Author Topic: cRPG became BounceVille.  (Read 9013 times)

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Offline Cepeshi

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Re: cRPG became BounceVille.
« Reply #45 on: September 03, 2011, 08:44:28 am »
0
Actually with the soak change agi builds are damn viable, go 12/27 and just outrun spam everyone to death, quite viable. Run in, hit, run out of range, repeat, profit.

Offline Kafein

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Re: cRPG became BounceVille.
« Reply #46 on: September 03, 2011, 11:50:19 am »
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It was already the case before, but now even more pro 2h players go 18/21 or even 15/24 to be really competitive.


As 95% of people block decently and as feints don't even work half as good as they should due to super slow gameplay, the only way to get hits in is footwork.

Offline Corrado_Decimo

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Re: cRPG became BounceVille.
« Reply #47 on: September 03, 2011, 12:30:40 pm »
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I don't know why is this happening, in melee fights a lot of people manage to survive like.. 2-3 times more hits than what they should.

A 6PS axehead in the face is not enough now? I'm just curious why is this happening right now.

Some guys somehow manage to take like 5 to 6 hits in a mail with surcoat.. While I can die in two.

It's just plain retarded how the game seems to be about personal skill, while it's just about who can crutch more on STR, and heirloomed armour. I'm not against heirlooms but after this new "wonderful" armor soak change, I tend to bounce a lot while others just 2 hit finish me off point blank, and laugh. I call bullshit.

Also, I don't understand why the devs nerfed Agility to the ground. Thanks to that, nowadays we have a crapload of STR stacking FOTM players I can't even damange with an Axe, I just bounce..

I know I should get more PS and become an STR stacker just like the majority, but is it the devs intention to force people into a certain melee playstyle that requires no skill just cheap shots on the enemy?

uhm i have a polearm light cavalry alt. build is 15/24 5ps 8riding 5ath 7wm 1if.

i rarely bounce with the long war axe (often doing overhead, enemy is staggered, fast lashed side swing and the enemy is dead), stunlocking someone with an awlpike is effortless, 2-3hitting with the bec is quite common. long spear dance at facehug works, i even did some rofl kills with the heavy lance on foot.

so, no.. i really haven't noticed issues about glances.

oh and i wear studded leather coat 24/7 and i get onehit or 2hit most of the time. yes.

Offline Siiem

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Re: cRPG became BounceVille.
« Reply #48 on: September 03, 2011, 07:27:18 pm »
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Stfu nerd, you do realize that if agi gets buffed more people switch to agi and you lose your advantage?

What advantage! I'm 27/12!

Offline Corrado_Decimo

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Re: cRPG became BounceVille.
« Reply #49 on: September 03, 2011, 10:31:34 pm »
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That is the player not the build. You notice the bad str stackers and not the bad agi/balanced since they die quickly in 1 or 2 hits.
Encounter bad Str build: Fight; "man he isn't blocking. Why isn't he dead?!" 5  seconds later you move on with the conscious imprint of how bad that player was.
Encounter bad agi build: Fight; he missed a block and died. 1 second later you are running off again without a thought in your mind about how ~bad that agi player was~.
Even though both are the same bad player, one is one hell of a chore to kill.

lol
Also, if you think strength characters swing slow, Wake up.

i agree... fact is STR builds need less focus to play because can sustain a LOT more hits before dying (assuming STR build geared with a good 70-80 body armor).

but STR builds are not superior in every situation. just a positioning error and you get surrounded without escape. and a blunt/pierce gank will anyway kill you in a matter of seconds. so the situations are:

- in open maps with few cover (random plains, the various desert maps) STR builds must stick and form a good infantry line to avoid to end surrounded. positioning with 2 or 3 ath and heavy armor is difficult. no escape if a flank move will get you, no retreat also. in these maps, balanced builds and agi biased builds shine (18/21, 15/24).

- in closed maps / siege maps, STR builds really do the job. narrow corridors / rooms will cut agi builds their footwork down, is harder to being surrounded. if the brawl is tight (siege for instance) with standing still fighting without so much speed bonus give STR+heavy armor builds a lot of advantage.

also agi builds with medium armor are really tiring to play. you need to stay 100% focused to avoid being 1shot by a xbow, or 1-2hitd by a STR tank. but is easier to get away from a gank, is easier to flank, easier to change position and to go help teammates.

after a lot of time as a 2h, i tried all kind of builds. from 12/27 to 33/6 almost all combinations. the best compromise i found is 21/18 with 17kgs armor. i have 63hp (22str and 3IF) with 72 body armor. i can stand a beating from 6-7PS cut weapon players. usually i survive 4 1h warhammer hits or 3 bec hits or 3 morningstar hits, 5 high tier cut weapon hits, several warbow bodkin arrows in the chest, 3-4 jarids...

so i suppose a STR 30/9 build with 80+ armor is quite hard to kill with cut weapons. morningstar do the job anyway. usually i 2hit STR builds with 2 overheads (hitting the face) or 3 max 4 hits when aiming the chest.

and yes. the only reason go for AGI is athletics. STR builds need to have less profiency because a STR guy with a longsword and 10-11PS have a way higher DPS than an agi bias build with a +3 DGS or a +3 poleaxe.

often i play the 2h morningstar without putting that much effort and i still do the job. when i play my ps5 cav/pikeman with light armor and 50hp, if i get distracted just a second or a random flying stuff hits me, i'm dead.
« Last Edit: September 03, 2011, 10:32:54 pm by Corrado_Decimo »

Offline a_bear_irl

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Re: cRPG became BounceVille.
« Reply #50 on: September 04, 2011, 01:22:07 am »
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strength builds are superior in every way, there's a reason NA laughs at the EU metagame. backpedalling polearmer is not a good build, deal with it
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Offline Gurnisson

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Re: cRPG became BounceVille.
« Reply #51 on: September 04, 2011, 01:29:30 am »
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strength builds are superior in every way

Hahahaha, no! Strength builds are very good, no doubt about that, but that's is just a ridiculous statement :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Mtemtko

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Re: cRPG became BounceVille.
« Reply #52 on: September 04, 2011, 01:36:57 am »
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Its interesting how each continent/culture/whatever you want to call it has its own playstyle, EU is mostly balanced builds, NA seems to be raving about str lately, most people cant block there? I simply cant see a tincan with a str build getting loads of kills in EU, closest to it is a tincan dude named georges but he has a balanced build, russians tend to be extreme str builds/turtles/ranged cause they need a class that is effective with high ping in EU strategus, no idea how its like in australia or china. Also the reason for EU going balanced builds/not having a pierce/blunt damage weapon fetish is because few people have lordly armor+gloves, atleast compared to NA.
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Offline a_bear_irl

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Re: cRPG became BounceVille.
« Reply #53 on: September 04, 2011, 01:44:27 am »
+1
no, most people can block, which is why str is so popular. agi builds are garbage, the AGI skills just don't scale as well as the STR skills/bonuses. AGI is popular on EU because it lets you backpedal to avoid blocking. i've fought lots of EU in strat battles, and only a few of your players are able to block consistently even against my sluggish 160 ping attacks
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Offline Xant

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Re: cRPG became BounceVille.
« Reply #54 on: September 04, 2011, 01:45:56 am »
-2
Georges was/is 18/21...

And yeah, pretty much. STR builds work in NA servers because the skill level is much lower there.
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Offline Siiem

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Re: cRPG became BounceVille.
« Reply #55 on: September 04, 2011, 01:46:51 am »
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no, most people can block, which is why str is so popular. agi builds are garbage, the AGI skills just don't scale as well as the STR skills/bonuses. AGI is popular on EU because it lets you backpedal to avoid blocking. i've fought lots of EU in strat battles, and only a few of your players are able to block consistently even against my sluggish 160 ping attacks

So slow movement, slow swing speed and high damage is favorably towards fighting multiple opponents compared to agis high mobility and faster swing how?

Offline Tzar

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Re: cRPG became BounceVille.
« Reply #56 on: September 04, 2011, 01:48:36 am »
+2
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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Mtemtko

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Re: cRPG became BounceVille.
« Reply #57 on: September 04, 2011, 01:49:23 am »
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So slow movement, slow swing speed and high damage is favorably towards fighting multiple opponents compared to agis high mobility and faster swing how?

Only when they dont block, at all.
Also he keeps saying "agi builds aint worth shizz", what about balanced builds? 18/18 21/18 18/21.
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Offline Xant

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Re: cRPG became BounceVille.
« Reply #58 on: September 04, 2011, 01:49:40 am »
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So slow movement, slow swing speed and high damage is favorably towards fighting multiple opponents compared to agis high mobility and faster swing how?

no man dont you see obviously being slow and high damaging is better against good players than being fast and doing less damage.. wait.. wait.. something's wrong with this logic
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Offline Bobthehero

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Re: cRPG became BounceVille.
« Reply #59 on: September 04, 2011, 01:59:09 am »
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no man dont you see obviously being fast and less damaging is better against good players than being slow and doing more damage.. wait.. wait.. something's wrong with this logic
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