Author Topic: Pike Overhands and object collision  (Read 2810 times)

0 Members and 2 Guests are viewing this topic.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Pike Overhands and object collision
« on: July 31, 2011, 05:10:47 am »
-1
Hello people,


It appears that pikes can still overhand through teammates


Second, I also noticed that weapons can still morph through walls on the maps and hit me.

Will either of these be fixed? Can they be fixed?
« Last Edit: July 31, 2011, 05:12:43 am by ManOfWar »
Just a soldier

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Pike Overhands and object collision
« Reply #1 on: July 31, 2011, 07:00:40 am »
+2
Hello people,


It appears that pikes can still overhand through teammates


Second, I also noticed that weapons can still morph through walls on the maps and hit me.

Will either of these be fixed? Can they be fixed?

As soon as 2her lolstabs into the ground and then up and through the opponents foot 10 secs later are fixed, or just the 5 second delay between animation completing and the 2her ceasing to deal full stab damage on the lolstabs.

 :wink:
And I should be nice or polite to anyone.... why exactly?

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Pike Overhands and object collision
« Reply #2 on: July 31, 2011, 07:35:21 am »
0
Why doesn't long polearms have a hitbox on the shaft that does like 1 blunt dmg? Wouldn't that fix most problems?
Why is everybody telling me to think? I think, I just don't show it.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Pike Overhands and object collision
« Reply #3 on: July 31, 2011, 08:01:14 am »
0
Why doesn't long polearms have a hitbox on the shaft that does like 1 blunt dmg? Wouldn't that fix most problems?

As a polearmer, I can tell you that I glance a lot post patch. Don't know why, but it's enough of a nerf already for me.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Pike Overhands and object collision
« Reply #4 on: July 31, 2011, 08:06:13 am »
0
As a polearmer, I can tell you that I glance a lot post patch.

Agi stacker.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Pike Overhands and object collision
« Reply #5 on: July 31, 2011, 08:09:16 am »
0
As a polearmer, I can tell you that I glance a lot post patch. Don't know why, but it's enough of a nerf already for me.

It wouldn't affect that at all. The tip has its own hitbox.
Why is everybody telling me to think? I think, I just don't show it.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Pike Overhands and object collision
« Reply #6 on: July 31, 2011, 08:44:17 am »
0
Agi stacker.

18/18.

I'm not a stacker, never was one.

visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: Pike Overhands and object collision
« Reply #7 on: July 31, 2011, 08:49:03 am »
0
im 18/19 and i never glance unless i fight a full plate/ normal glances

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Pike Overhands and object collision
« Reply #8 on: July 31, 2011, 02:43:28 pm »
+2
As soon as 2her lolstabs into the ground and then up and through the opponents foot 10 secs later are fixed

Nope.
Both things in the OP are very hard/impossible to fix, while weapon going into the ground will be fixed soon.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Pike Overhands and object collision
« Reply #9 on: July 31, 2011, 07:53:09 pm »
0
Nope.
Both things in the OP are very hard/impossible to fix, while weapon going into the ground will be fixed soon.

lol, woohoo!
And I should be nice or polite to anyone.... why exactly?

Offline Duster

  • Marshall
  • ********
  • Renown: 730
  • Infamy: 89
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Mr_Pibb, Mellow_Yellowtf
Re: Pike Overhands and object collision
« Reply #10 on: July 31, 2011, 08:51:08 pm »
0
Nope.
Both things in the OP are very hard/impossible to fix, while weapon going into the ground will be fixed soon.


Why not eliminate the ability to overhand with pikes and long spears and replace it with the overhand stab recently implemented in WFAS? It would eliminate the ludicrous overhand spam and relegate the pike to an anti-horse weapon, like it's supposed to be.
visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Pike Overhands and object collision
« Reply #11 on: July 31, 2011, 09:04:10 pm »
0

Why not eliminate the ability to overhand with pikes and long spears and replace it with the overhand stab recently implemented in WFAS? It would eliminate the ludicrous overhand spam and relegate the pike to an anti-horse weapon, like it's supposed to be.

We don't have permission from TaleWorlds to use animation from WFaS...
I've been lobbying (:D) for quite a while for the removal of the Long Spear overhead attack (IMO it looks extremely silly), but the item balancers disagree.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Pike Overhands and object collision
« Reply #12 on: July 31, 2011, 09:07:55 pm »
0
We don't have permission from TaleWorlds to use animation from WFaS...

Wha?
If you buy the game you can't just mod it like with Warband?  That's retarded.
And I should be nice or polite to anyone.... why exactly?

Offline Quallen

  • Noble
  • **
  • Renown: 21
  • Infamy: 7
  • cRPG Player
    • View Profile
  • Faction: Kill Cult
  • Game nicks: KC_Quallen
Re: Pike Overhands and object collision
« Reply #13 on: July 31, 2011, 09:11:08 pm »
0
while weapon going into the ground will be fixed soon.

I love you

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Pike Overhands and object collision
« Reply #14 on: July 31, 2011, 09:15:30 pm »
0
while weapon going into the ground will be fixed soon.

Some downwards facing lolstab abusers are in deep shit naow! Right cmp? xD I bet it's only 2h'ers. Polearms will still be able to hit through the ground and polestun will be increased.