Why do I even bother posting in these threads, nobody reads what I end up typing.
I mean, they even ignored a post by walt.
For the last time, this notion that the stab is faster than everything else and hits for full damage is bullshit. If they hit fast, they glance for no damage. If they do the hold attack-while-spinning shit, then you can Just swing on them again and hit them. and, god forbid, the only block you'd have to do is downblock.
And ffs, here is a tip for all you guys talking about 'lolstabs'. When a longspearman does a turn stab, they have to have their weapon pointed away from you, to (your left) their right. [This is due to the pole arm stab originating on the right side of their character model.] If you Circle them CLOCKWISE, they have to continue to turn further to their right before they stab, otherwise it glances. So, due to them turning that far, as soon as they go into the attack animation, STEP COUNTERCLOCKWISE AND SWING. They can not hit you in time, you will hit first.
If they Jump away from you and do the 360-stab, If you are in range, your swing will hit first. If you are out of your weapon's range -- block. Every longer weapon can do the same distance control of jumping away and attacking to a shorter weapon.
Here is a simple order of operations for a 2h Fighting a pikeman.
1) Block. Longer weapons always get first attack. Gain ground on them.
1.5) If player jumps away and stabs again, block again while still gaining ground on them.
2) You are now in range of swinging on the pikeman, close gap and begin circling them clockwise. Closer the better.
3) Once close & Circling them clockwise, constantly swing. If they do an overhead, your swing will always hit them first. If they stab while not turned to their right, they will glance. If they begin a thrust while turned away, Step counter clockwise; Your swing will hit them first.
4) Victory.