Author Topic: [Strat mechanics discussion] Castles and Towns - does it make any sense?  (Read 3568 times)

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Offline Blondin

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Exactly Zaharist, that's'what i tried to explain in my post.
Castle will have a major role as they will give troops (btw, dunno how it's possible to conquer one without troops?)

Offline Abay_

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I dont agree on Erasmas' thought on Castel Population Growth. As I know, if we stay in a castle, we pay half of our army cost/day, right? And everyone can think to support castle protection from villages recruitments.
And I agree many of your thread.   :)
I personally just want something realistic.For example; if a man is hit by a steel pick into his brain, he cannot live!Ahh, it is without strategus, sorry.

Offline CrazyCracka420

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Not much faction vs faction (or faction vs ai castles) taking place the last few days.  I hope it's not a matter of clans thinking the risk outweighs the gain (think of it like Return on Investment).  I'm assuming that's why there's not been many open field battle attacks as well.  Shame to see the inactivity.  I want some battles damnit :P
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Offline Olwen

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want battles ? get a life :x

Offline Tears of Destiny

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want battles ? get a life :x

Right, if we want battles in a game designed for battles, stop playing and get a life?
Where is a Gnjus palm when I need one...
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Offline Jarlek

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Right, if we want battles in a game designed for battles, stop playing and get a life?
Where is a Gnjus palm when I need one...
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