Author Topic: cRPG became BounceVille.  (Read 9020 times)

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Offline Christo

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Re: cRPG became BounceVille.
« Reply #30 on: August 13, 2011, 12:38:20 am »
0
Balanced shouldn't be 'best' of both worlds. It should be 'good' at both.

And yet it isn't. Mostly from the AGI side, but from the STR side as well, thanks to that everyone has to stack it.

Here's what you are paying for in the elegant poleaxe: Length, fairly good speed, and versatility (pierce thrust + cut swing) at the expense of being awesome in all categories. If you want to destroy with it get high PS.

Agreed. I'll roll a 24/15 next generation, with the Elegant Heirloomed up to 3 times. It'll be interesting to see that in action.

Yep. Tired of the nerf crew and their endless bellowing.

I guess you misread me. I'm not part of the "nerf crew", I just want to point out that being balanced doesn't worth it because you don't get any advantage from it, besides if you're cav. Agility needs some love, for lord's sanity.
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Offline Cyclopsided

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Re: cRPG became BounceVille.
« Reply #31 on: August 13, 2011, 08:16:47 am »
+1
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Sorry. Just uh, enjoying the realization about strength happening in EU. Does this mean EU will call themselves idiotic strength build-complaining-forum-trolls like you guys complained about NA for months?
Or will there be a solution? As it is, the metagame follows this: Get away with as much strength as possible without getting backpeddled by the average other player. Anyone can see how that trends a month later on when more and more follow the trend. With my strength build nobody survives more than 2 hits form my pole axe, save for other strength builds in heirloomed armor.
« Last Edit: August 13, 2011, 08:21:09 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline [ptx]

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Re: cRPG became BounceVille.
« Reply #32 on: August 13, 2011, 01:07:56 pm »
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Naw, there are enough of high agi or balanced players still, some of which are actually good enough to make use of their athlethics to make life a pain for Str stackers, doesn't change the fact that a str stacker has far fewer disadvantages than an agi whoer.

Offline Cyclopsided

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Re: cRPG became BounceVille.
« Reply #33 on: August 13, 2011, 01:51:16 pm »
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mmm, It just hasn't been long enough yet.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline BlackMilk

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Re: cRPG became BounceVille.
« Reply #34 on: September 02, 2011, 12:30:59 pm »
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But why the heck am I being forced into 2-3 certain weapons?

This is not how it should be, I don't want to be an EZ-moder with GLA and it's stunning, or the Bec and it's OP-ness..
Christo its not like those poleaxes werent OP, so that shouldnt be a problem for you. :lol:

Offline Xant

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Re: cRPG became BounceVille.
« Reply #35 on: September 02, 2011, 01:36:08 pm »
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Yes buff agi, agi so bad :(

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Offline Gravoth_iii

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Re: cRPG became BounceVille.
« Reply #36 on: September 02, 2011, 02:17:50 pm »
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I dont really mind the new armour soak thingy, but surviving a Mighty Great long axe 6PS overhead with no headarmour is just stupid.
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Offline Vibe

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Re: cRPG became BounceVille.
« Reply #37 on: September 02, 2011, 02:27:27 pm »
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I dont really mind the new armour soak thingy, but surviving a Mighty Great long axe 6PS overhead with no headarmour is just stupid.

Not sure if this is correct. You probably missed the head and hit shoulders.

Offline DarkFox

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Re: cRPG became BounceVille.
« Reply #38 on: September 02, 2011, 02:35:40 pm »
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People whined when upkeep was raised, now live with it, everyone has 45-70 armor and you need 3-5 hits to kill people with giant pole/2h, not mentioning 1h.

Offline Tzar

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Re: cRPG became BounceVille.
« Reply #39 on: September 02, 2011, 03:12:52 pm »
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T0 be fair most str stackers sucks and cant block for shit.

Even a zombie can feint spam them to death...

But yeah it gets annoying u have to hit the walking pile of meat 6 times with a MW flamberge and 6 ps...

I usally only find this a problem when their is a crowd and someone can come in an save the str stacker from gettin feint spammed to death.  :lol:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Siiem

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Re: cRPG became BounceVille.
« Reply #40 on: September 02, 2011, 05:48:56 pm »
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Agi needs a huge buff, come on... make it happen please.

Offline ArchonAlarion

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Re: cRPG became BounceVille.
« Reply #41 on: September 02, 2011, 08:50:39 pm »
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add a double tap WASD to dodge feature that is based on agility haha

Offline Thomek

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Re: cRPG became BounceVille.
« Reply #42 on: September 02, 2011, 10:08:21 pm »
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shit I've said since a long long time ago.

The solution is to move some wpf from the "free wpf" per level to WPM wpf. Not too much of course. All with measure.

STR stacking won't be as good anymore, and agi + hybrid will get a small small boost.
(negligible because wpf points are more worth in the beginning and less at the high-end)
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Offline Xant

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Re: cRPG became BounceVille.
« Reply #43 on: September 03, 2011, 04:59:56 am »
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Agi needs a huge buff, come on... make it happen please.

Stfu nerd, you do realize that if agi gets buffed more people switch to agi and you lose your advantage?
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Offline Cyclopsided

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Re: cRPG became BounceVille.
« Reply #44 on: September 03, 2011, 08:23:18 am »
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T0 be fair most str stackers sucks and cant block for shit.

Even a zombie can feint spam them to death...

But yeah it gets annoying u have to hit the walking pile of meat 6 times with a MW flamberge and 6 ps...

I usally only find this a problem when their is a crowd and someone can come in an save the str stacker from gettin feint spammed to death.  :lol:
That is the player not the build. You notice the bad str stackers and not the bad agi/balanced since they die quickly in 1 or 2 hits.
Encounter bad Str build: Fight; "man he isn't blocking. Why isn't he dead?!" 5  seconds later you move on with the conscious imprint of how bad that player was.
Encounter bad agi build: Fight; he missed a block and died. 1 second later you are running off again without a thought in your mind about how ~bad that agi player was~.
Even though both are the same bad player, one is one hell of a chore to kill.

lol
Also, if you think strength characters swing slow, Wake up.
« Last Edit: September 03, 2011, 08:27:09 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.