Author Topic: The Turks vs Bardaq Castle  (Read 18299 times)

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Offline Lordark

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Re: The Turks vs Bardaq Castle
« Reply #60 on: August 02, 2011, 09:51:11 pm »
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cat- a - pults borken?!
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Offline Everkistus

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Re: The Turks vs Bardaq Castle
« Reply #61 on: August 02, 2011, 10:23:22 pm »
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A funeral minute for our fallen soldiers.plz
We didn't do that badly ;)

Offline ReLeNtLeSs

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Re: The Turks vs Bardaq Castle
« Reply #62 on: August 02, 2011, 10:54:03 pm »
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Very unfortunate that all the siege equipment failed to work. Seems that we would have taken it rather easily otherwise. If I could make one suggestion though.... PLEASE DO NOT BUY US NOMAD BOWS AGAIN. If you can imagine shooting a wet noodle out of a bow made entirely of duck tape and shoe string. Then you now know what it's like shooting one of those god forsaken piles of shit.  :mrgreen:

Offline CrazyCracka420

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Re: The Turks vs Bardaq Castle
« Reply #63 on: August 02, 2011, 10:55:14 pm »
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hmm i've seen catapults work in c-rpg servers, but not seen it tried in a strat server.  i know they work well in c-rpg and have seen walls come down with them.  that's really disappointing if they don't work in sieges.  having equal numbers would probably be more than sufficient if the catapults worked...otherwise you're going to need good numbers on the default castles/cities, and a shit ton if you're going up against an already owned city or castle with decent armor.
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Offline Mtemtko

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Re: The Turks vs Bardaq Castle
« Reply #64 on: August 02, 2011, 10:57:29 pm »
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Unless your clan is willing to waste 15mil(BRDs poop and kesh) crpg gold for strat resources in a strategus campaign, you could just hire good players/clans and lose ALOT less tickets (OR WE FIGHT AGAINST YUUUU(in AI sieges ofc))
« Last Edit: August 02, 2011, 11:19:46 pm by Mtemtko »
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Offline _JoG_

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Re: The Turks vs Bardaq Castle
« Reply #65 on: August 02, 2011, 10:59:39 pm »
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It looks like the catapults are a waste of time.(they should be stronger against ranged)
As I understand, the catapults were shot to pieces, amirite?

Offline DaveUKR

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Re: The Turks vs Bardaq Castle
« Reply #66 on: August 02, 2011, 11:09:14 pm »
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you could actually cover catapults with siege shields instead of making them vulnerable to our ranged.

Offline ReLeNtLeSs

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Re: The Turks vs Bardaq Castle
« Reply #67 on: August 02, 2011, 11:16:55 pm »
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As I understand, the catapults were shot to pieces, amirite?

From what I understood, the catapults glitched under the map whenever you tried to fire them. If you walked to where they once were you were still able to move the lever and block and whatnot.

Offline Elio

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Re: The Turks vs Bardaq Castle
« Reply #68 on: August 02, 2011, 11:24:02 pm »
+2
Some graphics about this first siege :D

Battle 5484 vs 4500 :

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The maximum gap losses was at 20:30 (GMT+1 (NA is GMT-5)) : 2622 more losses for The Turks

Final gap is 2541 more losses for The Turks

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:arrow: Troops estimation to win this siege : 8700 troops (5484 for this siege)

:arrow: Time estimation to win this siege : 02h30 (1h30 for this siege)

Scores Draw :
(click to show/hide)
« Last Edit: August 03, 2011, 01:26:04 am by Elio »

Offline 22nd_King_Plazek

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Re: The Turks vs Bardaq Castle
« Reply #69 on: August 02, 2011, 11:27:00 pm »
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Interesting

Good on the Turks for biting the bullet and making the first attempt :)

Offline Elio

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Re: The Turks vs Bardaq Castle
« Reply #70 on: August 02, 2011, 11:29:25 pm »
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F5 for the troop losses fix
sorry :p

Offline Tears of Destiny

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Re: The Turks vs Bardaq Castle
« Reply #71 on: August 02, 2011, 11:37:01 pm »
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Elio how in the blazes did you figure that out? Impressive.

Did you have a background program running or did you record and just enter in data points later of the times and troop losses?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Miralay

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Re: The Turks vs Bardaq Castle
« Reply #72 on: August 02, 2011, 11:45:45 pm »
+1
Wow awesome statistical inputs Elio! Good job, man.

Btw who says attackers sucked, well catapults were bugged obviously and you did NOT broke them by firing arrows/bolts at them. The bug was when the Shogunate siege engineer tried to release catapult's arm, catapult was destroying itself. 3 or 4 catapults destroyed by this way. More construction sites could do better but still I think this was a nice attempt considering how this new old-Strat is bugged.

I like how ppl on defending side brags about their superior k/d ratio, keep the comedy show continue guys.

Offline Tears of Destiny

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Re: The Turks vs Bardaq Castle
« Reply #73 on: August 02, 2011, 11:46:56 pm »
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Considering the considerable losses both sides sustained, this victory/defeat was not special.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Elio

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Re: The Turks vs Bardaq Castle
« Reply #74 on: August 02, 2011, 11:51:04 pm »
+1
Elio how in the blazes did you figure that out? Impressive.

Did you have a background program running or did you record and just enter in data points later of the times and troop losses?
I use an old program* to automaticaly take screenshot ever 30s in a specific area and save with date & hour name.
Then I just get the list of files to extract the time. For scores for now I didn't find an automatic and massive OCR, so I have to manually retrieve the numbers. (168 times)


*Savescreen form Xian Softwares
« Last Edit: August 02, 2011, 11:57:52 pm by Elio »