Author Topic: Archery [4 things]  (Read 2639 times)

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Offline Dezilagel

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Re: Archery [4 things]
« Reply #15 on: August 05, 2011, 11:16:43 pm »
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Because I don't have a real reply to what was said.

Stupid posts get stupid replies.

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Offline Miley

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Re: Archery [4 things]
« Reply #16 on: August 06, 2011, 01:59:10 am »
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You can't snipe from miles away anymore, arbalests now fulfill that role. Deal. With. It.

Arbalest is OP, and crossbows are too easyyyyyyyy.

Offline Sylar

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Re: Archery [4 things]
« Reply #17 on: August 09, 2011, 12:55:20 am »
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Take away all the dam weapons and armours, and have a fist fight, can't be anymore balanced than that.

Offline KING_UGBERT

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Re: Archery [4 things]
« Reply #18 on: August 10, 2011, 04:43:45 pm »
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Yes, lets get arrow speed back up.  I don't enjoy archery anymore either.
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Offline Nehvar

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Re: Archery [4 things]
« Reply #19 on: August 12, 2011, 09:56:34 pm »
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I've been playing a pure archer for a little while now (Lv27 and change) and I find it absolutely ridiculous that even a STR platemy old friend can easily matrix-dodge my arrows at short range.  Arrow velocity was over-nerfed, there is no denying that at this point.  I just want a reasonable chance to be able to hit an aware player at short range without praying that he/she steps into it; which is how it works now.  If I hit an aware enemy at close range now it is more dumb luck than anything.  Archers shouldn't have to rely on cheap-shotting preoccupied enemies for the lion's share of their contributions.

Arrows don't do that much damage, why do they need to be so easily avoidable too?

[I'm talking about short range and not point-blank range just to be clear.  Also, archer/ranged isn't my main: A shieldless two-hander is.]

3. Swing speed doesn't increase from wpf? I thought it did but I could be wrong.

WPF does increase swing speed of melee weapons.  It is very noticeable as an archer running around with 1WPF in 1h/2h when you are used to playing your two-hander and polearm characters.  Even my 99-speed mace is slow.  It also seems to effect the speed at which you can go from attack to parry and parry to attack.
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