Author Topic: Smokebomb - A new ninja weapon please  (Read 5218 times)

0 Members and 1 Guest are viewing this topic.

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Smokebomb - A new ninja weapon please
« Reply #15 on: January 19, 2011, 07:04:05 pm »
0
A smokeBomb could be nice but then the makers (modders) have to use the mm smoke patch soo they can get unlaggy smoke..and those who lagg....Get a better coumputer :lol:
visitors can't see pics , please register or login

Offline AdNecrias

  • Peasant
  • *
  • Renown: 6
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Enuma Elish, Thar the Unready
Re: Smokebomb - A new ninja weapon please
« Reply #16 on: January 20, 2011, 01:34:00 am »
0
"Oh gosh darn, it sure is annoying how these smokebombs are obstructing my vision, Archer Ted."

"Silly Archer Jake, just fix your graphics so they don't show up.  Like everyone with a bad computer has probably already done."

"Gee Archer Ted, thanks!  Now I can shoot through the smoke with impunity!"

God damn it, I can't live without my shine shine.
visitors can't see pics , please register or login

Offline Jago

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Jago
Re: Smokebomb - A new ninja weapon please
« Reply #17 on: January 20, 2011, 03:12:37 pm »
0
*Lowered throw requirement
*Added specification of rough size of effect and duration

The smokebomb is for defense and misdirection only, it is not a weapon to be used offensively.

Offline Jago

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Jago
Re: Smokebomb - A new ninja weapon please
« Reply #18 on: January 20, 2011, 03:15:46 pm »
0
*Added cannot be used during rain.

Offline Ishar

  • Noble
  • **
  • Renown: 18
  • Infamy: 0
  • cRPG Player
  • Mr Shitgrin
    • View Profile
  • Game nicks: Ishar_III
Re: Smokebomb - A new ninja weapon please
« Reply #19 on: January 20, 2011, 03:24:25 pm »
0
tl;dr: Hell no!
"Also, thank you for reporting your own post." Mylet

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Smokebomb - A new ninja weapon please
« Reply #20 on: January 20, 2011, 04:08:02 pm »
0
As a katana user you might not be aware - but some of us try to block and that's kind of hard when you can't see anything because of all the smoke.  :twisted:

its not like katanas have speed 200, the only weapons katanas can outspam are flamberges and slow 1h/shielders...

But i know that you have a hard time blocking in smoke, which is the whole idea. What should it be good for if it didnt affect anyone? it makes the user stronger by weakening his enemy. I can come, throw a bomb, attack twice with my katana and get out unseen. That's the point.

Offline Roh_

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Smokebomb - A new ninja weapon please
« Reply #21 on: January 20, 2011, 05:31:29 pm »
0
No, just no. I could see it now. Have three guys lob out smoke. Have cav in waiting. They charge through without even having a chance at seeing the tank on legs coming.. No. Just no. I don't want that kind of trauma.  :cry:

Offline Jago

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Jago
Re: Smokebomb - A new ninja weapon please
« Reply #22 on: January 20, 2011, 06:45:28 pm »
0
Haha, scared of a slightly more complicated game.

It would make things more fun. Id have some other ninja tool other than a katana and shurikens. After smokebomb, next on the list is caltrips. Can't wait to read the whines when I suggest that one.

Offline UrLukur

  • Noble
  • **
  • Renown: 13
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Smokebomb - A new ninja weapon please
« Reply #23 on: January 20, 2011, 07:20:29 pm »
0
A smokeBomb could be nice but then the makers (modders) have to use the mm smoke patch soo they can get unlaggy smoke..and those who lagg....Get a better coumputer :lol:

Fuck you, i'm not going to buy new rig anytime soon as there are no cool games that require better rig atm. ATM cRPG is totally playable, smoke bombs would make it laggy as hell, server side lags are enough.
"Clava curva pie vinco"

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Smokebomb - A new ninja weapon please
« Reply #24 on: January 20, 2011, 07:31:58 pm »
0
But i know that you have a hard time blocking in smoke, which is the whole idea. What should it be good for if it didnt affect anyone? it makes the user stronger by weakening his enemy. I can come, throw a bomb, attack twice with my katana and get out unseen. That's the point.

And that's exactly why I wouldn't want it. Every newbie would have one to make fights purely random.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Smokebomb - A new ninja weapon please
« Reply #25 on: January 20, 2011, 07:34:00 pm »
0
no

Offline DesertEagle

  • Knight
  • ***
  • Renown: 40
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: SB
Re: Smokebomb - A new ninja weapon please
« Reply #26 on: January 20, 2011, 07:42:57 pm »
0
Quote
Re: Smokebomb - A new ninja weapon please
Yeah, and a flashbang would be cool too  :lol:
My cRPG movie
Market Analyzer - check what possible ways you have to get desired item on the marketplace

Offline Waffle

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Ninja's
  • Game nicks: Ninja_Waffle; Fezzman
Re: Smokebomb - A new ninja weapon please
« Reply #27 on: January 20, 2011, 07:46:40 pm »
0
wouldnt work people would just turn off there particle filter thingy and it would effect them, caltrops is a nice idea though  :D

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: Smokebomb - A new ninja weapon please
« Reply #28 on: January 20, 2011, 08:22:00 pm »
0
Sure, let's implement a bunch of gimmicky bullshit. How about giving battle ale to vikings, makes them go berserk, increases agility and strength but takes off like half health. Then you'll have tincans using smokebomb, then ale, because obviously so-called rp equipment will be used by everyone and their mother anyways. What makes you think only"ninjas" would use this?
visitors can't see pics , please register or login

Offline Golradir

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Golradir
Re: Smokebomb - A new ninja weapon please
« Reply #29 on: January 20, 2011, 08:28:40 pm »
0
his reasoning is to strong, we cannot counter it  :rolleyes: