Author Topic: Archery [4 things]  (Read 2408 times)

0 Members and 1 Guest are viewing this topic.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Archery [4 things]
« Reply #15 on: August 05, 2011, 11:16:43 pm »
0
Internet Stock Image

Because I don't have a real reply to what was said.

Stupid posts get stupid replies.

It's that simple.

(click to show/hide)
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Archery [4 things]
« Reply #16 on: August 06, 2011, 01:59:10 am »
0
You can't snipe from miles away anymore, arbalests now fulfill that role. Deal. With. It.

Arbalest is OP, and crossbows are too easyyyyyyyy.

Offline Sylar

  • Peasant
  • *
  • Renown: 2
  • Infamy: 6
  • cRPG Player
    • View Profile
Re: Archery [4 things]
« Reply #17 on: August 09, 2011, 12:55:20 am »
0
Take away all the dam weapons and armours, and have a fist fight, can't be anymore balanced than that.

Offline KING_UGBERT

  • Peasant
  • *
  • Renown: 5
  • Infamy: 1
  • cRPG Player
  • RYUTEN!
    • View Profile
Re: Archery [4 things]
« Reply #18 on: August 10, 2011, 04:43:45 pm »
0
Yes, lets get arrow speed back up.  I don't enjoy archery anymore either.
Under my rule, all men are equal.  Peasant.

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: Archery [4 things]
« Reply #19 on: August 12, 2011, 09:56:34 pm »
0
I've been playing a pure archer for a little while now (Lv27 and change) and I find it absolutely ridiculous that even a STR platemy old friend can easily matrix-dodge my arrows at short range.  Arrow velocity was over-nerfed, there is no denying that at this point.  I just want a reasonable chance to be able to hit an aware player at short range without praying that he/she steps into it; which is how it works now.  If I hit an aware enemy at close range now it is more dumb luck than anything.  Archers shouldn't have to rely on cheap-shotting preoccupied enemies for the lion's share of their contributions.

Arrows don't do that much damage, why do they need to be so easily avoidable too?

[I'm talking about short range and not point-blank range just to be clear.  Also, archer/ranged isn't my main: A shieldless two-hander is.]

3. Swing speed doesn't increase from wpf? I thought it did but I could be wrong.

WPF does increase swing speed of melee weapons.  It is very noticeable as an archer running around with 1WPF in 1h/2h when you are used to playing your two-hander and polearm characters.  Even my 99-speed mace is slow.  It also seems to effect the speed at which you can go from attack to parry and parry to attack.
WSE2 gives us the key to a wonderful world of butthurt...