Author Topic: Power Draw in cRPG  (Read 6074 times)

0 Members and 2 Guests are viewing this topic.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Power Draw in cRPG
« on: August 07, 2011, 09:44:39 pm »
0
Hi all.

I'm actually playing one generation as STR-Archer and im confused about PD in crpg.
The damage is the only good thing about PD, the rest is worse.

- PD decreases the accuracy of your bow
- PD decreases the draw-speed of your bow
- PD also decreases the draw-time of you bow

But this all happens only if PD is over 5.
PD under 6 increases all these things.

So I made a test about Power Draw and took screens from the crosshairs of each setting .
I tested the short bow with 1PD, 5PD and 10PD.
I also tested the long bow with 6PD and 10PD.
For both bows I used 138 wpf in archery.

visitors can't see pics , please register or login


As you can see...
5PD increases the accuracy of the short-bow a lot, but 10PD decreases it again.
The long-bow doesn't get any bonus (without damage) from PD.
PD decreases the accuracy, speed-rate and draw-time.

I dont understand why the developers changed PD this way.
Especially the high end bows are needing a bonus from PD,
because they are inaccurate and slow as hell.

Power Draw should increases the accuracy, draw-speed and draw-time of all bows :!:
It is totally unrealistic, if it stays the way it is.


By the way...
I think the draw-time of all bows should be raised a lot
The 0,5 sec window in which the crosshair is accurate is way to less.

I'm a real archer and I made my own 90 pounds english-warbow and arrows...
and im able to draw the bow for 15 sec and then I'm aways able to shot accurate.
So I know what I'm talking about :wink:

Sorry if my english is not perfect...




Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Power Draw in cRPG
« Reply #1 on: August 07, 2011, 09:46:44 pm »
-2
Anything to make the game even more like an FPS and less like a completely original melee combat game.   :rolleyes:
And I should be nice or polite to anyone.... why exactly?

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Power Draw in cRPG
« Reply #2 on: August 07, 2011, 09:56:46 pm »
0
Anything to make the game even more like an FPS and less like a completely original melee combat game.   :rolleyes:
What is a medieval battle without bows and xbows ?
(click to show/hide)

Offline Starfucker

  • Peasant
  • *
  • Renown: 3
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Power Draw in cRPG
« Reply #3 on: August 07, 2011, 10:39:34 pm »
0
Power Draw should increases the accuracy, draw-speed and draw-time of all bows :!:

Yes, lets have one skill that improves every aspect of archery. No one should have to put any thought into their build. Why choose between damage and accuracy when you should have both?

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Power Draw in cRPG
« Reply #4 on: August 07, 2011, 10:49:31 pm »
-3
What is a medieval battle without bows and xbows ?
(click to show/hide)

I dunno, something different than the 100000's of other FPS's out there where everyone just shoots at each other in ranged combat?
But no, instead we'll just have medieval counter-strike.
And I should be nice or polite to anyone.... why exactly?

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Power Draw in cRPG
« Reply #5 on: August 07, 2011, 11:49:59 pm »
0
"...original melee combat game..."  :lol:
Why is everybody telling me to think? I think, I just don't show it.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Power Draw in cRPG
« Reply #6 on: August 08, 2011, 12:29:39 am »
0
Yes, lets have one skill that improves every aspect of archery. No one should have to put any thought into their build. Why choose between damage and accuracy when you should have both?
PD increases accuracy, but only up to PD5.
It's unfair...
The lower bows are getting an accuracy bonus from PD, but they are accurate enough without it.
PD on stronger bows decrease the accuracy, but these bows are needing more accuracy, not less.

I dunno, something different than the 100000's of other FPS's out there where everyone just shoots at each other in ranged combat?
But no, instead we'll just have medieval counter-strike.

There a maybe 15% archer mains... I dont think, that the rest will change to an archer, when Power Draw is fixed and works correctly.


« Last Edit: August 08, 2011, 12:31:12 am by _Sebastian_ »

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Power Draw in cRPG
« Reply #7 on: August 08, 2011, 01:08:55 am »
0
You must be a big person to hold a 90 pound draw strength bow for 15 seconds.

Not to doubt you or anything but that is difficult to do even for experienced archers who do meet the physical requirements to pull such a bow.

I agree with what you said, if anything the draw time should be less, the aim should dissipate over a longer time, all within a limit of 4 or 5 points above the bow requirement.

Since its realistic to assume you can really physically only pull a bow string so far without damaging the bow or over extending the arrow off your hand.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Power Draw in cRPG
« Reply #8 on: August 08, 2011, 01:29:47 am »
+1
The higher the PD the:
More damage you get (14% bonus, PD max damage bonus equal to your requirement for the bow +4)
Longer the reticule holds before expanding.
The longer the arrow travels before slowing down.

Seems a good balance to me considering all the bad stuff. The damage bonus alone is nice, considering PT only gives 10% per and PS only 8%.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Power Draw in cRPG
« Reply #9 on: August 08, 2011, 01:38:55 am »
0
Longer the reticule holds before expanding.

No. PD over 5 lowers it.
Please read my first post.

Offline Wraist

  • Knight
  • ***
  • Renown: 44
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: Power Draw in cRPG
« Reply #10 on: August 08, 2011, 02:07:37 am »
0
I believe it was Paul, who said that the maximum benefit PD gives is difficulty+4 [unless I misread].

Think about it from a logical perspective:
1. You're a weakling, so you can't pull back a bow very far.
2. You gain strength and could pull it back further. What this does, is increase the initial velocity of the arrow, which increases the accuracy [as it goes to the target faster, and this is assuming no funny business such as a one time small area force]
3. You are now strong enough to use the bow at maximum efficiency; there is very little benefit to pull the string [forgive me if that's not the correct term] back further. However you can now use another bow albeit at a lower efficiency.

At point three, if the reticule size increase, this is just a conjecture [I'm not an expert in bows or biology], if you increase the spring constant, to get the same force, you have to decrease the compression/elongation of the spring, and thus your arms would be in different positions and maybe that's uncomfortable]. If it decreases, then that doesn't really make sense [unless you were using the other bow for way too long], and if it remains the same, then that could be due to the fact that you're just applying the same force as you did with the other bow.

As for decreasing the accuracy, increase in draw time and speed rate [I'm unsure what this means], again, think of it logically.

1. You're starting to get used to your bow so you're moderatly accurate with it
2. You're using the bow at maximum efficiency, you can't be more accurate
3. You're pulling the bow too far back, which could result in many things.
« Last Edit: August 08, 2011, 02:12:11 am by Wraist »

Offline ReLeNtLeSs

  • Noble
  • **
  • Renown: 21
  • Infamy: 0
  • cRPG Player
  • Your tears fuel my Power Draw.
    • View Profile
  • Faction: Fallen
  • Game nicks: Falllen_ReLeNtLeSs
  • IRC nick: ReLeNtLeSs
Re: Power Draw in cRPG
« Reply #11 on: August 09, 2011, 03:13:07 am »
+4
Anything to make the game even more like an FPS and less like a completely original melee combat game.   :rolleyes:

I'm beginning to think you've never played an FPS, because archery in c-rpg is NOTHING like any FPS I've ever played.

Shoot bow.
Make lunch.
Run to the store.
Learn a foreign language.
Come back just in time to find your target realized his shoe was untied and ducked the arrow.
Rage.
Repeat.
 

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Power Draw in cRPG
« Reply #12 on: August 10, 2011, 01:51:33 pm »
0
Seems a good balance to me considering all the bad stuff.

The "bad stuff" is the problem...
what would you think, if this happens to Power Strike ?

PS would slow down your swings,
lower the accuracy of your hits
and it would lower your swing-hold time.

Would you invest any points into PS :?:





Offline Hirlok

  • Duke
  • *******
  • Renown: 624
  • Infamy: 122
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • A friendly archer decorating your ass with arrows
    • View Profile
    • Gab.ai. Freedom of Speech matters.
  • Faction: Always Take The Shot
  • Game nicks: None that you need to know of - except Hirlok the Hermit.
Re: Power Draw in cRPG
« Reply #13 on: August 10, 2011, 02:05:35 pm »
0
I'm beginning to think you've never played an FPS, because archery in c-rpg is NOTHING like any FPS I've ever played.

Shoot bow.
Make lunch.
Run to the store.
Learn a foreign language.
Come back just in time to find your target realized his shoe was untied and ducked the arrow.
Rage.
Repeat.

Heeheeeee, made my day. SO true and one of the reasons I am not playing much atm.  And don't forget the point before "Rage." - "Team buddies already killed the target while it was busy with his shoes and stand in his place when your arrow finally arrives..." - "Fucking my old friendcher watch your aim!!!!!"
Last patch fucked up missile speed for bows AGAIN after it had been more or less ok for a short period of time.

But back to PD: I noticed the same and it totally spoiled the fun playing a STR archer. I used to be PD 9 or 10, right now I play PD7 since anything higher totally screws you.

And
Quote
PS would slow down your swings,
lower the accuracy of your hits
and it would lower your swing-hold time.
well actually that would make sense - the meat mountain swiiiinging his 500 pound mallet or poleace and crushing everything would be and should be kinda slow motion. But of course this is a highly unrealistic melee FPS, and we ranged scum have to be happy we are tolerated sometimes on some servers... ;-)
Hermit Status report : feeling a little social. Threatening melee my old friends with a comeback. Greasing the string of his old longbow. Carving certain names into the tips of his arrows...

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Power Draw in cRPG
« Reply #14 on: August 10, 2011, 03:51:59 pm »
0
Heeheeeee, made my day. SO true and one of the reasons I am not playing much atm.  And don't forget the point before "Rage." - "Team buddies already killed the target while it was busy with his shoes and stand in his place when your arrow finally arrives..." - "Fucking friendly archer watch your aim!!!!!"
Last patch fucked up missile speed for bows AGAIN after it had been more or less ok for a short period of time.

But back to PD: I noticed the same and it totally spoiled the fun playing a STR archer. I used to be PD 9 or 10, right now I play PD7 since anything higher totally screws you.

And well actually that would make sense - the meat mountain swiiiinging his 500 pound mallet or poleace and crushing everything would be and should be kinda slow motion. But of course this is a highly unrealistic melee FPS, and we ranged scum have to be happy we are tolerated sometimes on some servers... ;-)

tbh i dont know if wolves_nelo told his true build but it seems 6pd are more then enough.
I have 21 str (ok no if) and 60+ armor everywhere and he always could kill me with 2 shots of his longbow.
So if you heirloom bow +3 and arrows +3 you gonna really rock and dont seem to need more pd cause your damage is ridicolous.
=> no need to discuss about more pd ;)