't hampered by having to wait to aim AND missile speed, increase the missile speed of crossbows by 50% or so.
I am just playing one gen of xbow, and let me say: NO, a further increase in missile speed would mean instant impact, hyperspeed, wormholes, you name it... the bolts are insanely fast already compared to my usual bodkins (which would hit the target faster if I delivered them by running there and stuck them manually in the butt of the chosen one...)
Apart from missile speed, I basically agree.
But as stated in several other threads by people with and without insight in the inner workings of c-rpg: xbows will not be balanced anytime soon, unless the playing style preferences of the dev team eventually change...
P.S.: until now my sentiments towards xbows were supported only by a few quick experiments. Now I can say it with confidence: they ARE not balanced. With an Arbalest (only heirloomed once, like the steel bolts), level 24 right now and about 120 WPF in crossbows I have similar results compared to my normal build at level 29/30 with masterwork longbow and bodkins. The xbow is far more accurate, plus I have countless points for IF, ath, even PS and shield, that normally need to be converted to bring PD up to 6 or 7 and archery skill to a feasable 160+ points... so for me playing a gen of xbow feels like holiday in FPS land... LOL